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PatateNouille

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TimestampSince previousGamePatateNouille's comment
Apr 20 11:33:44 Ballerina ♥ 1 Nice mechanic, went through all levels, finding the last energy ball can be difficult one certain levels, i feel like the rotation of the balerine could have affected the player too
Apr 20 18:59:00 7h 25m Mind The Vagazar ♥ 1 Cool graphics, the controls are a bit fiddly, for example attacking a cow when you're surrounded by steaks is quite hard as you grab them from very far. Some more difficulty and maybe a more complex behaviour for the beast would make a really fun game :)
Apr 20 19:07:56 8m 56s Core Transport ♥ 2 Really nice idea even though i can see you ran out of time, would love to see more of it ;)
Apr 23 00:47:20 53h 39m A Bzon Warehouse ♥ 1 I loved it ! Awesome feeling, especially when you start to know the keys, very cool game, very well done ! :D
Apr 23 01:02:57 15m 37s Homestead ♥ 1 The mood is there, even if it's only a sound and low lighting, feel like you didn't got the time for msot of what you planned, generally speaking trying something new during a jam is a really ballsy choice, as you'll spend most of the jam trying to learn how to do it, i'd recommend trying a few things before to get familar with the engine ;)
Apr 23 02:04:53 1h 01m It Alive ♥ 1 I like the mechanic of throwing your health at the nemies to kill them, it palce the player in a dangerous position but it also is the only way to kill enemis to reduce the threat, making every shoot almost a strategic choice. Even more if you consider that monsters don't attack you if you don't have It Alive in your hands, so making sure to kill enough enemies while having land in a safe spot to then crawl on the monsters to reach it. I think the thing i can the most criticise is the controls, which are quite hard to use precisely, it would probably make more sense to be able to throw in the direction you point rather in the opposite, could be funnier to throw the box around if it was simple to aim. The other only thing that bothered me was the enemies stepping on me, making me stuck and unable to do anything, being able to push them a bit and jump on them would be really nice ;) Otherwise you made a pretty good job, would love more levels and to see what this mechanic could turn into :P
Apr 23 02:44:49 39m 56s Lantern Lagoon ♥ 2 Awesome game ! Really cute ambiance, i like how the music is changed by how much flame you have left, the graphics are very good (although the kind of motion blur on the very bright part is really weird and it's difficult to see when you have the flaming tail in front of the camera. Nice puzzles and environment, really nice audio, the character controller is really nice, although moving the tail when holding shift could be easier. Again, awesome work ! :D I reached a room (the first one where you have to use the Q+E) with three flamable leaves going up, and i can't find how to get past it, i try burning them all at the same time, tried reaching the leaves behind the kind of "tower" the leaves are in, is it the end or is there more beyond ? Good job ;)
Apr 23 02:55:41 10m 52s Raiders of the Rural Realm ♥ 2 A fun little game, the cooldown on the attack probably is too slow, the collisions with the environment can be a bit complicated to avoid, but it's a nice work, especially with such short time to make it. Good job ;)
Apr 23 03:26:19 30m 38s Grovetender ♥ 1 Not sure if the difficulty curve is balanced, but it is a bit extreme at some point, i went from 2 mushrooms needed, to 11, the 46 vegetables and 12 mushrooms, then 158 vegetables, while i only add 25 in storage capacity, so i couldn't complete any card, which mean i couldn't get any money and i could just press next day until i lost. Also, blight plants are OP, i had 3 and in only a couple days two upgraded and they spread a bit, i had just enough money to buy one stone but after that by the time i would have had enough resources to complete a card they went level max and covered about a quarter of the map :o **However**, the game feels really nice and i loved the idea and its realization, designing this type of game for a jam is super hard, so very good job here :D I had a lot of fun and would likely play a more evolved version ;)
Apr 25 17:45:39 62h 19m Scrap Cargo ♥ 1 Nice fun game, my only complaint would be about the asteroids you have to avoid since it's the only event that don't rely so much on the player's skills, you can sometimes get into a situation where you can't avoid being hit. The first time i played i died in about 20 seconds, a tutorial or a gradually increasing difficulty at the start would really be nice, although the second time i managed to survive for 10 minutes (no end screen sadly D:), the variety of the events is very cool, and i like how some gets more difficult by asking for three keys instead of two, sometime spaced. For some reason i only had pirates in the two first minutes, after that no pirates until the end, not sure if it is intentional. Anyway, really cool work 👌
May 6 19:33:29 265h 47m Sabotage Body Gaurd ♥ 1 Nice idea ! Overall nice work too ! I feel like the skulls shouldn't be able to spawn that close to the companions, as there's no chance you can kill them in a few frames. Also found an exploit : the companions can pass through the exterior walls, so if you just turn your back to it they will be unreachable, especially if the wall is above or to the right of the player, it's cheat but it could be an interesting mechanic too, you can't move otherwise they'll get out of the wall, so you only are invicible while standing still, combine that with the hardest difficulty and the gameplay turns into a rush to a safe spot, clear out the skulls, wait for an opportunity to move and repeat, which I quite liked :P Another thing : seems like you can't shoot 1 bullet per frame, so with a spam click macro you could turn the gun into a machine gun, which could also be turned into a mechanic, say an ability for some time or with limited ammo to have a minigun
May 6 21:13:20 1h 39m Canyon Rush ♥ 1 I think that's the first game ever to have a shotgun useful only for long-range combat and a machine-gun way better in close-range combat xD Anyway, for some proper feedback, the difficulty is very high, i don't know if the difficulty scale isn't proportinal to the number of player but in solo i couldn't get under 1:40 remaining in normal, and it has to do with mainly two things i think : First one being at some point there is so much enemies i'm not sure you could kill them all even if you fire constantly, especially since the shotgun is very efficient but if the enemies get too close it's not efficient at all, as all bulelts hit only enemy. This kinda leads to a vicious cycle, where if you let some enemy get too close, it's harder to kill them and have the nice "AoE" of the shotgun, which lets even more enemies get close, and closer. Whereas what you would usually want is to have the game becoming easier the more you are in danger, and harder the better you're at it, to create a natural balance so to speak. The other one would be that the repair parts only spawns in the right side of the screen, this isn't a problem while you're clearing enemies efficiently, but, if you are good enough to clear those enemies this early, then they probably didn't even hit you, while when they reach the left side, it's usually because you are getting overflown with enemies, and you can't simply let them be while you clean up the right side to get some health, as it's usually not worth it : getting to the wrenches get you close to the monsters too, plus by the time you get some health you most likely lose, this issue is made worse by the first one, because while there aren't too many enemies health pickups are useless, but once there are many, clearing the necessary plus enough to get to a wrench is just too much. I still had a lot of fun, i really like this kind of game and the never ending stream of monsters has this creepy effect, would love to see more kinds of monsters and maybe more mechanics for the player. But still, great job ! ;)