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Thygrrr

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TimestampSince previousGameThygrrr's comment
Oct 6 18:49:55 Deja vu ♥ 1 Déjà vu is a nice game that comes with a proper about screen. That alone is worth soo much. The menu UI seems very polished and has this subtle understatement. This game does well: - ➕️ nice menu - ➕️ nice tutorial - ➕️ interesting game idea - ➕️ nice character silhouette and animation - ➕️ the death effect is better than it seems, I learned to love it. Kaboom! Could make this even better: - ➕️ ➕️ softer, more varied sounds would make this game really shine - ➕️ ➕️ if you increase the jump force and the gravity, you get a more deliberate jump and run feel - ➕️ ➕️ the camera could lead the character at least 1/6th of the screen width because some jumps are hard to see All in all a solid game entry with an interesting, if vexing core mechanic.
Oct 6 19:03:07 13m 12s L8ps ♥ 2 I wonder if this game has more to it than the eye sees. I played the Win64 build. There are a few things I can do to change the loop config, but I usually get stuck pretty quickly. This game does well: - 🏅 great minimalist style Could make this even better: - ➕️ sometimes my space key wouldn't register. - ➕️ hefty download for a tiny game! if you can, split the game binaries by platform - ➕️ add some explanations and teasers, screenshots etc. to your game page on LDJam All in all a tiny game entry with an interesting, if vexing reveal.
Oct 6 19:09:30 6m 23s Gravity Blade ♥ 1 I fired up the game and so anyway, I started blastin'! A nice horizontal shmup with a clean and crip style. This game does well: - 🏅 great minimalist r-type revival - 🏅 cool, driving music - 🏅 crisp sprites and very crisp collision checking - 🏅 butter smooth scrolling - 🏅 the snare mechanic is pretty interesting Could make this even better: - ➕️ X / C may be ok to shoot, but on a gamepad, the buttons are mapped to the right hand - ➕️ I was crabing gamepad support - ➕️ add some explanations and teasers, screenshots etc. to your game page on LDJam - ➕️ more juice could make this a real winner All in all a very nice throwback to my horizontal shmup days. Thank you :)
Oct 6 19:54:55 45m 25s Radiant Rewind ♥ 3 Wow, this looks very polished, also has a raccoon and my boyfriend is a raccoon, so this game gets 1 extra Star ⭐️ Good! ----- - 🏅 cute raccoon character - 🏅 cool music - 🏅 incredibly polished and stylized graphics - 🏅 innovative mechanic, really nice time controls Better! ----- - ➕️ this game would benefit so much from gamepad or keyboard controls. - ➕️ I wish the ball behaved a bit more physically, especially when I clip through it - ➕️ a little more juice here and there and this would be an overall contender for top 20! Sweet Ludum Dare entry, I really liked it!
Oct 6 20:15:56 21m 01s Beyond Death ♥ 11 This is an insanely polished entry. How even?!?! 💯 The cutscenes, the atmosphere, even how the camera pulls back to reveal more of key areas are really nice. The visual are spot on and incredibly detailed. A Jam entry like this shows me just how valuable a level designer is in making a game world spring to life. This has so much love and oozes style. Good! ----- - 🏅 best entry I have played so far - this is a REAL GAME. - 🏅 lovely take on the theme, with simple game mechanics but some thinking involved - 🏅 the world (gradually?) seems to grow darker the more you die, that was amazing - 🏅 the amount of assets that was created in just this jam is amazing! 5 stars in graphics - 🏅 the little world is really nice and detailed - 🏅 waterfalls! - 🏅 beautiful soundtrack, voiceover, all important events have sounds Better? ------ - ➕️ you could make the experience even more pleasant by giving slightly more elasticity to the camera follow - ➕️ sometimes the camera can't see an important thing, it's part of the mechanics but ... the feels. - ➕️ sounds near the arrows and flame throwers would add to the immersion. - ➕️ a single ambient waterfall audio source would take the players on an even deeper journey. - ➕️ there are two game binaries in that build, keep those folders clean ✌🏽 Overall the most impressive game jam entry I have played in a while. You folks really know your trade, and I must tip my hat to you!
Oct 7 20:50:31 24h 34m GLITCH LOOP ♥ 1 @zakamana has single handedly EXPANDED and BLOWN AWAY my horizon of what is possible in COMPO Games. This title is easily the best compo "production" I've seen, and I'm saying production because that amount of polish and value is something we struggle with even in everyday coding and design, not to mention in game jams. Is amazing because... ----------- - 🏅 that glitch transition and how it makes the game such a rocking cool experience - 🏅 amazing idea with the square form factor and clock imagery - 🏅 the palette, characters, and overall art direction, flow, and design are top notch - 🏅 how did you even come up with the ideas and the puzzles - 🏅 this is, hands down, the smartest game I've played all LD47 - 🏅 so much JUUUUUICE! (shows how much a few tweens and animation curves can do - 🏅 cool music, great classic sfxr style sounds - 🏅 the game just works and explains itself in just a few turns, and it has quite deep mechanics! - ✌️ absolutely bona-fide COMPO entry that raises the bar for us all. excellent game page, too! This is one of the few games where I literally can't say anything that would make it better, this is just so far out of my league. THANK you for being such an inspiring jammer. I will do compo some time again for sure (my last compo was LD37...). Okay, I got one: Could be even better if... -------- - ❓️ Time lapse of how you made this masterpiece? Teach us, sensei, what is your process? Thanks again. Best game of LD47 so far for me, and easily top 5 contender in the Compo. You are a true source of awe and inspiration. I also love how your profile page has your past entries, I'll go ahead and steal that idea, mmmkay?
Oct 8 12:36:48 15h 46m Looper ♥ 1 This is an amazingly smart gameplay mechanic, and it feels rather intuitive to play! #### Great stuff - I love the art style and simplicity. - The logo alone is an art direction masterpiece. - the music is also entertaining and jaunty. - I love the learning curve how your movements become more and more intuitive #### Things that would make it even better: - probably if you're cycling from the top of one loop to the bottom of another loop, reversing the winding direction would feel a lot more intuitive and lead to fewer deaths - the collision detection is a bit flaky, as in, it could be more forgiving. Overall one of my favourite titles so far, and that opening screen alone is incredibly nice and cute.
Oct 8 21:46:34 9h 09m Hall of Frame ♥ 1 WOW the frames and these abstract artworks with their smooth animations are really expressive. This game reminds me a lot of the classic game Weird Dreams, for some reason. The controls are quite snappy, the scrolling is smooth, and the art style is original and fun. I think the music could use a bit more variety; but the mood of the game is mostly carried by the art and the facial expressions. Relly nice!
Oct 14 19:53:09 142h 06m Eat, Sleep, Repeat ♥ 1 Pretty difficult to play, but has a large variety of nicely drawn mini games. I like the guitar jingle when I lose, too! I don't know how many mini games there are, but I am still discovering new ones.
Oct 26 15:44:27 283h 51m Around ♥ 0 Hey that's pretty darn solid for 1 Hour, even feels slightly juicy. It provides solid hyper-casual gameplay and the art style works and reads well. I like how even at constant (?) angular velocity, being further out feels so much faster. What could be better: In a 1 hour game, it's hard to ask for this, but a single "punch" tween shaking/slamming the cube from one orbital to the next / or scaling it when shifting lanes would make this feel even more deliberate and action-packed. I really love these short time entries, and I hope you reach your 20 ratings! You deserve them.