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Feedback comments for LD47
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| Timestamp | Since previous | Game | cyborgx7's comment | |
|---|---|---|---|---|
| Oct 7 13:52:14 | Hamsterwheel | ♥ 2 | I liked the idea, but I think the controls didn't quite come together. Couldn't make it past the airplane. Really loved the art in the intro cutscene though. Great job there. | |
| Oct 7 14:07:26 | 15m 12s | Looping Dancefloors | ♥ 1 | Liked the music. I like the idea of implementing a thing inspired by necrodancer for this. Maybe I finished it too wuickly though, because I'm reading things about the building music and I don't think I noticed that. |
| Oct 7 14:12:01 | 4m 35s | Suburban Bus MAYHEM | ♥ 1 | Oh wow! This is very similar to an idea I had in the back of my mind for a long time. Love it. The bright colors. The soundeffects. The computer generated voice lines are great. Very well done. Favorite game of the jam I've played so far. |
| Oct 7 14:16:38 | 4m 37s | Loopstuck | ♥ 0 | Hilarious application of the theme. Five stars in the Theme category. Don't think tank controls and platforming are a great fit. If you already have the mouse to camera control, let me also rotate the character with it. |
| Oct 8 19:46:36 | 29h 29m | Circular Dependencies | ♥ 1 | Did it! Really like the interconnected leveldesign. I thought I would be overwhelmed when I first looked at the last level, but taking it one step at a time I made it work. |
| Oct 8 19:58:51 | 12m 15s | Train Troubles | ♥ 1 | Very Pretty. Feels more like the prototype of a model train simulator than a puzzle game. |
| Oct 8 20:07:24 | 8m 33s | YOU MISSED MY STOP | ♥ 0 | Really think you have something here. Feels like a modernized version of those car racing games in those 99 games in one things. I like it. |
| Oct 8 20:23:59 | 16m 35s | Mobius Trips | ♥ 2 | The Desert Bus of Taxis. Took me a moment to realize what was going on and would have taken me a lot longer if I didn't know the Theme. |
| Oct 8 20:35:57 | 11m 58s | Kiwi Intergalactic War Initiative | ♥ 1 | I like the art and sounds. I have a feeling the 3+ body Problem is a little too chaotic to make for good puzzle gameplay. Didn't realize I could drag until I read the comments here and had to go back to the game. |
| Oct 8 20:40:54 | 4m 57s | Super Looper | ♥ 1 | I like it. I've always been a fan of those slide until you hit a wall puzzles in pokemon and the endless bounce win condition is a fun twist. I feel like the bouncy balls weren't used to their full potential in the puzzle design. |
| Oct 8 20:49:23 | 8m 29s | Bob in Wonderland | ♥ 1 | There is something here with having a bunch of ghosts running around, completing tasks. I've seen the version of this where you use your copies to solve puzzles too many times. This didn't completely come together but I like the direction. |
| Oct 8 20:59:40 | 10m 17s | wipestuck | ♥ 1 | Pretty. Interesting choice to only put out a Linux version, but works for me :D. Add hit detection and a fail screen, and this would have been there. Good job. |
| Oct 8 21:01:48 | 2m 08s | Apath | ♥ 0 | I feel like I'm being punked. The game is called apathy and there is only a link to an empty git repository. |
| Oct 8 21:09:09 | 7m 21s | Knots | ♥ 1 | definitely something here, but missing depth. Didn't see a reason to have more than 2 out at once. Maybe some kind of enveloping mechanic for crowd control was necessary. |
| Oct 8 21:16:40 | 7m 31s | The Legend of the Stormer | ♥ 1 | Enjoyed it. The fighting was to its detriment. The game got a lot better when I realized it didn't matter and I could just run past it. Maybe should have been about dodging instead? In the very first level some of the tight areas had a really good feel when I hit them right. Not sure what did it, but the animation with the movement gave it a real good sense of speed. The wider areas later on lost that. Though I did like a lot of the art design. Will have to remember some of those choices. |
| Oct 8 21:24:52 | 8m 12s | The Innermost Inside | ♥ 1 | Really nice mood and art. |
| Oct 8 21:33:39 | 8m 47s | Loop Bulb | ♥ 1 | @owlycode just came here to ask if that scene had inspired this game, hehe |
| Oct 9 11:46:36 | 14h 12m | Pendulum Jumps | ♥ 2 | The movements feels very good. But then I had to spend a lot of time waiting to rotate back up. Needs a better way to get height back quickly. |
| Oct 9 11:53:46 | 7m 10s | Loopsie | ♥ 0 | Like the idea of a runner game for this, but it felt like I wasn't making decisions, I was just guessing, and would then get punished for guessing wrong. |
| Oct 9 14:17:36 | 2h 23m | Soy Content | ♥ 0 | That head sway :D |
| Oct 9 21:45:41 | 7h 28m | Wizard Recurse | ♥ 1 | Absolutely love the presentation. Finished the whole game twice with all coins. I guess there really is no escape from the time loop. The controls felt kind of awkward, but I'm not sure how to fix that. Maybe accept up/W for jump. Though that wouldn't work with falling through platforms. Anyway, I enjoyed my time with your game. |
| Oct 10 15:10:12 | 17h 24m | Aztec Ride | ♥ 2 | Very fun presentation. The screen turning is dizzying, but not in a bad way. I felt like I didn't have as much control over catching the people as I needed to play well. But I enjoyed my time with it. |