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Feedback comments for LD46
Feferuco's games and stats for all events →
| Timestamp | Since previous | Game | Feferuco's comment | |
|---|---|---|---|---|
| Apr 20 02:20:09 | Solais | ♥ 2 | Nice one. | |
| Apr 20 02:31:02 | 10m 53s | Broken Hearts | ♥ 4 | This is one of those jam games you actually keep playing, fun stuff. You could have the bullets become visible way before they can hit you, and perhaps in later levels have a thingy to touch that'd collect all the hearts and then you'd have to collect a few more. Anyway, cool game |
| Apr 20 02:46:56 | 15m 54s | B.U.B.B.A. Express | ♥ 1 | I liked the ship moving along with you, but the game could be more forgiving. |
| Apr 20 02:51:07 | 4m 11s | Save Satan | ♥ 0 | Neat. I like it when a basic mechanic can be used in different ways and I also like it how the game's fast paced without the player actually doing any combat. I think you could've used with more feedback for the player though, and less abstract looking things. I couldn't tell early on if something was an enemy or a collectable. Adding a pair of eyes into things goes a long way. |
| Apr 20 02:52:31 | 1m 24s | A Night In The Dark | ♥ 3 | Nice graphics. Is that clone guy immortal? It comes to a point where it feels like it's hopeless to keep fighting. |
| Apr 20 02:55:02 | 2m 31s | The Core | ♥ 1 | Aside from rotating too slowly, I think you could've made the bullets bigger and holding to shoot. |
| Apr 20 03:02:03 | 7m 01s | X33D | ♥ 3 | Definitely different than the rest but I couldn't figure out how to create anything different or even what I was creating. |
| Apr 20 03:06:28 | 4m 25s | Chicky's Delivery Service | ♥ 1 | Hah, don't think I've ever played something like this. I think if it was easier I'd have played more. Have you considered adding more eggs at once? Also perhaps make it more playful than challenging. Either way, nice. |
| Apr 20 03:09:26 | 2m 58s | ReOrb | ♥ 2 | Good graphics and presentation, could use a bit more speed and polished controls on the mouse. |
| Apr 20 03:17:23 | 7m 57s | Rock Raiser | ♥ 0 | You know what, I liked this one. It's what it is yeah but... I don't know, something special about it |
| Apr 20 03:21:32 | 4m 09s | Crystal Tag | ♥ 1 | Man that was very abstract. I liked how it looked but I could only figure out what to do after reading the description. I guess you could've started with a simpler level to demonstrate the mechanics and then move on to something with more elements. |
| Apr 20 13:17:22 | 9h 55m | Grow Together | ♥ 3 | interesting mechanic, I think it could use a more expansive environment though. That's an idea I'd like to see in a game, where you're a single giant organism creeping around somewhere |
| Apr 20 13:29:20 | 11m 58s | Solar Colonizer | ♥ 1 | Always cool to see games scaling things up. I think the game could've used more friction early on and more focus on the living beings. Also the fire/ice shard thing they're mirrored resources so they both put the same kind of pressure on your game and therefore become redundant. It'd be interesting if a second type of resource had some marked differences like being more scarce, more valuable or having different means of acquisition. With more friction and different pressures on the player the game could improve. |
| Apr 20 13:34:45 | 5m 25s | The fisherman task | ♥ 1 | I couldn't fish. Nice aesthetics and mood though. |
| Apr 20 13:43:33 | 8m 48s | Wandering Star | ♥ 1 | Looks and sounds really good. I think the growth should be more visible |
| Apr 20 19:28:57 | 5h 45m | Spirit cave | ♥ 1 | Everything moves at the right pace, good work. Could use some indication of where I'm supposed to go or a feeling that there's some progress happening. |
| Apr 20 19:34:04 | 5m 07s | GRDN | ♥ 1 | It's fun how it escalates quickly |