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Marvin Chong

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TimestampSince previousGameMarvin Chong's comment
Apr 24 05:51:38 Lil Monsters ♥ 1 Amazing! The visuals were the highlight for me. Everything of it, from the animation to its colour, they were simply amazing and added very well to the theme of the game. I would have preferred it if the buttons were responsive, and if there was a feature where you could move the camera around to see your surrounding. The physics of the game were a bit unnatural to me. It's a bit hard to describe, but they felt too much like cardboard paper. In terms of the challenge, there was no linear progression in difficulty, and it felt a little repetitive as I dove into the game. Overall, it is a pretty cool game.
Apr 24 06:04:24 12m 46s Keeping Your Fire Alive ♥ 1 The hook at the start was brilliant, it definitely established the tone and mood of the game. The ambient noise added to this, but I wished that there is some variance along the way (ie switching between different sfx files). The first time I run into the part where I chop down a tree and saw the red eyes were amazing. The narrative was starting to build up and it kept me hooked. I quite hoped the game had more mechanics, aside from attacking trees and keeping the fire alive. Maybe there was and I missed them? There should have been more visual cues to tell the player what to do. I was able to figure out what to do because I spam clicked everything and learnt from what it did. Since the game is simple enough, it is possible, however, it would be a better user experience if there were some visual cues. Also, I am not sure if this is part of the game, but I chose the option where you stay for a while longer, but the text box said code breakpoint or something, that kind of broke mood for me. Overall, a solid entry.
Apr 24 06:16:31 12m 07s Keep Plant Alive ♥ 0 The game is pretty okay to me. I really appreciate the level design, it is not easy in such a limited time frame. I wish there was more responsiveness behind controls. For example, when the you click on a spot to walk to, there would be an arrow there or something, just like some sort of indicator. The gameplay felt static after a while. I was just spamming left click and right clicking any item I see. It was okay at the start, but it felt stale after a while. The enemies began to feel more annoying than challenging. The character models do work, but felt a bit iffy, especially when the characters start fighting, other than that, they were okay. Overall, it is a functional game and it works pretty good.
Apr 24 06:23:02 6m 31s Macho Malcolm: Smashing Guard ♥ 1 I definitely have to agree with some of the comments here, the hitbox collisions felt a bit off. Other than that, I really enjoyed this entry. It was humourous, enjoyable and addictive. I kind of hoped there would be an interactive tutorial at the start, but since this is a jam, you can ignore this one. The game took a a few tries for me to get used to, like knowing how to punch the cars correctly and knowing how to navigate around, but after I did, it was an awesome experience. The visuals were also amazing, and I especially love the blood splatter, it really enhances the feel of the game. The sound design could be worked on to give impact to the gameplay, but I think it is still okay. Overall a good entry, keep it up!
Apr 24 06:39:29 16m 27s Torchlife ♥ 0 I think this game has a lot of potential, the concept is very good. I liked the checkpoint system, it definitely adds to the artistic essence of the game. The game physics were a bit iffy. When you jumped, you couldn't control where you were going to land. I know that mimics real life, but it does not feel player-friendly. The challenges were pretty cool too, they added variance and taste to the game. I do appreciate the level design, the lava bit felt a bit off because the textures looked very pixelated. Frankly, I did not get the fire passed the wind part at the beginning (lol), but I explored around without the fire. Overall a solid entry.
Apr 25 07:39:53 25h 00m Keep Gannet alive ♥ 1 Athough simplistic, the game was actually really fun to play! I really enjoyed the three different slots for different food you should be avoiding, and I like how they change as well. This adds variance to the game and allows for a linear increase in difficulty. I was hooked into the game before I knew it. I would implement a life system (ie eating three poisonous food will get you killed) so that the gameplay experiencce is less short-lived. I also wish that there would be more gameplay responsiveness, for example, when a poisonous food is approaching, the screen would turn red or something. I felt like this game could have had more mechanics (though the food switch up and having multiple poisonous food accounts for this) just to spice the gameplay up. Overall a solid entry, keep up with the good work!