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ArBe

Feedback comments for LD47

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TimestampSince previousGameArBe's comment
Oct 15 14:30:37 Space Cowboy ♥ 0 I enjoyed that quite a bit! I like how the levels are actual separate challenges and don't feel like the same thing over and over again with some parameters tweaked. The little creature handbook unlocked after completing the game was a nice touch. One thing this game is missing is a restart button; Especially in those timed sections, sometimes you know you messed up, and you can't do anything about it besides waiting for the time to run out. Another thing that felt off is that the collected creatures only counted after the feedtape carried them into the slot, which added a buffer of 1-2 seconds to the timed sections. Nice job overall!
Oct 17 23:52:50 57h 22m Sisyphus Beetle Takes His Daughter to Work ♥ 0 I liked the graphics and humour, but the constant screeching of tortured souls in the background felt a little unnecessary -- I already hear plenty of voices in my head as it is. The gameplay itself also wasn't very substantial. Overall, this game's a mess, but a charming one!
Oct 18 00:06:08 13m 18s INSIDE THE LOOP ♥ 2 Love the mood and aesthetic, the visuals and especially the audio being synched with the levels really elevated those aspects. However, I can't help but mention that the controls feel unnatural and clunky at times, especially when navigating anything other than a box. I do see how designing a good movement system for this kind of space would be difficult though. Good job overall.
Oct 18 00:19:14 13m 06s Areographer ♥ 1 I like the models and the minimalist UI. Not so much the constant heavy breathing, lol. While I do think you've succeeded at capturing the atmosphere of a monotonous loop of going out, completing a trivial task, and going back in only to repeat the process, you've also succeeded at showing exactly why there aren't many games like this -- it's not exactly engaging or fun. Still, good job on completing your submission in time.
Oct 18 00:49:15 30m 01s Aboard ♥ 1 While this is definitely not the first game in the jam I've played with the theme of work being repetitive, this might be the first one to actually succeed in making it fun -- for some time. The mechanic of not allowing you to fix your mistakes gives you something to look forward to in the next night. However, after you manage to do everything perfectly once, the repetitiveness starts taking its toll. The little flooding interlude was a welcome surprise that kept me going for a while longer. I love the mood you managed to set with just the intro sequence, the ambient white noise of the sea and lo-fi graphics. I do have to mention, though, the way you downscaled the text is often difficult to read, and, in the case of the opening letter, hideous. I had that issue with my LD46 entry, it's not a game-ruining thing, but definitely something to watch out for in future games. Good job overall.
Oct 18 13:41:46 12h 52m Universalis ♥ 1 The things I like most about this are the concept and the mood you managed to create. The translation of a concept into a game mechanic like this is something I do enjoy seeing quite a lot. The mood you invoke with the droning, yet soothing soundscapes amplifies the idea's grandiose nature. And who doesn't enjoy orbital physics? I do think it'd be more interesting if the bodies were gravitationally affected by one another, and not jut the central star, as that'd allow for more interesting patterns, however I do see how that'd make creating stable orbits even more difficult. My only real gameplay issue was that the prediction line for a new orbit would become way too inaccurate way too quickly(relative to its length), however I see that's already been fixed in the post-jam release. I agree with @merlinnsound's remarks and ideas regarding additional interactivity, and I'm hoping to see this being expanded upon in the future. *Stellar* job overall.
Oct 18 14:27:50 46m 04s Age of Amperes ♥ 1 I love the concept, and the pun enthusiast in me was ecstatic while reading the name. I appreciate the little QOL settings, such as the game pace switches and the quick restart button, and I'm impressed by the amount of levels you managed to create within the span of the jam. There's a good amount of polish on the sfx and graphics, although I've encountered a bug where the title screen song keeps playing while in gameplay. Good job overall.
Oct 18 15:40:04 1h 12m The Watchmaker ♥ 1 Always neat to see a text adventure! I like your writing style, and the cli interface works well. Admittedly it took me a while(adn looking at a lot of diagrams) to figure out what was going on and what I could do to stop the watch, but the ending felt satisfying. Good job overall.
Oct 18 16:43:12 1h 03m Stuck in a while(true) ♥ 1 Cute, very well-made and polished timewaster. I like the theme you went with and how you stuck to it even with the UI, it taking the form of a console output. Very creative. I also enjoyed the upgrade system, which had quite some variety. I didn't expect to depend on the multiple-core upgrade as much as I did. Great job overall.
Oct 20 10:03:10 41h 19m Friday Night Funkin ♥ 2 The visuals are great, as expected of PhantomArcade (can't say I knew who evilsk8r was before this, but he also did a great job), and kawaisprite earned a solid 5 stars in the Audio category as well. The only real issues I had with this game were technical in nature(I should note I'm playing the web version, as I'm on linux): - inputs occasionally dropped(I might just be bad lol), seemingly along with frames - highly variable, but often abysmally long (re)load times, especially on the second level - occasional hangups that'd lead to the tab crashing, mostly during loading Other than that, I'd like to point out the spike in difficulty between the first and second level is considerable; You don't even get time to parse what just happened before having to execute it yourself, which leads to a lot of failing, which leads to restarts, which leads to waiting for literal minutes and/or crashing. Which is quite unfortunate, since I really wanted to hear more of the songs. Those are all obviously excusable, as this is still a gamejam game after all. Overall, I'd say y'all did a great job!