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AXLplosion

Feedback comments for LD48

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TimestampSince previousGameAXLplosion's comment
Apr 27 12:23:35 THE PIT ♥ 1 I love it! Gameplay is challenging but still insanely fun, and I really liked the sense of progression with the items and increasing difficulty. The overall vibe of the game is great too, feels old school in a way and the whole cultist theme was really cool. I also didn't run into any bugs or performance issues. RIP Frank
Apr 27 13:17:37 54m 02s Submergence ♥ 1 The visuals are great! I like how the propeller rotates with the controls, and the movement of the fish looks very realistic. As for the gameplay, I wasn't a fan of the crashing mechanic because it made an otherwise relaxing game a little stressful. Other than that the gameplay was very nice, and could work even better with a more open level design.
Apr 27 13:27:46 10m 09s Infernal Jam ♥ 3 I couldn't finish the game beacuse I got an error at Gluttony and the game stopped working entirely. Also if the theme for the next Ludum Dare is Minesweeper but MMO I'm blaming you ;)
Apr 27 13:46:44 18m 58s Under New Management ♥ 2 The graphics and especially lighting gave the game an amazing mood, and I liked the idea of going deeper into a hotel I know nothing about. I'd love to see this idea be taken further, it really felt a lot like a dream. Good work!
Apr 27 13:56:38 9m 54s Nestence ♥ 2 The game feels very polished and you nailed both the idea and execution! The game was short but it still felt like a complete experience and didn't bother me in the slightest, I just wish there were sounds. The visuals were great too, I'm impressed you managed to create something so good, especially for a compo entry! Great work!
Apr 27 14:09:29 12m 51s Red Archer ♥ 1 The retro vibe is very well executed and the gameplay is really fun, though I wish the slow-mo ability had some sort of cooldown, because I found myself using it almost constantly, and the action didn't felt much more intense without it. The mechanics were awesome though and I really liked playing through the game, great work!
May 1 19:24:30 101h 15m Endoparasitic ♥ 0 The gameplay is really innovative, and fits the survival horror genre perfectly. Some type of stamina mechanic would be a nice addition, as now you can move around really quickly by just repeatedly pulling yourself forward. You could use the coughing as a stamina indicator, and to spice things up the sound could also alert nearby enemies, I think it could really add to the mood and make players think much more about their movement. Other than that you did an awesome job with making the game so immersive with all the mechanics and sound design, and your devlog on the game was also really interesting, great work Miz!
May 1 19:37:16 12m 46s Vile Things ♥ 1 I couldn't make it to the end, but I really enjoyed the overall design of the game. Mechanics, graphics and audio were all amazing, it's just a little difficult, though that's probably intentional. The clean audio and animation work really helped make the game feel very polished, and the music fits the game really well. Good work!
May 1 19:46:57 9m 41s Survivre ♥ 1 I wish there was a score counter, makes these type of games incredibly engaging when you can compare scores with a friend or even yourself. I liked the gameplay though, it was simple yet effective, and so were the graphics. Hitboxes on the rocks seemed a little inconsistent, and adding some animation to the character would be a fantastic touch. The character obstructed the view a little, but I actually found it to make the game more challenging in a surprisingly fun way. It's very impressive that you managed to create that on your own engine, awesome work!
May 1 20:20:03 33m 06s The Miracle Mineral ♥ 2 Interesting experience, the voice acting was awesome and the story was actually really intriguing. Having nothing but audio tapes throughout the whole game made it feel more like an audio book though, so adding some variation, maybe photos you could look at, could make it feel a lot more interactive. Going deeper into the caves felt really immersive, and even though I knew I was walking down a linear path I started to feel like I couldn't find my way back if I tried. It's very refreshing playing through a narrative focused experience for a change, great work!
May 1 20:31:20 11m 17s 27500m drop ♥ 1 I've never seen an ending for game with this style of gameplay, so that was a nice surprise, and having different scenery along the fall worked as a nice invisible progress bar and also made the game feel less repetitive. The moving minecarts were a nice touch too!
May 13 06:59:22 274h 28m To the Center of the Earth ♥ 1 I like the simplicity, there isn't much to do but the game feels polished and the core gameplay works well. I really liked having the heat indicator along with the hull's health, it made the game surprisingly interesting for me, and it'd be awesome to see if you could take that idea further by adding some of the things you mentioned in the description. Good work!