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Feedback comments for LD46
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| Timestamp | Since previous | Game | tacohej's comment | |
|---|---|---|---|---|
| Apr 25 12:21:04 | Boxes in space | ♥ 1 | Great job on your first entry. It was clear how the game worked and what the goal was. Would be cool if you could make use of the extra unit that spawn, by collecting points or whatever. That would award the player for not controlling all of them at the same time | |
| Apr 29 17:26:48 | 101h 05m | Repair-bot Rodeo | ♥ 2 | Great visuals and very ambitious. Could use some more feedback how things actually works. Maybe less robots and one per plate would simplify things. Anyway, good job |
| Apr 29 18:04:32 | 37m 44s | JarHeads | ♥ 1 | Very cool concept. I had problems remember who could dodge the blue and purple, guess that could have been even clearer. For some reason i didn't get music when i started up the game, but turning it off and on again fixed it. Got into the leader board but I bet it wont be for long :) |
| Apr 29 19:14:52 | 1h 10m | Starship Clicker | ♥ 1 | Capture.PNG I like that it's more than just a clicker. I tried to figure out if process and data had any impact later in the game, but I guess not? It's easy to get overwhelmed by all the information, but I liked the idea to present new stuff during the game. I think you could have used that even more, maybe with some of the modules like the fusion reactor. Anyway great work! |
| May 1 22:19:33 | 51h 04m | Flock for Feast | ♥ 1 | With all the great feedback we got on our game, I wanted somehow return the favor. Of course I didn't want it to effect my rating, so instead went into the game with the mindset of trying to master it. I think all of the points has already been made about the occasional crashing on restart, the sound, camera, some harder levels than others. Something i've would like to have is some kind of feedback on the boost reload time, with the timing so important I found myself using it less and less. Also losing the multiplier from a single bird lost was a little bit rough, and alot of runs felt like they were doomed before they started. I'm thinking that maybe the multiplier could have been based on the number of birds instead, or perhaps losing 1x multiplier for each bird lost. The amount of polish here is super impressive, and something i would not expect from the compo jam. Crazy! A cute detail was the pitch change when boosting, and overall the music and audio was great. I got a decent score early on, and I was #3 on the high score but I didn't feel like I was improving. The movement of the blobs was still a mystery. I was close to call it, but then I remembered my mission. Back to square one. I started to experiment with different strategies, like going slow trying to control the blob movement and going fast utilizing the boost to get pickups closer. The most important thing I learned was to not always go for the pickups and instead focus more on the movement of the blobs. My runs started to feel alot cleaner, and I had a few really good ones but not yet #1. A few times I got excited over the momentum and tried to peak at the score, killing myself in the progress. And then it happened. Super clean start, great control and speed on the blob and good spawns (At this point I think it started to lag a little bit, not sure if it was because of all the birds). Still one blob, wanted to peak at the score so bad, but tried to stay focused. At last I get a huge collision losing almost everying, but still in the game. The second blobs joins and devourers all but two, and with a difficult maneuver I manage to sneak between them losing just one in the escape (I'm telling you, that was some star wars death star action). One flier left. Manage to recover some with good spawns and the blobs on the other side. I feel like I can recover and squeeze a few extra points when the third, mr douchebag jr joins the party. Game over. If I didn't make it clear, I had a blast playing this even with it's flaws, and have been for me one of the highlights for this LD. And finally I could get a look at my score! |