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Feedback comments for LD46
Raxe612's games and stats for all events →
| Timestamp | Since previous | Game | Raxe612's comment | |
|---|---|---|---|---|
| Apr 21 12:01:49 | Parasist | ♥ 5 | I believe that the outcome of your actions should be a bit more clear and the events themselves happen with too little variance. Art and music is pretty good and the idea itself is also great. | |
| Apr 21 12:11:50 | 10m 01s | AA Jumper 2 | ♥ 1 | Try to keep the scope a bit smaller, for example: fewer avaiable turrets. Then you'd have more time to polish the game. (Animation, Sound, Feedback for the Player (did I hit the airship or not). |
| Apr 21 12:40:59 | 29m 09s | FIRE-MUST-BURN | ♥ 0 | Nice Presentation, clever idea, tight controls. Well done. |
| Apr 21 12:51:05 | 10m 06s | Eater of Worlds | ♥ 1 | Crisp art. But the controls should be explained. |
| Apr 21 12:59:08 | 8m 03s | Mouse Trap | ♥ 2 | Really well done. The level of polish is astonishing. |
| Apr 21 13:28:18 | 29m 10s | Keep Space Alive | ♥ 0 | Controls were bugged for me. Could only go right and down. Ship handles well. Catchy song. |
| Apr 21 13:38:06 | 9m 48s | Let It Burn | ♥ 1 | As other have already said, the art is absolutely beautiful. Is there no music or did it just bug for me? Either way, with sound this would have been on one of my personal top spots for this Jam. |
| Apr 21 13:52:27 | 14m 21s | The Few Who Stand | ♥ 1 | Competently made. The feedback the player receives is well implemented (screenshake and the like) and make it fun to shoot the weapon. Graphics and Sound works out pretty well, especially the voice over. The decision to limit the players movement to only up and down felt weird. Especially, since you only could use the "W" and "S" key. I get that the game didn't need horizontal movement, but if you argue that then movement wasn't needed at all anyways. That's just a nitpick, tho. :) Good job. :) |
| Apr 21 13:57:16 | 4m 49s | Keep it burning ! | ♥ 0 | The feedback (burn status) the player receives is pretty well made. The graphics are cute and more than servicable. Would love some sound in-game. :) |
| Apr 21 14:08:20 | 11m 04s | Keep the Infernal Babybird alive! | ♥ 2 | The art is amazing and probably took a long time. :) Dark and chilly ambient music would have been amazing for this project. Gameplay-wise, it feels good to move the egg around, but it is still a challenge to keep the small one alive. :) Good job |
| Apr 21 14:16:25 | 8m 05s | Something is fleshy | ♥ 3 | Presentation is top notch but the controls feel a bit too floaty and could use some work. The gameplay loop works really well, but could use an definite end goal or some kind of escalating level system. :) |
| Apr 21 14:24:44 | 8m 19s | Take The Cargo Home | ♥ 2 | I like the rugged lo-fi art style. Matched the music perfectly. I beat the game, but to be honest, my ship was spinning uncontrollably and I was just lucky to get pushed into a wormhole by random chance. It's really hard to regain control over your ship. But I guess, that's kinda the point :) |
| Apr 21 21:10:06 | 6h 45m | ADOA - Addition Dino Offspring Alive | ♥ 2 | Fun and interesting idea. The art looks pretty neat. :) |
| Apr 24 08:07:48 | 58h 57m | Crab It Alive! | ♥ 1 | Nice Art! Adnt he music is oddly fitting as well. The movement feels nice as well. So overall, good job. :) |
| May 12 14:53:20 | 438h 45m | Until Darkness | ♥ 1 | I'm not really sure if I get "it". The levels seem to be created indefinitely and there doesn't seem to be any point in it all? Presentation and controls work quite well, though. |