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Tyler Law

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TimestampSince previousGameTyler Law's comment
Oct 6 06:42:31 Leopold the Lich ♥ 2 Really well done! I played v2. A really good balance of mechanics with great animations and the sfx of slurping up souls is next level amazing lolol! I kept fumbling on the keys, this would be amazing to play with a controller. I had fun playing, great job.
Oct 6 06:56:41 14m 10s Stuck in the Office ♥ 1 Great execution on a smart design. You also picked a smart art style for the time constraints of a game jam and followed through on it from start to finish. Well done on all fronts. Also you hit the stuck in a loop theme in so many ways haha. I agree with some of the other comments I saw here about the controls, I kept messing up using B or Y -- It may be as simple as some call outs on the HUD. Awesome work!
Oct 6 07:21:31 24m 50s Loop ♥ 1 So good! It's a well executed and fun idea. Maybe tone down the sensitivity of the mouse input, other than that this was great.
Oct 7 01:18:00 17h 56m Meltdown Countdown ♥ 4 Really well done! Great art and fun puzzles to figure out. Good execution on everything and very well polished for a game jam. High five!
Oct 7 01:31:46 13m 46s Sir Fishbottom and Also Head's TIME MOB ♥ 1 Gameplay is really solid, it can get crazy when there's a lot of them. That's part of the fun though! Also the little VO lines are amazing! Awesome work :)
Oct 7 02:05:46 34m 00s M4LL0's Journey ♥ 1 That robot is everything to me! So good! Well done art style and fun "game loop" - Great stuff!!
Oct 7 05:20:24 3h 14m Caterpillar Cowboy ♥ 0 Haha perfection. I love it!
Oct 7 05:31:49 11m 25s Dude Ranch ♥ 4 This makes me so happy! Initially I thought the controls were clunky but I take it back. Once you get into the flow of dude wrangling they feel like an extension of my body. Absolutely in love ya'll are the best thanks for this.
Oct 7 06:14:44 42m 55s Hell Glider ♥ 3 That was awesome! I loved the style you nailed it. The chromatic aberration was a really nice visual touch. It wasn't just the visuals, everything was really cohesive. The sound effects and the weight and feel of the actions were spot on. You masterfully balanced the razors edge of difficulty vs frustration. The levels were fun and scaled up there difficulty at a good pace. My only complaint is that I always had to spin forever on the gears that unlocked the doors to figure out which way to spin them. Well done. That last level almost had me quit, it was awesome when I made it down that spike tunnel and finally succeeded though. 👍
Oct 8 07:17:32 25h 02m Spinnerets ♥ 2 This is amazing, well done. I'm just leaving it on in the background to jam to these tunes. Really nice touches with the bouncing animations on the UI and intelligent and simple lobby screen for joining up. Just pressing your any one key to use for input to join up is really smart. Just well done all around -- major props. ...no but for real I'm leaving this on in the background to rock to the music.
Oct 8 22:50:52 15h 33m Michael's Cycle ♥ 0 It was a really nice touch to have the intro with voice over that gave a narrative reason for everything. It would be nice if the initial attack wasn't clicking but maybe a weaker shorter punch and then you get the super punch. Nice job though! You made a game you can play start to finish! I didn't get to a proper ending in mine.
Oct 19 23:35:20 264h 44m The Ring Of Happiness ♥ 1 This is fantastic. I would love to play a longer more expanded story done in this style. Really really well done, I sometimes get so caught up in mechanics and features when making a game. This is a fantastic reminder that just telling a story in a well executed manner is work enough and you executed on it very well in all aspects.
Oct 20 01:07:59 1h 32m ...And again, dont steal from dead pharaons ♥ 0 I really liked this. It had a lot interesting things going on with it. Well done.