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civmaniac

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TimestampSince previousGamecivmaniac's comment
Oct 8 19:47:26 Quantum Split ♥ 1 I like the puzzle part, tough one. Atmosphere is pretty cool. For some reason, it reminds me of the Lost Vikings, except you are all three at the same, or should I say parallel, time? ;)
Oct 11 21:36:34 73h 49m Stuck in an inner tube! ♥ 1 Mechanics are simple, but well utilized. Makes for an addictive gameplay. Some of those jumps are really diabolical and I dig it! Fitting visuals and sounds, well done! Also, Godot, yay! Ran it from source.
Oct 15 22:11:14 96h 34m Saint Uck ♥ 1 Cool concept of limiting directions for movement and also well visualized. At first, I didn't realize that the game limits my options and thought it's bugged, since it was auto-correcting my aiming. It is kind of obvious if you pay attention, though. Both thumbs up for a Godot game! You could make a web build, because most people are too lazy to download ;) I ran it from source on Linux. Worked well for me. Game "crashed" into debugger somewhere after level3.tscn. My guess is code ran out of levels to load ;)
Oct 15 22:46:03 34m 49s Paradox ♥ 1 Clever trick with the ending. I have to admit, I have explored every crack in the cube, even fell through the geometry once ;). Nice mood thanks to the soundtrack! I think, graphics could use a bit of darker tones to amplify mystery, maybe some glow around cracks. I enjoyed movement mechanics when I got... hmm... a hang of it? ;). Nice to see a 3D game made in Godot. Well done! EDIT: Oh yeah, forgot to mention - Linux build ran well for me!
Oct 15 23:30:38 44m 35s LÖÖPS ♥ 1 I don't know why, but I had fun! xD I find this game really charming! This cat tycoon could use some strategy elements, though ;) Thanks for a Linux build, btw! Screenshot from 2020-10-16 02-25-09.png
Oct 15 23:51:35 20m 57s iLoop - the 2D endless runner game of a robot stuck in a loop :) ♥ 1 Congratulations on finishing your first entry! Bonus points for a Godot game! I really dig your art, style and music, but gameplay, I'll be honest, is just too simplistic. Would be nice to have some variance. Maybe mobs could occasionally jump too, giving a player some cue, that they are going to do so. Some food could cause different effects: speeding up, slowing down, increasing jump force, invulnerability that turns enemies into prey (pacman-style). Noticed there's a bit of "shimmering" around pixel edges. I wonder if enabling pixel snap in project settings could help with that.