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Feedback comments for LD43
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| Timestamp | Since previous | Game | tacohej's comment | |
|---|---|---|---|---|
| Dec 4 11:42:07 | Rainbow Cats | ♥ 2 | Well done. I think you did a great job designing levels, and it felt very polished overall. I like that each level was named after typical theme suggestions. I think the flaws in UI / UX already been pointed out. Only thing i noticed is that I got into a state where I could not continue / die on level 10. Luckily I could reset without losing progress from menu. Other than I think the game it pretty much complete! :) Capture.PNG | |
| Dec 5 22:27:44 | 34h 45m | A Sworded Tale | ♥ 3 | Like other people have mentioned, the scope was very ambitious. Would love to hear what you would have done differently next time. I managed to find the dungeon, but died to a pesky monster. Some more variation would have been nice, but I understand that it was a challange with the time constraints. I especially liked the transitions between scenes, that was cool. Keep it up! |
| Dec 5 22:48:40 | 20m 56s | Sacrifice Them | ♥ 1 | Kudos for making something different with an idea behind it. Great polish, I very much enjoyed the music and the sound effects went good with it. Skylines in the background enforced the business aspect of it, but I didn't really understand why they were in a cave(?) :) Looking forward to see what else you will do in the future. |
| Dec 5 23:31:31 | 42m 51s | Not-So-Nicer-Dicer | ♥ 1 | Horrible person and killed em all was my judgement. I feel weirdly proud. I think the puzzles were nice, but sometimes the mechanic of sacrificing was underused. Who needs a jumpblock when you can build a stair case of dead bodies. Horrible person - check! |
| Dec 6 17:57:32 | 18h 26m | Lighter Than Air | ♥ 2 | You really nailed some kind of balance between simplicity and depth. It wasn't hard to understand the first playthrough, but after several attempts I did much differenly than in the beginning after learning more of the all the interactions. I think that is something rare and hard to achieve. To me this is a very successfully executed jam. What would you do with it if you decided to continue development after this jam? |