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Feedback comments for LD47
Jelle Vermandere's games and stats for all events →
| Timestamp | Since previous | Game | Jelle Vermandere's comment | |
|---|---|---|---|---|
| Oct 7 14:17:54 | 8BEATS | ♥ 3 | Very Nice mechanics, I think the fact that you have to manually collect all the notes can be quite distracting from planning out the position of the different turrets. But I really liked the way the beats layer on top of each other to create effective loops, both for combat and dancing ;) | |
| Oct 7 14:27:51 | 9m 57s | Arthur Fisher Intelligence | ♥ 3 | nice concept! I like the puzzle mechanics. Here are something I noticed when playing: I feel like the fact that you need to submit the same object more than once is a bit redundant since once you set up your loop correctly, there is nothing that would change the fact that it will work, so completing one iteration should be enough. But of course this is just a small thing, overal, I liked the game, great job! |
| Oct 7 14:35:41 | 7m 50s | Minecart Dungeon | ♥ 1 | Nice train puzzle game! I do feel like the fact you need to turn you character is a but unnecessary, and maybe you could have added some visual indicator of what tracks the switches are going to effect. But, overal, nice little game! |
| Oct 7 14:39:40 | 3m 59s | Despair | ♥ 1 | I really like the calming space atmosphere while I'm terrorising the crew! nice work |
| Oct 7 14:45:00 | 5m 20s | Lethal Loop | ♥ 1 | nice! It's a bit unclear when the diamonds have taken enough damage, and I feel like the return angle is a bit too limited, something like a more analog bounceback system would have been ice to have more control over the direction. But, nice entry |
| Oct 7 14:48:21 | 3m 21s | Unknown Factory | ♥ 1 | I like to keep them alive, but I feel like there should be some sort of progression or way to win, after the initial few seconds, I feel like I've got nothing more to do. But when I was playing, it was fun to make the robots move around! |
| Oct 7 14:53:17 | 4m 56s | Nucleus Loop | ♥ 1 | I feel like the game was a little bit too unforgiving, the camera controls are too sensitive and the obstacles are a bit too tough in the start to get going. Some sort of more gradual difficulty would have helped I feel. But the character looks cool and overal nice job! |
| Oct 7 15:04:40 | 11m 23s | Infinite Space Delivery | ♥ 1 | I like the art you made! Although I fel like it was a bit unclear on what I was supposed to do. Also some tighter controls would have been nice, but nice little game |
| Oct 7 15:09:03 | 4m 23s | Stuck in the Office | ♥ 1 | I really like the art style, although I feel like it is just a tiny bit over bloomed ;) |
| Oct 7 15:13:44 | 4m 41s | DeliveryTruck | ♥ 1 | nice little game, I do feel like it should be more clear how the truck is going to move when it encounters a split. also some ui so I won't have to remember what button I need to press. But, nice job! |
| Oct 7 15:21:00 | 7m 16s | Skyloop | ♥ 3 | I liked the concept, But the game feels a bit too easy because you're just driving pretty much in a straight line all the time. also the engine noise is a bit harsh. But, i like the shop system and the fact you have a crippling debt. Nice job |
| Oct 7 15:45:21 | 24m 21s | The Loop of Death | ♥ 0 | I like the overal feel of the game, but I was missing a starting gun, something weak to get the basics going, but, nice job! |
| Oct 7 15:49:37 | 4m 16s | Loopout | ♥ 3 | I like the fast based gameplay, like playing among us by yourself, but just as stressful because of the contant timers! nic work |
| Oct 7 15:54:36 | 4m 59s | Tireless | ♥ 1 | nice job, movement speed is pretty slow, especially compared to the instantaneous moving of the lanes. but, cool game |
| Oct 7 15:59:26 | 4m 50s | Xenolasso | ♥ 0 | I really like the overal feel of the game, however sometimes it's quite hard to capture stuff when you're colliding with the animal and just moving it forward |
| Oct 7 16:04:48 | 5m 22s | Loopity Loop | ♥ 1 | I like the idea, but I feel there are a lot of quality of life stuff that would make it way more fun, like a smoother camera and the ability to change the icon more than once every passing. However, I liked solving the riddles |
| Oct 7 16:09:41 | 4m 53s | Infinite rails | ♥ 1 | great work! the low res art gives it a clear visual style, however, the split track indicators can be quite hard to distinguish until you're very close |
| Oct 7 16:12:26 | 2m 45s | satans car shop | ♥ 2 | I liked the art style, but didn't really get the gameplay, i was just mashing the space bar to flop the thingy around |