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Feedback comments for LD47
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| Timestamp | Since previous | Game | Noirox's comment | |
|---|---|---|---|---|
| Oct 5 19:32:40 | Missile Loop | ♥ 0 | Download links do not work, "we couldn't find your page" | |
| Oct 6 17:44:26 | 22h 11m | Stuck In a frootloop | ♥ 0 | That is quite good for a second jam, I found the extremely floaty physics quite hard to get used to at first but they worked out decently later as they gave more leniency to my jumps. I would recommend adding a simple background music loop (for creation, Bosca Ceoil is very easy to use) and maybe spicing up the graphics with some free assets to give the game a bit more personality. There are other areas that need work such as the collision with walls giving you another jump, the beak of the toucan getting stuck on objects and so on but I think just participating in more jams and perhaps watching a few tutorials to speed up basic mechanics will help out a great deal. If you go to my itch.io page for example, you will see my first and second game jam games (This is my second) and you may notice the deifference as I learnt to limit my scope, draw a bit and how to make basic systems (Camera, Player controller, physics, menus) quite quickly. |
| Oct 6 17:45:37 | 1m 11s | Knights of the Holy Loop | ♥ 1 | No game uploaded here, might wanna check on that! |
| Oct 6 18:04:19 | 18m 42s | Stuck in a Loop (station) | ♥ 4 | Wow so the graphics are very good and so is the sound, incredible presentation overall. I also liked the idea and the first two rooms were put together very well, the flashing light challenge was quite fun to overcome. Then, however, the third room came and I could not progress past that point. I spent a solid 10 minutes figuring out what exactly I was supposed to do about the notes that were not told to me (4, 15 for example), those that were given twice in different colours (9) and those way past the number of notes (23, 26 etc). Even though it was very fun o play and fit the theme quite well, I had to give up at that point, sadly without reaching the probably very satisfying ending. 4.0 Overall and personal winner in Graphics (4.0), Mood (4.5) and Sound (4.0) so far but beyond my puzzle solving skills, sadly. |
| Oct 6 18:41:23 | 37m 04s | Crazy Scientist: Lost in Dimensions | ♥ 4 | That is a really good game, wow. I loved the controls, super snappy and every mistake felt like it was 100% my fault. The levels were very well designed and the way they progressed over time felt natural and it was fun to see what challenges you came up with next. The theme, style and setting all fit together really well, tool, and the whole thing felt like a very coherent experience overall. I loved the low pixel style and I think it looks great! Definitely one of my highlights so far. |
| Oct 6 19:02:09 | 20m 46s | Hell Glider | ♥ 5 | That is definitely a very fun game, super polished for a jam game and it looks nice on top of that! I was very impressed by its length as well, I expected it to end about 3 levels earlier than it did but you did an amazing job designing all the levels. It also reminded me a bit of our game because of the whole swinging thing, except that yours felt way smoother to control and was less frustrating imo :P One of my top games so far, maybe you could have communicated how to control the rotating switches a bit better (I kept trying to use WASD) but that is about the only criticism I can give! |
| Oct 6 19:13:40 | 11m 31s | S.H.I.P.S. | ♥ 2 | Very fun game idea but I am disappointed that it is controller exclusive. I could fortunately play it (Even though my Button layout was different which was confusing) but my friend was just unable to play it at all. Secondly, the fact that you lose cannons is not very good game design, it should not get that much easier once you only have one cannon left, I would suggest a shared health bar of 5 for example so that the core mechanic is kept even when you take damage. Apart from those criticisms, though, I liked the art style and the music, as well as the general idea, the coordination aspect with differently oriented cannons was quite fun. Better in theory than in practice but still a 3.5 overall. |
| Oct 6 19:28:26 | 14m 46s | Conciousness | ♥ 1 | Absolutely amazing. Nothing to criticise. The humor was absolutely on point, the solutions to every puzzle were creative and the dialogue was funny. The flavour texts really added to the experience and our team was inspired to make something similar in the future. I am very impressed that you came up with all this in just 72 hours. The only points I might have are that some things were a bit confusing (Having to light the last candle when the pentagram was already complete, the door above the stairs after getting the dreamcatcher) and that the audio was nothing special but when the only criticism is that an aspect was not outstanding, that does say a lot. 5.0, highlight. |
| Oct 13 20:11:40 | 168h 43m | Food Chain | ♥ 0 | Nice game, as others have already said, the graphics are very nice, especially for a compo game! The gameplay itself only fits the theme in a very limited way but is good at what it does. The game is not very complex or impressive but everything works as it should and it is one coherent product. You could maybe add a small prompt about controls as well, that can ususally be done quite quickly and improves the experience for your players considerably. |
| Oct 13 20:26:21 | 14m 41s | Magmania | ♥ 1 | Wow, that is amazing! Really scratched the same itch as (sometimes) Subnautica and Overcooked, just scrambling to finish all the tasks, gather resources, start a project, finish another somewhere else and so on. Audio could have used a bit more polish or variation, maybe a melody underneath the loop or gradually morer instruments. Also: Was it possibly inspired by Blizzeta's theme from Twilight Princess? Sounds a bit like it :) |