Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → CandleLight
Feedback comments for LD47
CandleLight's games and stats for all events →
| Timestamp | Since previous | Game | CandleLight's comment | |
|---|---|---|---|---|
| Oct 8 19:32:19 | The Lone Starmen | ♥ 1 | Very original game, I don't think I will find anything like it at Ludum Dare, even though there are so many interesting games here. Beautiful soundtrack and excellent atmosphere. | |
| Oct 8 19:58:13 | 25m 54s | SPÅRVAGN | ♥ 1 | This might be the most impressive game I have seen so far. It has everything, fun, balance, beautiful music and sound effects, good learning curve. I especially love easy to learn - difficult to master game design. Depth with simplicity approach is awesome. Amazing work. |
| Oct 8 20:41:05 | 42m 52s | DejaVu | ♥ 3 | Theme is implemented masterfully, full immersion, I felt completely helplessly stuck in the loop.:D I wish the game had SFX-s or at least a soundtrack. I appreciate the effort put into 3d models, they looked good. And the falling bridge planks were a nice touch, I liked that mechanic. Overall I had fun playing it, got stuck in the 3rd room, thought the final puzzle there was binary code referring to the room number or the number of boxes in the room, but no luck. :) |
| Oct 8 20:56:33 | 15m 28s | OOO | ♥ 1 | This game has very crisp sound-effects and was a lot of fun to play. I like how you merged the gameplay with the Jam theme in an original way. :) |
| Oct 8 21:49:19 | 52m 46s | Orbital Roaming | ♥ 2 | This game struck an excellent spot with its difficulty, in other words it took me a while to beat both levels.))) Loved the music, especially victory screen celebration one. |
| Oct 8 22:28:15 | 38m 56s | Save The Reactor | ♥ 1 | Reactor is perhaps the perfect fit for the theme of this jam. Stabilize the particle, infintely looped chain reaction. Was pretty fun too. :) |
| Oct 10 17:01:27 | 42h 33m | Retake | ♥ 2 | This game is funny, but at the same time it hits right in the feels. It is a winner for me in Mood and Humor catergories. It is too real, man, too real. Not the game I wanted but perhaps the game I deserve. xD |
| Oct 10 18:01:02 | 59m 35s | TRAM OF WISHES | ♥ 1 | This is such a fantastic game on so many levels. The art is beautiful, music, sounds, and voiceover are exceptionally well done topped off with a meditative gameplay experience. The game has all these pieces wonderfully tied together to create a unique atmosphere that emotes feelings of hope. Thank you for creating this lovely game! <3 |
| Oct 10 19:31:01 | 1h 29m | Something to Tell You | ♥ 2 | An amazing narrative-focused game design, which I personally appreciate a lot since I always love a good story. Great work on voiceovers and background music/singing. The direction you explored here is fascinating. Being in a coma on a deathbed, having people come to visit you, not even knowing if you can hear them, telling you things, confessing. Huge potential for creating an interesting, dramatic, and emotional experience. Low camera control sensitivity I can somewhat understand, although personally, I feel it is an unnecessary hindrance. Controls-inversion was the worst issue for me out of the two, I found it extremely frustrating. Other than that it is a very cool game, a clear 5/5 for the theme and the mood of the game. |
| Oct 11 10:45:01 | 15h 14m | Everything is Garbage | ♥ 1 | Excellent game by pretty much every metric you can apply to it if you keep in mind that it is a 72-hour project. The art is beautiful, the gameplay is fun, controls are simple, the entire thing is hilarious and the theme is definitely touched upon. The most amazing part for me personally is just the amount of polish and quality that you managed to apply to this project. Building gobbling up effects, sounds, collisions with terrain, multiple well thought out production chains, and a progression system where you unlock new buildings and recipes. So many many things are implemented in this game, it is simply mindblowing that you've managed to pull that off in such a short time. ____________________ May @iodi watch over you! |
| Oct 11 11:16:15 | 31m 14s | Screen-Looper | ♥ 1 | I actually feel like I can't reasonably give this game less than 5 stars in any category cause it truly does have everything. The gameplay is fun, the lock screen mechanic is genius, controls are great, art and visuals are fantastic. There are also crisp sound effects and a fitting soundtrack for this game! Overall it feels polished and was a ton of fun to play. Beaten it on the first try, but I can't possibly fault a Jam game for a lack of content or progression, it is 72 hours we talking about. Thank you for creating this game, I loved it. ____________________ May @iodi watch over you! |
| Oct 11 13:49:58 | 2h 33m | NiGHTMXRE | ♥ 2 | You have created a great horror atmosphere. And the puzzle with the monster was interesting, I just wish I didn't have to start from the beginning every time I shot at him, but I guess on the other hand it kinda creates a loop to fit the theme. Either way an impressive game, loved the moment with the doors in the beginning.) ____________________ May @iodi watch over you! |
| Oct 11 14:33:30 | 43m 32s | Lucy Liuper (~DreamLooper) | ♥ 2 | Windows link did not work for me: Lucy Liuper Windows Link.jpg However, Online WebGL one worked so I got to enjoy this game. I gotta say I have spent more time playing your game than any other at this Ludum Dare. It has a very unique mechanic, at least I've never encountered such an approach in a game before. The premise and the level is fairly simple, but the genius of the game loop you created makes it super interesting. I could not put the game down until I beat it, and boy, it took a while.)) Fantastic game. Slap some music + SFX-s onto it, add more levels and it would deserve a place on steam. Also, this is easily the best realization of the theme I have seen at this Ludum Dare, — gameplay is built directly around a time loop mechanic and it is a lot of fun too. Great game! Lucy Won.jpg By the way, it would have been cool if the minimum number of Lucies required was 4, with the last one coming back all the way around the level and climbing up to the final objective. I tried to beat the game with as few clones as possible, but even with my copies holding elevator buttons and constantly opening doors for me I could not climb back to the bear after the final task, so had to utilize an extra copy. It is a very smart and overall outstanding game. Congratulations and thank you for making it! :) P.S. Read about wall jumping exploit in the comments now, it is funny. It breaks the game in many ways cause you can get out of bounds with it quite easily. But I am actually not sure if you can climb on the second elevator without it. I didn't realize wall jumps were unlimited but I did bounce off the second elevator platform's edge to get on top of it, — I just assumed that was the only spot where you could do that. xD Oh, and if you replace green sleeping grass with like a poppy field that mechanic would become much more intuitive. ;) ____________________ May @iodi watch over you! |
| Oct 11 15:24:40 | 51m 10s | Dungeon Break | ♥ 2 | It is mindblowing how you even came up with so many calculated levels in such a short time. But on top of solid level design there is wonderful music, SFX-s, art, visuals and a lot of underlining code logic. Very impressive. Good job on the game! ____________________ May @iodi watch over you! |