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AdamCYounis

Feedback comments for LD48

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TimestampSince previousGameAdamCYounis's comment
Apr 28 06:07:35 Graverobber ♥ 1 I really appreciated how visceral the animations and particle systems were. Great feel! I didn't get a sense of "going deeper" as such, but I'm not sure if I missed some gameplay elements. Thanks for the game!
Apr 28 06:21:09 13m 34s Deepspace ♥ 1 I had so much fun with this! It was remarkably well balanced for a LD game, and the pacing was excellent. Great music and animation as always. Thanks for the game!
Apr 28 06:41:25 20m 16s Rabbit Rappel ♥ 2 I had a good time with this game, the controls on the exe version were pretty good, and the animation and sound paired well to create a unique atmosphere. I did feel like the twitch mechanics and unforgiving hitboxes / spawn points made for a lot of "cheap" feeling resets. I think there's an awesome and innovative platformer in here, and I was happy to see a few different mechanics and ideas experimented with. A menu and in-game hints might have taken it a bit further for me, but overall, I enjoyed this one quite a bit. Thanks for the game!
Apr 28 06:58:51 17m 26s Gyro Scavenger ♥ 1 I really appreciate the voice acting in this one. I don't know why but I never expect to hear voices in such small games. Little touches like the propeller animation and the "DO NOT TOUCH" button show that there was love in this game, great job finishing your entry! It would have been nice to see some hint at deeper / extended mechanics for longevity of gameplay. As it is, it feels like this is as far as the concept goes. I also would recommend moving the UI to the sides of the screen, as I felt like it was in the way, more often than not. Over all, I had fun with it. Thanks for the game!
Apr 28 07:18:51 20m 00s 10,001 - A space exploration game ♥ 2 Some incredible atmosphere in this one. I really appreciated the sound design and how much negative space there was. I really would have appreciated a kind of narrative threading each location together with some navigational prompts like arrows or a mini-map as others have said. Over all, the game felt a bit thin, but a great start to something bigger perhaps? thanks for the game!
Apr 28 07:49:33 30m 42s Fade ♥ 0 WHHOA boy this game was hard! I managed to finish eventually, but it definitely took me a few tries to get through the middle section of the second last song. I wonder if the checkpoints could have been a bit more frequent for LD sake? I thought the graphics, sound and gameplay were very well done and i commend you on an original idea for the theme. One thing I will note is that most membrane keyboards only allow so many inputs simultaneously, so there were a couple of times where I felt like the required inputs were impossible on my keyboard. Thanks for the game, I hope you take it further!
Apr 28 07:58:23 8m 50s Goblin's Cave ♥ 2 I liked the tension in this game. I felt like the mechanics of how to deal with the worms were a a little bit unintuitive, particularly in how they moved and when they sped up. I liked the idea of slowing the player down by forcing them to input the correct combinations of keys into the gem, but I'm not sure I understood what that represented in the game world. Thanks for sharing!
Apr 30 07:25:14 47h 26m The Company Store ♥ 1 Hey there! I liked the concept behind this one. I think you did a great job of taking a familiar genre and spinning it for the theme. The graphics and presentation suited the mood you were going for, though of course I would have appreciated a little bit of music or sound (I'm sure with a bit more time there'd be sound in there). I thought the progression could have been a little lighter in the first few rounds to hook the player in. It was really tough to make good choices in the game from the get-go, which hurt my engagement a bit. With a few tweaks, I could see this gain a lot as a game. Thanks for sharing!
Apr 30 07:52:38 27m 24s The Falling Knight V.S the Endless Pit of Dark Despair ♥ 1 I had a lot of fun with this game. I think originally I was kind of confused in part because of how original this is as a mechanic, but also a couple of little UX niggles kept me from really picking it up quickly. E.g. the damage numbers and the turn numbers being the same font and size. Another would be "pulling" a character by moving toward it (I think that's how it worked?) Beyond that, I thought this was a really well-rounded entry and kept me engaged throughout the whole experience, which is a real triumph for something made in such a short amount of time. Great job!
Apr 30 08:00:35 7m 57s PANEMUAN ♥ 1 I enjoyed the music and thought-provoking dialogue in this one (I appreciated the subtitles). I liked the simple animations and the concept behind the game. Your interpretation of the theme was interesting. I thought the experience was a little bit confusing / inconsistent as a game. Some elements were quite active, others were very passive. I'm also not sure about the ending. I think I finished? Thanks for sharing, best of luck in the jam!
Apr 30 08:12:25 11m 50s Deep Mine ♥ 1 I thought this one was pretty well rounded. The gameplay, graphics and music were all well suited to what you were going for. It can be a bit hard to get cellular automata to look polished, but I appreciate the choices you made. I thought the progression mechanics were a little harsh for an LD entry (value lost on death vs gained for the time I committed), but I had fun nonetheless. Thanks for the game!
May 4 07:24:15 95h 11m Tooth Toss ♥ 2 Whoa boy, this game was so good! I really love that you managed to get a whole experience in there, with progression of enemies into a boss fight. Super impressive for a jam game! I thought the music was SUPER groovy, and enjoyed the animation quite a bit, as well as the little cut-scenes. The game was really clear for the most part about how to play, though I did find it a bit confusing as to when I could and couldn't jump on enemies. Thanks for the entry, I had fun!
May 4 07:37:39 13m 24s Chuck Yeager's Jet Janitor ♥ 1 Congrats on finishing! I found the gameplay a little inconsistent. The turning speed was REALLY fast in my version, I wonder if the speed was bound to framerate? It was almost unplayable unless I just barely tapped on the arrows. Beyond that, I managed to figure out a winning strategy of leaning the planes ever so slightly and just tapping the thruster to nudge my way to victory. I could see a lot of ideas here to mix up gameplay, but the controls were really the biggest challenge. I appreciated the graphics and music, though they seemed to clash a little bit. Over-all, I had fun (the camera shake when you leave the plane grounded was INTENSE), and wish you all the best for future versions. Thanks for the game!
May 4 07:52:39 15m 00s Decay ♥ 1 This was dark. I did feel compelled to play twice, and I "won" on the second try. I played this on stream, so you know how I feel about it. My favourite aspect was how well you nailed the tone across the mechanics and production values. Thanks for the game!
May 4 08:00:31 7m 52s Fall Queen ♥ 0 Mate, this was infuriating lol. I wish the game had a bit more variety, early, so I could see everything you made. I'm not sure how much I saw of the whole game, because I couldn't get past the fifth screen. I found the mechanic and graphics to be fine, the music was enjoyable too. I just thought the level design needed to be more tantalizing if you wanted players to stick around. Thanks for the game!