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taffyko

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TimestampSince previousGametaffyko's comment
Oct 6 21:12:40 Circular Dependencies ♥ 1 pretty solid fairly fleshed out sokoban-ish style puzzler! the room cycling is cool, i do enjoy the process of revisiting older locations after solving puzzles and changing switch states to reach new previously inaccessible spots
Oct 18 04:48:29 271h 35m Tomb of the Starless Sky ♥ 0 wonderful job toad! always nice to see a jam with a little story of its own put into it- i can tell you put some heart into it, it has charm :) the combat mechanic confused me a little at first but once i realized how it worked i thought it was actually pretty cool! essentially turning combat interactions into puzzles -- played it through to the end -- well, twice of course pffheh
Oct 25 03:00:22 166h 11m ringtale ♥ 1 brilliant as alwayss aaaahh! played through to the end -- honestly it didn't come off quite so brutal as some made it out to be! the difficulty level hit that sweetspot of fun for me, not so tedious, a checkpoint after every little gauntlet -- and my gosh torccc your gameplay and mechanics are always so nifty and ingenious i love it and it makes me happy <3 -- also speedrunning potential here? everyone went all out on speedrunning jumpgolf fgjhfh
Oct 25 04:29:00 1h 28m Record Runner ♥ 1 super pleasing and cute aaaa, you guys did great on this one and i think it's one of my favorites of yours! wonderful music from lau as always, charming visual style all around -- i had a lot of fun playing with this one pffhehe
Oct 25 05:13:32 44m 32s Woofice Chair! ♥ 3 pffhjf oh my gosh what an amazing and absurd game, you guys did great!! i'm really surprised you managed to put together art and assets of this fidelity all in time for the jam, it's wonderful! spinning around at 120RPM hitting giant muscular squirrels with an enormous cooked chicken leg has never been more fun -- thanks for a great n' hilarious entry, pff
Oct 25 19:53:08 14h 39m Luminous Edge ♥ 1 my gosh, amazing entry! played through to the end-- pretty spectacular display the over-the-top particle effects really seal the deal for me honestly i'm a sucker for that kinda stuff -- satisfying, mechanically fun, honestly i have to dig to find anything i can criticize about this it's awesome, all i can say is i suppose the occasional pixelated assets clash a little with the otherwise pristine high resolution aesthetic, and that's about it!
Oct 25 20:12:22 19m 14s Not Enough ♥ 1 wonderful, i always love to see pico-8 jam entries! played through to the end -- i'm absolutely fond of the somewhat chilling vibe you have at work here, the game and its ever-present watchful host, always berating and never satisfied -- it all came together very well through the charm of the pico-8 in all its minimalism, solid work!
Oct 25 22:29:35 2h 17m Deep Winter ♥ 1 ahh, i really like this! no doubt the character animation work is my favorite part it's pretty great! i also appreciate the effort that comes with working in C++ without the benefit of engines and quick-to-use visual tools it all felt a bit wandery and like i wasn't quite sure where i was going or if i was progressing -- but at the same time i kind of enjoyed that aspect of it and found it oddly relaxing! the constant cycle of the character constantly realizing and immediately forgetting kind of mirrored that experience and complemented it in a way, heh -- as the game continued, i wasn't sure if more exploration was expected of me and didn't realize i had completed it until i read your synopsis of the story events -- overall, i very much enjoyed it! some recommendations: * in the post-jam version, the footsteps using positional audio made them always play in one ear when you move left and right which was a bit strange, i would recommend using an audio source with no stereo panning for most sounds like that emitted by the player * the camera being fixed to the player made it move a bit sharply, i would recommend using something like `std::lerp()` to have the camera smoothly interpolate to the player's position each frame! just the little details to make things that extra bit nicer~
Oct 25 23:23:37 54m 02s Repeater ♥ 2 nice work on your first jam! after collecting three keycards i had trouble finding my way any further-- i enjoyed the music! though it doesn't appear to loop unfortunately, heh _(fix this by selecting the audio in godot's filesystem, going to Import, checking "Loop", and clicking reimport)_ -- the projectiles were also quite slow moving and could be outrun by the player, heh, i'd recommend giving them a bit more velocity when you instance them here are some general tips i would give towards giving your future godot projects a more cohesive pixel art aesthetic! * in Project Settings -> General -> Display -> Window * under Size, set "Width" and "Height" to a **low** resolution, appropriate for pixel art. you'll want your sprites and assets to be properly tiny too, **no upscaling!** this all serves to create a more authentic aesthetic where pixels are rendered at their true sizes and are constrained to _real pixel sizes_, no more pixel art sliding around in HD unconstrained by the pixel grid! * further down under Stretch, set "Mode" to "viewport" and "Aspect" to "keep" -- this will allow you to then cleanly scale up your low resolution game without stretching, distorting, or blurring the game * your game will now boot at a very small resolution, where one pixel in the game is one pixel on your actual monitor -- multiply `OS.window_size` in a script to scale up the window at runtime, e.g. `OS.window_size *= 4` to make 1x1 pixels in-game equate to 4x4 pixels on your monitor * by default, assets in godot are imported for high-res 2D games which will cause pixel art to appear blurry, you need to change this by selecting sprites in your game's filesystem, going to "Import, clicking "Preset" and selecting "2D Pixel", and then clicking "Reimport"! -- do this for all your assets, and in Preset select "2D Pixel" and "Set as Default for 'Texture'" to make it automatic for any new sprites you add to your game! hope this helps!
Oct 26 23:17:58 23h 54m Stuck in a Loop (station) ♥ 2 absolutely loved this one!! short as it may have been the music puzzles were delightful and well-executed - i love the gameplay idea of basically being stuck inside an audio sequencer, heh -- and all around you pulled the visual design off very well! moody dimly lit setting was very nice -- and i appreciate that you threw in a sandbox mode after the end for everyone who'd like to play around with the sequencer more!
Oct 26 23:53:05 35m 07s Stuck in a Loop ♥ 1 pffhehe, nice! concept is super funny i gotta say -- a little rough around the edges perhaps with some letters cut off or differently sized, and the sprites being in white boxes without transparency which causes them to cover up nearby letters, but all in all great job participating in the jam!
Oct 27 00:13:37 20m 32s Wizard Recurse ♥ 1 absolutely phenomenal! gosh what a cute game i absolutely love the style you have on display here, everything is nice, from the punchy and melodic sound design, to the character animation, the pleasing low-res particle effects, a truly wonderfully polished and fun to play game!
Oct 27 04:57:48 4h 44m Smells Like Chlorine ♥ 2 absolutely superb!! seldom can i say that a jam game's story had me genuinely invested and connected, but this one surpassed all expectations and had me hooked- doing a wonderful job of putting you in another's shoes, and of course at telling the narrative that ensued -- with the sound and visual presentation doing it all more than justice and coming together very cohesively, wonderful entry
Oct 27 06:12:06 1h 14m Cyber Curse ♥ 1 played through to the end! solid hack n' slash powerup-collecting platformer, i enjoyed! very impressed by your animated 2D character rigs, great work getting all this together within the duration of the jam!
Oct 27 07:23:34 1h 11m Fear Of Gears ♥ 3 absolutely amazing entry as usual! genuinely really fun and super engaging roguelike with totally beautiful visuals, sound, atmosphere, everything, honestly a 5 in every category -- proud of you guys!