Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → MrArc
Feedback comments for LD46
MrArc's games and stats for all events →
| Timestamp | Since previous | Game | MrArc's comment | |
|---|---|---|---|---|
| Apr 21 16:41:01 | Abidance | ♥ 1 | That monster scared the crap out of me. Great mood and ambience. | |
| Apr 21 16:43:17 | 2m 16s | ROBOY | ♥ 1 | I think making roboy wander off more would have increased the sense of urgency, but solid entry overall. |
| Apr 21 16:44:34 | 1m 17s | Keep Meat Alive | ♥ 1 | Gross - I love it! It was a little easy to get stuck and I wasn't sure how the building mechanics worked, but when I defeated my first enemy it was exhilerating! Nice graphics and atmosphere. |
| Apr 21 20:44:02 | 3h 59m | Tamagotchi Mastermind | ♥ 1 | Nice job - didn't know exactly what to do till I "Accidentally" ran into the octopus - then it all clicked! |
| Apr 21 21:03:26 | 19m 24s | CaveFlame | ♥ 1 | Loved the mood and the jump scare when you get...gotten...by the monster is exhilarating. My only complaint is is that it maybe goes on just a bit too long, given that there isn't too much to do in the game. |
| Apr 21 21:09:12 | 5m 46s | Defenseless | ♥ 0 | Nice little game. When the fire went out and the bugs swarmed things got pretty intense. I did encounter a bug though - after the game "ended" and I lost, I continued moving and warding off bugs and the bear, and then I was given the "win" screen. |
| Apr 21 21:14:02 | 4m 50s | A story in the desert | ♥ 1 | Nice animations and effects. I wish there were more to do than run back and forth. Promising concept though - it'd be nice to see what would have been given more time, but such is the way of LD. |
| Apr 21 21:22:53 | 8m 51s | By Lanterns Light | ♥ 2 | Nice overall submission - loved the graphics and animation. The controls are bit finicky, especially when trying to get on top of a small platform. The oil gauge should maybe not blend into the background as much - I kept having to use the lantern itself to see how much oil was left. |
| Apr 25 22:39:04 | 97h 16m | Party Spirit | ♥ 1 | I didn't get how to do anything, other than move around on the beat. One technical question though: What game engine did you use and how did you get the controls and music to stay in sync? Last LD we did a rhythm game and had trouble getting it working in HTML5. We used Phaser for that one. |
| May 7 00:45:02 | 266h 05m | Sheepy Hollow | ♥ 0 | Love the music, especially when it changes to a spookier theme at night. The camera and controls killed the experience for me, though. Lots of potential here. |
| May 7 00:48:46 | 3m 44s | Keep Baby Alive!!! | ♥ 0 | Nice simple entry. Great exercise in reducing scope to hit the deadline :) Gameplay-wise, once you get the baby stuck against the edge, it becomes fairly easy to win - maybe if there were some random gusts of air from other directions it would make the game a bit more challenging. |