Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Tarnes
Feedback comments for LD46
Tarnes's games and stats for all events →
| Timestamp | Since previous | Game | Tarnes's comment | |
|---|---|---|---|---|
| Apr 21 01:13:25 | Little Red Riding Hood And The Good Spirit Of The Woods | ♥ 4 | Really solid presentation. cohesive throughout with both good visuals and audio | |
| Apr 21 01:37:24 | 23m 59s | Flame's Rhythm | ♥ 6 | Looks outstanding and clean, little unclear on modes of interaction and feedback. |
| Apr 21 01:40:49 | 3m 25s | MicroVore | ♥ 4 | Render pipeline struggled a bit after going to... extraneous resolutions. But this looked downright awesome and had a mood to match. |
| Apr 21 04:04:58 | 2h 24m | Into the Woods | ♥ 1 | Really wanted to try light as the mechanic too, fire felt so tempting to use! Solid idea. |
| Apr 21 04:07:53 | 2m 55s | Die-Alect | ♥ 1 | Fantastic idea. We tried to figure out fun "concepts" to keep alive, and a language is a great one. We just did a fire lol. I'm really envious! |
| Apr 21 05:23:21 | 1h 15m | Boid Survivor | ♥ 1 | Love the idea of an amalgamated player avatar, and the initial surprise and level-interaction the physics-intro brought. Might raise the clipping distance or fan those cubes away from the camera though, they can really clog things up. Otherwise, a neat idea that definitely woke me up with that initial disruption lol. Edit: also playing at an extremely high resolution somehow led me to never see a blue guy again. This didn't happen at normal resolutions. cubeoi.png |
| Apr 21 05:31:13 | 7m 52s | The Birb | ♥ 6 | Appreciate the web build! The character is pretty iconic visually. movement was a little floaty and some invisible walls unintuitive, but darn if this didn't have a good presentation that begs for more. Looking forward to where it goes. The level flow was good, rarely had any confusion and could make pretty solid guesses about where to go or what to try next. |
| Apr 26 01:47:50 | 116h 16m | For Ducks' Sake | ♥ 2 | Really solid play loop. It's interesting in that player motion has ramifications on the positioning of the "cluster" you are guarding. At first I thought my shots threatened the ducklings too, and it felt WAY more stressful lol. |
| May 2 04:05:29 | 146h 17m | The Last Guardian | ♥ 0 | Guardin' the Garden. |
| May 12 12:49:49 | 248h 44m | Più, a bird song | ♥ 0 | Oh my god the motion of this feels absolutely fantastic. Great game, cohesive, simple, clean as hecc. |
| May 12 12:55:46 | 5m 57s | Mycelium | ♥ 1 | Fantastically intuitive and cohesive. I found myself not understanding what the watering can did, trying to water the little spores, or use it as a weapon. But man, pushing the baddies around, throwing guys out. it works well as a play loop. |