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JoeShanahan

Feedback comments for LD46

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TimestampSince previousGameJoeShanahan's comment
Apr 21 17:07:43 Harvest Season ♥ 1 I found it impossible to pass even the first level? It seemed like the turrets didn't fire fast enough, or do enough damage. Perhaps if it took a bit longer for the farmers to steal the crops instead of it happening as soon as they touch them, it might have been a bit more forgiving. I like the use of needing to balance the greenery with the defence, I think that has real potential as an idea. Not just being able to build the strongest towers, but having to take into account the gardening aspect too.
Apr 21 19:38:45 2h 31m HareFare ♥ 2 Wow, I love this so much! โค๏ธ The art style and the music combine together to give the most wonderful atmosphere, and the plane sounds are incredibly satisfying too. The effect of the air rushing past gives a great feeling of actually moving through the air, which is something I've found missing from some games that have flying in them. Without that it can be difficult to tell how fast you're moving, and you nailed it! It would be great if the plane reacted a bit more to not being upright, so perhaps turned a bit when tilted sideways. For me, the game that got the feeling of aerodynamics really right was Pilotwings on the N64, and I think if your plane felt a bit more like that it'd feel even more amazing to fly around. Had a really nice time just flying around, collecting water and listening to the music. Nice relaxing experience to wind down after three days of working too hard ๐Ÿ˜… thanks so much for making this!
Apr 21 19:50:20 11m 35s Finterior Decorator ♥ 4 A lot to love here! The art is great, the music is relaxing, and there's some writing that made me smile too, great job! Having the tutorial as in-world objects that you can sell when you're done with? I think that's genius. It gives it an extra purpose on top of being a tutorial, and also doesn't force you to view the tutorial if you don't want to. I'm not sure I've ever seen a game let you sell the tutorial before and I love it. Also, is there a low pass filter on the audio when you go inside the tank? I love little details like that, really made the game feel even more polished. All around fantastic job!
Apr 23 20:09:46 48h 19m Protect the NHS ♥ 2 lol the theme of this game is very funny, a way of making the game relevant to the current time without it being super depressing. I did find that I wasn't getting enough money back from taking down people to buy any new towers though? Perhaps I was doing something wrong...? I tried the cheap units and they were too slow, but the expensive units were too expensive, when they died I couldn't replace them.
Apr 23 21:06:36 56m 50s Porco Grosso ♥ 1 I love the pig controlling clumsily, I just wish it felt a little bit more responsive? I swear sometimes I was pressing buttons and nothing was happening. Other than that, more levels would be great, it was fun smashing things! Full marks for innovation, not seen anything else like this ๐Ÿ˜…
Apr 25 08:39:29 35h 32m Medically Inaccurate ♥ 1 Woo! This was fun! I really liked the projectiles getting stuck into the virus like arrows, felt really satisfying. And the central mechanic of sharing health provided an interesting dynamic too, trying to balance keeping yourself alive with not losing the game. Great job! Untitled.png
Apr 25 09:37:46 58m 17s Lโ™ชvely Rhythm ♥ 0 This game is super cute and wholesome! The music is really pleasant too, and I love the art. I'm a big fan of the game Elite Beat Agents where you do things like solve relationship problems by tapping to the beat, so I really liked this submission! It did feel a little like there wasn't a connection between the music and the timing of the button presses though? Maybe 10% of the time it felt like they were in sync, but the rest of the time it seemed completely unrelated. If that could be fixed I'd love this even more. Great job ^_^
Apr 25 09:54:38 16m 52s Efi ♥ 0 Loved this so much! The music and art were perfect, and it was very satisfying to complete. But maaan, some of those green levels were BRUTAL ๐Ÿ˜… birb.png
Apr 25 17:03:13 7h 08m Vote Jack! ♥ 2 Playing on Chrome WebGL, the music has some strange glitches in it? The whole time it sounds like it's raining or something, completely drowns out the music :( I really liked the use of pixel art to be able to make all the far off people look the same, I think this game wouldn't have worked in a higher resolution because you'd be able to see who is who from a distance. Creative use of the art style!
Apr 25 17:25:00 21m 47s Biorunner ♥ 2 I really like the tether idea, and how it creates this symbiotic relationship between you and the specimen. It wasn't clear that the game had an end though? I played for a long time and had no idea how close I got to the end, or if I was even making progress. I think it'd be nice if the checkpoints told you how far you were just so you could tell that you were making some kind of progress. The music was really cool too!
Apr 25 20:24:42 2h 59m Dungeon Farmer ♥ 0 Congratulations on your first LD! Finishing things is a difficult skill, and doing GameJams is a good way to be able to learn skill that in a safer context. For your next entry, there's a couple of things I think you should prioritize. First of all some progression would be great! Maybe a number of enemies per wave, and when you beat a wave things get slightly more complicated. Perhaps at first you cannot move, and after a few waves you can? Or the enemies start appearing from different locations? Something to switch up the gameplay a bit the longer people play. For a GameJam game especially, having an end is usually a bonus, because if you don't have an end to your game, then people will just keep playing until they get bored. And then the feeling they leave with is "I'm bored" rather than something like "That was really good!". I think the best games I've played this LD have been ones where I could complete them. (...unlike my own game ๐Ÿ˜… ) Also just as a visual thing, I think you may have used a few too many gradients! It's a matter of taste how much gradient is too much gradient for sure, but with the text having a gradient it affected readability. Ideally you don't want people to struggle when reading your text, so perhaps something a little more subtle if you did want to go for a gradient? Hope you had fun and will return for LD47!
Apr 25 20:41:08 16m 26s Feed the Slime King! ♥ 2 Cuttte! ๐Ÿ˜Š I love the art style, and the simple animations are really effective - super charming!
Apr 25 21:00:30 19m 22s Bullets & Babies ♥ 1 What if Yoshi's Island was a top down shooter? ๐Ÿ˜‰ It seems a bit more like the baby is the one keeping YOU alive here, but I found the game fun anyway. It would've been nice to see how long the powerup was active for, so I could know when it was going to run out!
Apr 25 21:21:10 20m 40s LiT - Les in Trouble ♥ 2 Turns out that burning virtual trees IS very relaxing for me ๐Ÿ˜… I found it a little bit difficult at first to tell exactly what effect I was having, whether the mouse position was where the wind was coming FROM or going TO. I did work it out with enough trial and error, but I think it might help if you could make that more obvious. Also, is it possible for the fire to spread AT ALL without active wind? It seemed like even trees close together wouldn't catch unless I was using the wind. I think it'd be great if the wind was used to cross gaps, but the fire could spread by itself if the forest was dense enough. The art style is simple but very pleasing! I especially liked the particle effects. Great job!
Apr 25 21:33:05 11m 55s Dr. Hackerman ♥ 2 It made me feel smart because I knew what all the technobabble actually meant ๐Ÿ˜