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peringo

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TimestampSince previousGameperingo's comment
Oct 6 00:43:44 Beat Bash ♥ 2 Stellar core gameplay, this is really fun and really addictive. It's a little on the easy side once you get the hang of it and it stops overwhelming you, but it feels like there is still a LOT I could improve on. I can really see how you put it a placeholder for an online mode, because if you add more interesting runes to this this could be an absolutely stellar multiplayer experience. No idea how many people worked on this but it would be impressive no matter what team size.
Oct 6 19:25:51 18h 42m Johnny Lootem's Going Loopy! ♥ 2 I was surprised to see a Zero review game with such polish; you gotta update your Thumbnail and the likes. The visuals aren't necessarily anything special but are very appealing and above all cohesive without ever getting in the way. The music is jamming and the gameplay itself feels good as well. Which makes it too bad that my run ended with a crash: ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object obj_cs_nextState: Pop :: Execution Error - Variable Index [-1] out of range [96] - -1.arrWorldGround(100114,-1) at gml_Script_generateVolcano ############################################################################################ gml_Script_generateVolcano (line -1) gml_Script_scr_start_gameState gml_Object_obj_cs_nextState_Create_0 gml_Object_obj_e_boss_Step_0 (line -1) Another crash happens when you fly left at the start, but that's more funny than problematic.
Oct 6 19:53:20 27m 29s SentIO ♥ 2 A neat little experience, if not a little long winded in the way it's told. Truth be told, if Sid wasn't so adorable I would have probably closed the program way earlier, so I guess you managed to do the most important thing.
Oct 7 17:19:13 21h 25m Ghost Jammer ♥ 1 I love the execution of the theme and the overall package is solid, but I feel like the course design is a little frustrating and I kept being launched into the air for milliseconds, denying control.
Oct 7 17:26:02 6m 49s Within The Threes ♥ 1 I like that you paid attention and included some ambient sounds in your entry; for the type of game this is setting the tone is really important. I like the visual variation between screens and I had no problem "finding" the dog, just a shame he had to remain invisible.
Oct 8 00:50:40 7h 24m Ghost Hunter ♥ 0 Given the nature of being a first learning game it's obviously lacking in all departments, but I tried a lot of stuff and it didn't crash once, so that's something! Keep at it, you can do some amazing stuff in gamemaker when you get used to it, and it's really comfortable for jams at least.
Oct 8 00:59:43 9m 03s Hiccup Time ♥ 2 Love the idea; surprisingly also one of the only puzzle entries I've played in the jam so far. Although I think the rewind mechanic wasn't used to it's fullest, it was a very charming experience. The idea that monsters cost you progress and candy prevents it works very well, and using the hiccups for hit and run tactics against monsters felt pretty good. Also; I didn't quite catch how I got the yellow ingredient, I just had it all of sudden. Good job!
Oct 8 01:09:42 9m 59s Mr. Cheeks Sweet Dreams ♥ 3 At first I thought the abundance of life would make it too difficult, but while trying to figure out how to get the gummyworm I actually ended up dying once. Great balance of simplicity and engaging gameplay with some charming presentation to boot.