Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → BinarySpark
Feedback comments for LD47
BinarySpark's games and stats for all events →
| Timestamp | Since previous | Game | BinarySpark's comment | |
|---|---|---|---|---|
| Oct 6 15:29:29 | HONK II | ♥ 1 | Lovely, consistent artwork, fun to play. I think the camera needs work because it felt dizzying at times (particularly the screen shake). | |
| Oct 7 16:12:04 | 24h 42m | Loop City | ♥ 1 | Very unique, enjoyed playing it! It's a kind of hilarious idea to drop by someone's window in freefall and shout at them that the neighbor told them to shove it, and it looks like there's quite a few different quests and such. It feels, looks and sounds goofy, which is really neat. Nice work! :D The thing with this kind of 'timing'-based gameplay is that I was quickly overwhelmed by what was happening, there was a bunch of text on screen, I'd apparently passed a shop already, and now I have a quest I need to read while falling? I didn't actually realize yet that the whole thing looped (guess I should've, because that's the theme) and this made it feel a bit more stressful at first than you probably intended. |
| Oct 7 17:32:58 | 1h 20m | Toucan's Revenge | ♥ 3 | Love the aesthetic of this! Very polished, and some atmospheric music, I like it. How about some more / different feedback when 'selecting' an item? I didn't understand at first how to 'make' my choice of item, and I thought I was just getting some flavor text. |
| Oct 7 18:30:41 | 57m 43s | you are dead | ♥ 1 | It took a few moments to get used to the momentum, but after that, pretty fun game! Nice work, I quite like the visual style as well. |
| Oct 7 18:42:14 | 11m 33s | GravLoop | ♥ 2 | Cool core mechanic, achieving height is of course a reliable way to give the player a good sense of progression. Movement felt good in general, and the music was nice. Really nice work, I like it, keep going! 😄 Consider giving the volume a bit of balancing (particularly the alarm sound was really loud), and I got stuck a few times because the flying enemies appear to take away both fuel and momentum, which may be a bit excessive punishment (because it can take away the player's chance to recover). |