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Feedback comments for LD46
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| Timestamp | Since previous | Game | Noel Widmer's comment | |
|---|---|---|---|---|
| Apr 20 23:42:07 | Save the City | ♥ 3 | I'd recommend to upload some executable. Not everyone is willing to figure out how to run a jar :) | |
| Apr 20 23:53:00 | 10m 53s | The Well of the Past | ♥ 2 | The music was amazing. I wish I was able to compose something like that. I would have loved to feel a bit more "born into the world". The story starts and I didn't really felt very connected to the character. I am not good storyteller myself (that's why I can't give exact tips). I just felt like watching the story unfold and not being a big part of it. Maybe a goal early on would have helped. I really liked it aside from that :D |
| Apr 20 23:54:27 | 1m 27s | Survivalgo | ♥ 1 | I love the idea, the artstyle and the ambient sound. I had something similar in mind for other themes (but they were of corse not selected). The lose/win conditions need some work. Loosing on the first level won't restart the level. And I cannot restart it because the buttons only spawn in level 2. That means the player needs to restart the game. And it appears that the game won't acknowledge a victory if I achieve it using 2 runs without a restart. |
| Apr 21 00:17:40 | 23m 13s | Energence | ♥ 4 | I love the sound and the art style. Very well made! The idea of showing the controls before the game starts and letting the player figure out the controls before the menu shows up is cool. I immediatly grabbed my controller and wanted to use that. I think it would be awesome if the game would support controllers. Unfortunately I cannot figure out how to make it over the first gap. I might be missing something (sorry). Let me know how I can make it over the spikes and I'd love to give it a another shot :D |
| Apr 21 00:25:39 | 7m 59s | Party Pooper | ♥ 2 | I like the idea. I understood the concept pretty quickly although I am still unsure if my actions actually increase the party's length. A little explanation (of some sort) could have helped in order to inform the player about his goals. The pause menu doesn't really pause the game by the way :P |
| Apr 21 00:49:47 | 24m 08s | Ladder Man and the Escort Mission of Doom | ♥ 1 | Very interesting idea! This reminds me of "Getting Over It". It took me a while to figure out how to walk (because you seem to be unable to walk while the ladder is not fully extended). I did not get very far to be honest, because it is quite hard to get the main character on an upper level. I am still unsure how to do that properly, hmmm. |
| Apr 21 00:59:18 | 9m 31s | Rainy Day | ♥ 3 | Audio and Mood will get a great score from me. I really felt the foxyness during the initial text section. I would have kept the music on during the gameplay, simply because it is that great (maybe you could have tuned it just a bit down during the gameplay to increase the rain effect). Keyboard controls need some rework. For me "s" was down, "d" was right, "u" was forward and I didn't figure out how I could go left. Controller works good though :) I also wasn't able to get to the first light. Not sure what I am missing but the torch kept going out before I was able to reach it. |
| Apr 21 01:19:04 | 19m 46s | ENGORGE | ♥ 1 | Oh no, I NEED MORE BLOOD. Looks and sounds really nice :D I like the art style and the voice acting. ;D There could have been more voices, they sound really nice. It felt a bit unfair in the end because I couldn't really find anymore victims. Maybe there could have been some mechanic to bring new victims towards the player or something? |
| Apr 21 01:29:31 | 10m 27s | Joe Biden Campaign Simulator | ♥ 1 | This was weird, but also funny :D It took me two rounds to figure out that I cannot hold the buttons but have to press/release them. We could also use some more feedback on the pose results. The arrows on the left really helped but sometimes I advanced a pose and didn't realize it. Aside from that it is an interesting idea. |
| Apr 21 07:32:46 | 6h 03m | Doomsday Deliveries | ♥ 2 | The soundtrack is pretty cool :D It took me a while to figure out that I didn't need to find the package first. After I figured that out I was able to quickly deliver a few packages. Some sort of awareness to the rockets would also be nice. I got hit a few times without realizing it. |
| Apr 21 10:10:26 | 2h 37m | LD46_Charger | ♥ 2 | The sound was simple yet effective. And the graphics are beautiful. I liked it a lot. After a few plays I finally understood that I don't need the batteries in order to power the lights. Some introduction levels which teach the core mechanics could really help here. The first level already felt kindof advanced (even if it was easy). In my first play I won the first level but had no idea if I was doing it correctly. And when I got to harder levels I didn't really understood all the mechanics as I said. It required multiple plays. A great experience overall, very well polished. Congrats :D |
| Apr 21 19:50:03 | 9h 39m | Where`s my Pills | ♥ 2 | Thank you for adding controller support. This saved me :D I was finally able to take all the pills! I love platformer and your game has been well executed. I took some shortcuts but it felt like I was learning more about the game since I was forced to go faster on each attempt. The biggest thing that could have been improved are the controls. They felt a bit too harsh. Sometimes the character doesn't jump when I expect him too (brobably because I already walked over an edge). And steering while falling is really hard. Great game overall! |
| Apr 21 19:58:24 | 8m 21s | Dying Concerto | ♥ 0 | The music is awesome. Did you made that yourself? Very impressive! It was a fun experience to listen to the music and run around like an idiot for a few minutes :P I pushed some balls into the corner and couldn't get them out anymore. And balls behind the boxes cannot really be seen anymore. |
| Apr 21 20:13:32 | 15m 08s | Sisters' Lighthouse | ♥ 1 | Visual Novels don't really apeal to me to be honest. But this one was able to keep me interested until "the end". I had goosebumps during the voice acting and liked the turn in events. The graphics and the audio are great. There were some typos and grammar issues in the english version (which should be avoided in a text based game I think) but it didn't bother me much :) |
| Apr 21 21:18:33 | 1h 05m | Rampage | ♥ 2 | Hi Phil, I was looking for a link to your LD game. Finally found it on your twitter :P The game plays very well. I love the graphics the art and the level design. Although the level where you start on the other side of the mountain is a bit weird because ramy dies quite quickly. I think you didn't account for players dashing diagonally. Are you maybe not normalizing the input or movement correctly? Dashing diagonally is way faster than dashing vertical or horizontal. I used this glitch to simplify the harder levels :D |