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civmaniac

Feedback comments for LD46

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TimestampSince previousGamecivmaniac's comment
Apr 21 19:38:43 untitled ♥ 1 Works on Linux, though I have no sound coming out. Not sure what's the problem is. Looks very atmospheric. A fantastic setup for some mystic adventure game.
Apr 21 19:52:27 13m 44s Whacktory ♥ 3 Very good entry! Graphics, animation and music goes nicely together and create nice mood. Good job! I would suggest one fix. The left-right movement controls behave differently from up-down keys, which confuses me a lot. I'm not sure that was the supposed effect. Either left and right mapping should be swapped, or up with down, IMHO. I have played on the web build. Thank you.
Apr 21 20:15:22 22m 55s Keep IT Alive ♥ 1 Dead inside. Nice! Had a good laugh with this game! Thanks for the Linux build. Btw, we also made a game with Godot engine.
Apr 21 20:36:04 20m 42s Mainframe overload ♥ 1 Great atmosphere! Reminded me of Shadowrun games for some reason :) I liked your work with lights, especially! Thanks for a Linux build. We also made a game for LD46 in Godot engine!
Apr 21 21:38:56 1h 02m Good Squire ♥ 1 Sweet game! Hard at times. Got to level 18 in about half an hour. Overall, a quite polished experience!
Apr 22 12:45:59 15h 07m Dragon Eggs: Greatest Hits Edition ♥ 2 I liked that, even when only a few of the opponent's knights were on the board, I was still waiting for a dreaded 3 on a roll that would kill one of my vulnerable forward pieces. GGs, opponent! ;) I felt like dice could use more weight and a sound effect. On the other hand, it created an impression, like if I am playing a boardgame on a surface of a low-gravity moon - kinda interesting feeling :) Linux build worked well for me! Thank you for providing it!
Apr 22 14:44:07 1h 58m Zorla's Tavern ♥ 1 Made me laugh! Good story, introduction in the beginning is really great! Graphics are really nice. Gameplay loop is boring, you probably know it. Although, growing the beast is really satisfying. Seeing it tearing those silly adventurers to pieces. Great animations and good choice of sounds, btw! Not for the mouse, I feel like my carpal is coming back xD
May 1 00:46:21 202h 02m Have Mercy ♥ 1 Linux build works fine, although on 21:9 aspect ratio the game cuts the top and bottom of the screen, so I was unable to read what the game text was saying. I suspect, it's like that on all platform builds. It's best to make sure game scales properly across different aspect ratios, but for a jam you can also simply enforce 16:9. Screenshot from 2020-05-01 03-09-04.png Concept is interesting and could use more meat. I think some random variation would be nice, since they always seem to attack the sword guy. For example, you could add some enrage ability that would highlight the person they would attack next, but also deal double damage the next turn. Maybe they could highlight several characters they would attack (some AoE attack), and player has to choose who to defend. If you implement AoE attack, healer could use a weaker version of healing that heals all player-controlled characters. You can also surprise player with choice slider having different animation dynamics: different speed, tweening with easing in vs easing out vs easing on both ends. Maybe choice zones could be varied slightly for added difficulty. Also, I think it would be nice to have a story explanation of why player needs them "down" instead of "dead". Maybe, a wizard hired him to get some goblins captive for wicked experiments ;) Could be a simple story text in the beginning, or a small cutscene. Good job and thank you for different platform builds! EDIT: Forgot to mention, that I needed to add executable bit for it to launch on Linux.
May 9 23:17:26 214h 31m Keep Hope Alive ♥ 1 If you would like to continue working on this game, I have some ideas to share. Would be cool to fill those areas with some kind of collage of photos. Like good times could contain some sort of good memories and rock bottom - bad and depressing pictures. Could be drawings instead, or you could go for realism. Also, you could alter ambient lights to warmer colors near top and maybe darken the "mood" near the bottom. Another idea I have is having some dynamic element, like anxiety or depression could actually be a "seeking" enemy, that follows you when you are near, and if you cross path with it, you lose your energy and such. Anyway, programmer's art should be a separate nomination I think xD Here's my best run: Screenshot from 2020-05-10 02-09-12.png Also, thank you for playing our game in your stream!
May 11 10:43:29 35h 26m VAMP ♥ 1 As a fan of early id Software titles I really, really love the aesthetics of this game. I like how drinking blood is visualized. And enemies running away from me in fear fills my blood-shot eyes with tears of joy ;) I wonder if there were any secret passages in game, since the tight gameplay prevented me from exploring much. Tight gameplay is probably a good thing here, though! Music track is on spot! Now, for some reason I couldn't use my mouse in fullscreen mode (Firefox on Linux). I really missed sensitivity settings, since with my mouse the game was overly sensitive! Overall great compo entry! If you wish to continue development of this game, I have some ideas that you may or may not find interesting. You can introduce some silverware to the game. Like a silver candlestick, if you walk into it - you get hurt. Another idea is turning into a bat to access some places. This could be a good mechanics to introduce non-linear map exploration, like secret doors did in Doom levels. Screenshot from 2020-05-11 13-17-56.png Thank you for participating in **feedback exchange program**!
May 11 11:51:45 1h 08m Medically Inaccurate ♥ 1 This twin-stick shooter mechanics could go really well with defend the point game like this. I call it twin-stick shooter, because this game would work nicely with controller! I liked how you have to balance defending, with going after a health drop. Especially, that they run away from you eventually and shrink. Couple of times I caught myself in a situation where going after a health drop wasn't really worth it in the end, since heart lost more from an invader than I gained from picking up a health drop. I wish there was something else to do, like maybe a grenade to throw at a cluster of enemies or maybe a melee attack with a push to repel the parasites away from the heart. Graphics are fine for a jam. Could be better though. Music choice was good, and the sound effect of dispensing your health to your heart went organically with it. Pretty good!Background really hurt my eyes, this fleshy red, but I got used to it after a while. Overall, a good entry with tight gameplay! Screenshot from 2020-05-11 14-25-31.png Special thanks to respecting other aspect ratios besides 16:9. I was pleasantly surprised that your game scaled nicely on my 21:9 display! I really missed gamepad controls here. Movement and shooting actually worked, but I couldn't control the look direction. I would recommend mapping shooting on right trigger and controlling look direction on a right thumbstick. It would work like a charm! And some button should also dispense your health to your heart. I think this kind of game would be great on a gamepad! Thank you for participating in **feedback exchange program**!
May 12 18:51:52 31h 00m Kreep Alive ♥ 1 Really impressive scale! Crashed on me on restart, but since I played it using wine on Linux, I'm not sure if it's not a wine bug or a missing dll. Besides that, I had butter smooth frame rate! As a programmer, I get it. It's great! Gameplay could use more touch, though. I wonder if you can do complex animations and blending with this DOTS system you've mentioned in a comment above. Good job making it work on such a scale!