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Zessirb

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TimestampSince previousGameZessirb's comment
Apr 24 17:16:58 Ubergine ♥ 4 It looks great, but I don't have a Windows; would have been nice to have a linux (or even better, web) release!
Apr 24 17:40:47 23m 49s Ignis Morty ♥ 4 Hello, cool platformer game! Here are my thoughts and the few problems I encountered: - The player hitbox seems off, you should really reduce it! fire_hitbox.png In the above screenshot I couldn't jump between platforms, although I was small enough. I managed to continue and finish the game by jumping from the right platform, but I would definitely think I can go on the left. - I fell into the pool and came out alive on the exit. Maybe I should have died? I feel like it wasn't punishing enough (but I didn't hit water droplets). - On the vertical map, it was a bit annoying to get on top. Apart from the hitbox issue, maybe it would have been nice to have a "coyote time" (being able to jump when you're not on the platform anymore). - I don't really know the use of the fire. From the texts I suppose it heals me? I thought it was going to make me bigger or something like that. I would have liked to have something unique about it that defines the game: right now I could replace the water with lava and fire, and the braziers with healing items. I know I wouldn't buy a platformer game if it does not have something unique (be it cool graphics, original gameplay features, intriguing story or something else) That was a bit exhaustive, but I think the game is fun, good job
Apr 24 17:54:23 13m 36s Signal Fire On Mystery Island ♥ 1 Cool to see a Godot game, and a linux build It was probably too easy, but I know it would have been annoying to have a weaker fire... I didn't really need the chariot, and I did the rest of the game without coming back to the fire. You hit the theme in the spot though! The movement were too strange, the character takes time to build inertia but loses it too fast; the chariot was really problematic for how it changes the hitbox size and shape: I needed to go to an empty space to rotate at the correct position to go on the right part of that island... And seeing the space left somehow would really have been nice. Also the pirate blocking the passage wasn't really clear, I initially thought I had an issue with the tree collider. Makes me think of some old RPG Maker 2003 games on a world map with enigmas to free the way! It was nice. I don't know if the fire mechanic would be other than annoying if it was on a full sized game though. It's a nice game, I would have played it longer if more content ... blub
Apr 24 18:02:15 7m 52s Crossing Animals ♥ 1 I find it strangely hard, but not in a bad way I suppose; the only thing I did not like was when the car restart when there is an animal in front of them, it would be nice that they wait for it to go (maybe there is something like that already, but I had the issue a few time) Annoying deer It's interesting that you used your own game engine, I would definitely like reading an article where you talk more about it. It's really simple and yet fun, probably one of the best qualities for a Jam game. Love the photo feature too!
Apr 24 18:23:47 21m 32s Wave Machine ♥ 1 Real Rhythm Heaven vibes here! The camera movements made the game really fun. Like you mention, I felt like the crowd animation could be a little later to match the rhythm, but music synchronization felt good
Apr 24 18:40:33 16m 46s My Friend Phil ♥ 1 Throwing Phil to hit enemies is really satisfying :) Although, Phil is not the one who breathes in water, right...? (try throwing him and go alone in the water) A few bugs, but nothing gamebreaking for me, here is a list if needed: - When touching an enemy on the side and returning into water, can only move up and down until I die from the bottom screen fall - On level 2, there is a cascade between two cliffs, and you can go inside the right one (and it has no easter egg or anything) - I had a JS error after finishing the game - Sometimes after throwing Phil, I still had the character sprite with Phil in hand. So I duplicated Phil! - Wall jump sometimes felt off (when starting from the ground) I think the Phil mechanic can make a decent full game, well done
Apr 24 19:48:31 1h 07m Death's Compass ♥ 0 Cool game It was a bit hard to hit the enemies with the scythe, but it was good I liked the music, it fits the gloomy fairy tale atmosphere I realize I totally forgot I had a grappling hook...
May 10 13:29:47 377h 41m Disco Lets's Go! ♥ 1 Love it! The music really fits the mood. (889 here)