Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → MrArc

MrArc

Feedback comments for LD46

← LD45   LD49 →

MrArc's games and stats for all events →

TimestampSince previousGameMrArc's comment
Apr 21 16:41:01 Abidance ♥ 1 That monster scared the crap out of me. Great mood and ambience.
Apr 21 16:43:17 2m 16s ROBOY ♥ 1 I think making roboy wander off more would have increased the sense of urgency, but solid entry overall.
Apr 21 16:44:34 1m 17s Keep Meat Alive ♥ 1 Gross - I love it! It was a little easy to get stuck and I wasn't sure how the building mechanics worked, but when I defeated my first enemy it was exhilerating! Nice graphics and atmosphere.
Apr 21 20:44:02 3h 59m Tamagotchi Mastermind ♥ 1 Nice job - didn't know exactly what to do till I "Accidentally" ran into the octopus - then it all clicked!
Apr 21 21:03:26 19m 24s CaveFlame ♥ 1 Loved the mood and the jump scare when you get...gotten...by the monster is exhilarating. My only complaint is is that it maybe goes on just a bit too long, given that there isn't too much to do in the game.
Apr 21 21:09:12 5m 46s Defenseless ♥ 0 Nice little game. When the fire went out and the bugs swarmed things got pretty intense. I did encounter a bug though - after the game "ended" and I lost, I continued moving and warding off bugs and the bear, and then I was given the "win" screen.
Apr 21 21:14:02 4m 50s A story in the desert ♥ 1 Nice animations and effects. I wish there were more to do than run back and forth. Promising concept though - it'd be nice to see what would have been given more time, but such is the way of LD.
Apr 21 21:22:53 8m 51s By Lanterns Light ♥ 2 Nice overall submission - loved the graphics and animation. The controls are bit finicky, especially when trying to get on top of a small platform. The oil gauge should maybe not blend into the background as much - I kept having to use the lantern itself to see how much oil was left.
Apr 25 22:39:04 97h 16m Party Spirit ♥ 1 I didn't get how to do anything, other than move around on the beat. One technical question though: What game engine did you use and how did you get the controls and music to stay in sync? Last LD we did a rhythm game and had trouble getting it working in HTML5. We used Phaser for that one.
May 7 00:45:02 266h 05m Sheepy Hollow ♥ 0 Love the music, especially when it changes to a spookier theme at night. The camera and controls killed the experience for me, though. Lots of potential here.
May 7 00:48:46 3m 44s Keep Baby Alive!!! ♥ 0 Nice simple entry. Great exercise in reducing scope to hit the deadline :) Gameplay-wise, once you get the baby stuck against the edge, it becomes fairly easy to win - maybe if there were some random gusts of air from other directions it would make the game a bit more challenging.