Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Dock Frankenstein
Feedback comments for LD46
Dock Frankenstein's games and stats for all events →
| Timestamp | Since previous | Game | Dock Frankenstein's comment | |
|---|---|---|---|---|
| Apr 25 11:07:31 | The Dark Cave | ♥ 1 | Well, the animations were quite bland and since it was made in unity I'll just say to use animation curves more. Also I went by the spider by dying 3 times and jumping over him. Now, dying feels more like a mechanic to solve puzzles and not as a way to punish the player of doing something wrong. This being a sound game it makes dying feel out of this place, since there's no way to actually die with consequences. Also, this game was based on sound, but I can't really see any point of it. I just walked and ignored the light that was following me, because I had to jump and wait for it, because if I start moving it will just stop. The spider chase was cool, but again, it was just walking, there was no tension. But actually seeing him go in many places was the best thing I saw on ludum dare. Talking about the art, the player is just a cube with eyes and the light is also pretty boring. The ground was made out of black squares and some were angled, which I thought were spikes, but they weren't. There were spikes later for 5 seconds, before they were never found again in this game. Spider was very cool looking, but the part, where I bump into him was anticlimactic, since I already saw him on a screenshot. As a first entry, you've done quite well. The game isn't boring and it ends before you want to close it. Well done. | |
| Apr 25 17:53:13 | 6h 45m | MACHINA | ♥ 2 | Well, the game is really cool, but makes a lot of design mistakes. First of all, why is there a reset dialogue button at the beginning? When I open the game I don't know what it does and even if I would know, why isn't it automatic? Secondly, there's a wall of text at the beginning that just makes me bored, so if you could introduce mechanics one by one, or add a simple tutorial, it would seem more simple. Actually, Just telling me, press on the human and cards takes care of everything, since I will see easily what it exactly do. The game is simple, use it to your advantage. Also I actually thought that you need to get to the goal, to finish the level and I was surprised to see, that the goal was actually a robot. It looked like an exit. Sound effects are awesome, such as the music. After learning the gameplay it was fun. Good job. |
| May 6 08:27:02 | 254h 33m | Tiny Fragments | ♥ 1 | Music was a little bit too squeaky. Animations felt good and the little character was sometimes too slow. Would be could if I would be able to speed / slow the game. |
| May 6 08:31:05 | 4m 03s | CAT 5 | ♥ 0 | I don't mind a virus that makes everything a cat picture. |
| May 7 08:43:21 | 24h 12m | Tyson Lee: KEEP IT ALIVE EDITION | ♥ 1 | The overuse of default unity sprites is worrying. Also the main menu is just a picture of a man on a black background. Every level was easily solvable, by just connecting an input to the output, except the final level, where I just created a simple gate to make the signal less frequent. The game missed polish, sound effects would be good, more shading to the graphics and the whole menu overhaul is also a must. All the windows were really annoying, since I had to read a bunch of text to do anything and they were just piling on top of each other. The idea is really good, but the implementation is a little bit clunky. I'm guessing that the mechanic has taken you most of your time and you rushed the UI and menu. A post jam version that would fix those issues would be nice. |
| May 9 09:19:45 | 48h 36m | 🍄 Saki 🍄 | ♥ 1 | I think the game was way too long. At the start there's nothing much happening and at the end it's impossible to do anything, since there's a new enemy every second. It was fun |
| May 10 09:34:09 | 24h 14m | Mr. Cheesy | ♥ 1 | Wasn't a fan of the main menu, but it is actually good in graphics, audio and gameplay. Well done |
| May 10 09:41:52 | 7m 43s | Keep It Charged | ♥ 1 | You should have rearranged some levels, so that the difficulty increased and wasn't just random. Also in some levels there were battery's that didn't have any purpose. By picking up the battery the number would glitch out for a moment, where it would decrease and increase it The music also was cut between levels. Except that, it's a really good and solid game. |