Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → jandourek
Feedback comments for LD47
jandourek's games and stats for all events →
| Timestamp | Since previous | Game | jandourek's comment | |
|---|---|---|---|---|
| Oct 19 23:39:21 | Ascension | ♥ 0 | Nice, simple, and fairly polished game. Looks really good with the looping effect on the background even if it's a little nauseating. It'd be nice if the background actually looped back around to the city. As for the gameplay, it's pretty good but a little punishing. It's really difficult to predict the placement of the enemies. The stopping mechanic is pretty innovative though, even if it's not very useful. Overall pretty good job! Don't forget to rate some games too if you want more ratings! | |
| Oct 19 23:48:37 | 9m 16s | MazeRider | ♥ 0 | The car driving feel pretty good but the game is definitely missing an objective. The car model doesn't look bad either, but it's a bit of a shame we can only see it from one angle. Other than that, good job! |
| Oct 20 00:04:17 | 15m 40s | Hamboi Chronicles | ♥ 0 | I loved pretty much everything about this game! The art is really cute, the music and sound effects fit so well and the gameplay is interesting enough to keep going. Having to fix the generator to run on the wheel or having to eat after running mixes it up really nicely. I could maybe see some sort of randomization in this game, like changing up the tasks every so often to keep you on your toes. Good job! Also don't forget to rate some games to get more ratings! |
| Oct 25 12:00:18 | 131h 56m | Welcome to TAROT | ♥ 2 | Interesting game! There was quite a lot of variety in the enemies and rooms, although some of them were very buggy, or not functional. The pacing was really slow because you have to wait until you get the movement cards you need which is pretty annoying. As I mentioned before some of the enemies were pretty broken, like the tentacle monster and some other ranged enemies. I ended up getting stuck in this room, walking into the middle killed me without warning, and my open door spells stopped working completely which ended up hard locking the game: what.PNG I think that with more polish, fixes and the changes MatLab proposed this could be a really good game! I also enjoyed the art direction a lot, even if it's a little inconsistent with the main menu. |
| Oct 25 12:16:28 | 16m 10s | Prayer Circle Peril | ♥ 0 | Loved it! Very creative use of the theme! The game was smooth, looked and sounded really good, but was a little confusing to play. The cultists were pretty hard to see in the dark and moved pretty slow which was a little annoying. I also found out that you can just quickly put the circle around all the pits without worrying about the cultists which allowed me to complete the game really quickly. Other than that I think it's a pretty solid game! |
| Oct 25 12:57:50 | 41m 22s | Do-While-For | ♥ 1 | This is probably the most bizzarre and unsettling game I've ever played on this jam. I loved the boss fight and the psychedelic effects, but found it kind of difficult to pay attention to both the code and the game at the same time, which is a shame, because there is some really interesting stuff in there. Other than that, I think you nailed pretty much every aspect of this game. Amazing job! |
| Oct 25 17:16:45 | 4h 18m | Vinyl | ♥ 2 | I really liked the graphics and animations. Everything felt very smooth and polished. It took a while to figure out how the puzzles work, but in the end it was pretty fun. The audio was also really nice, but it'S a but of a shame that it's not part of the gameplay in any major way. I think that would be pretty cool! The theme here was pretty subtle, but it made sense! Good job! |
| Oct 25 18:26:19 | 1h 09m | Retrospective | ♥ 2 | This was a lot of fun! The fact that you can collide with past versions of yourself and that they have to stay alive as well makes this stand out against all the other very similar games. I really liked how you can jump off other clone's heads to give yourself a boost but also mess up their jump, which leads to some pretty interesting situations. My favourite part is the bird in the forest level which allows you to launch yourself all the way to the finish. The art was a bit inconsistent but looks pretty good, especially the forest backgrounds! Great job! |
| Oct 25 21:08:16 | 2h 41m | Stuck in a Day | ♥ 0 | Gets pretty intense, that minigame with cereal is absolutely insane! I liked the minigame variety and the day transitions! The heart system is a little confusing though. Do you have to succeed 3 times in a row to start regenerating? I also think I lost with 1,5 hearts after failing one minigame. Other than that it was a really fun and pretty good looking game! |
| Oct 26 23:28:47 | 26h 20m | Day 1 | ♥ 1 | It's a pretty interesting strategy game and I had fun figuring out how everything works. I didn't win yet but I think I understand, what I have to do to win. I'll definitely return to it later. I liked the simple graphics too even if it felt a little empty. I think you captured the mood and dread of being stuck in a loop pretty well! Good job! |
| Oct 27 17:10:18 | 17h 41m | St. Exton's Night | ♥ 1 | A very nice concept with beautiful art and music. The panic mechanic was really difficult to control and combined with the difficult aiming made the game a little too difficult and frustrating. I think making the normal ghosts more visible and adding a sort of minimap or tracker to help you find where you need to go would be really helpful. Even if I didn't win, I really liked exploring the map and jumping on the little vents. I also really liked the characters, animations, UI and sound effects and I think with some fixes and changes to the gameplay you have a pretty solid finished game! Well done! |