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Feedback comments for LD46
epb9000's games and stats for all events →
| Timestamp | Since previous | Game | epb9000's comment | |
|---|---|---|---|---|
| May 3 08:31:40 | Space Ship E.V.E | ♥ 1 | Camera control was my only gripe. This was super solid, and excellent mood setting. Adam is good Doggo. | |
| May 3 08:46:45 | 15m 05s | Cyto Killer: Save Our Cells! | ♥ 1 | Nice variety of units. I like how easy it is to get overwhelmed if you're not paying attention. |
| May 3 08:55:51 | 9m 06s | Acorn City | ♥ 1 | I'm playing as a squirrel that cannot climb trees. I am this squirrel on an existential level. I'm always impressed with these 3D entries, especially one made with SDL. (thanks for the Linux build BTW.) |
| May 3 09:21:00 | 25m 09s | Where the Fire Goes | ♥ 1 | Cleared all the levels! That was great. Seconding zooming out or maybe a minimap. Oh, and perhaps a prompt on the complete level button. I may have burnt myself a few times hitting that one instead of advance fire one turn. |
| May 4 00:18:09 | 14h 57m | Chill Thrive | ♥ 1 | The lack of visual feedback on the air control with a single swipe was certainly an issue. I'd swipe and nothing obvious happened. (In fact, the issue would be the same on a tablet.) I'd suggest adding a gauge or a gust flag near the wind control to clue the user into the need to swipe repeatedly. Aside from that though, this was very well done. |
| May 4 00:42:04 | 23m 55s | Flora is chilling | ♥ 0 | Small note to other reviewers: Run this in Python3. I like the simplistic art style, since it's cute. |
| May 4 03:47:18 | 3h 05m | Keepalive.exe | ♥ 1 | Asteroid-style ship controls are so tricky (I have never been good at Asteroids), but this is great. Creative use of the theme. Also, I laughed about the printers not giving any warning that they're about to disconnect. Art mirroring real life in that case that one. |
| May 7 08:51:27 | 77h 04m | Coal Of Duty | ♥ 2 | I definitely loved the art style. Didn't realize the shark-looking-people-things turned the little coal hills until it was too late the first time. |
| May 7 09:19:30 | 28m 03s | Don't Kill The Messenger | ♥ 1 | Not going to lie, I may have intentionally led that idiot to his death on purpose a few times. Excellent entry. Some indicator that you need to click a unit to bring up the command options might be a nice thing to have at least initially. (Maybe an arrow beneath it on their introduction levels and/or if no unit is selected after 10 seconds or so?) I was initially confused about what to do. As an added plus, this would allow you to introduce non-human units in future versions pretty readily that might not be readily identified as controllable. |
| May 8 03:25:37 | 18h 06m | Toasted Dreams | ♥ 0 | @rjhelms Looks like a session type token. It probably expired. Anyone else looking for it should do the same - just access from the gamejolt landing page and launch the player from there. |
| May 8 03:47:30 | 21m 53s | Be Cool or Die | ♥ 1 | Haha, this was hilarious. Very short, but still very funny. |
| May 8 04:00:07 | 12m 37s | Operation SOL-3 | ♥ 1 | I think my favorite area was the one with the tanks. Most of the other sections were basically "hide behind box, fire, advance" whereas the tank section more readily lended itself to tactical maneuvers like flanking. |