Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → devharts

devharts

Feedback comments for LD46

← LD43

devharts's games and stats for all events →

TimestampSince previousGamedevharts's comment
Apr 24 05:54:07 It's Not Rocket Science ♥ 1 The gravity well mechanic was interesting and actually felt like a pretty fresh spin on the 2D top-down spaceship flying genre. It admittedly took me a few tries to get the hang of the controls, though the tutorial was surprisingly well done especially for a weekend game jam. Fitting use of the theme as well. Nice work! :)
Apr 24 06:09:04 14m 57s Bargaining with Supreme Beings So They Don't Destroy Us All ♥ 1 I really enjoyed the puzzle aspect and the amusing dialogue, and it has a cute and cohesive pixel art style. I admittedly died a few times before I successfully got the offering to the house of adulation, though it was satisfying when I did finally make it. Nice work overall! :)
Apr 24 06:24:19 15m 15s PinFlower ♥ 1 Delightful game with an interesting puzzle mechanic! I enjoyed the way the levels got progressively more difficult, but were still solvable, and was satisfied to be able to make it all the way to the end. Nice work! :)
Apr 24 06:45:27 21m 08s Fredrick's Flowers ♥ 2 Love this concept, I probably spent more time playing this game than any other LD46 game so far. Balancing wise, I seemed to always reach a point where my money ran out and I couldn't buy any more flower seeds or do anything else -- not sure if I may have been making bad choices or otherwise failing though haha. Great work! :)
Apr 26 15:39:18 56h 53m Boids of Prey ♥ 1 Cool concept and very well fitting to the theme. It was interesting how no directions were given up front but you're kind of drawn into it by the skeleton farmer guy serving as a tutorial. I noticed it was possible to go backwards when I accidentally exited in the wrong direction and got the dash ability again, then was able to re-do the dash level (though I ended up saving a lot more of the chickens on the second try so it was all good, haha). I ended up getting stuck on the stun level and couldn't seem to beat it after several tries, though I really appreciated how you're allowed to try again on the specific level you failed on rather than being forced to start over from the beginning of the game. Great work overall! :)
Apr 26 15:52:25 13m 07s Primed ♥ 1 Very well polished controls. The art style actually went together really well and seemed to have a cohesive visual style even if very simple -- though I felt like it could've been a little brighter / higher contrast overall (not sure if just my monitor but it was sometimes hard to make out the platforms against the background). I really enjoyed the humor at the end and had fun with the game overall even if it was very short. Nicely done :)
Apr 28 05:20:07 37h 27m VITAL 2020 ♥ 1 Neat concept and quite fitting to the theme! I lived to the ripe old age of 100, and died peacefully in my sleep after a lifetime of administering medicines to myself haha. Gameplay wise I had a little difficulty with the mouse controls due to the cursor being much larger than normal and a little tricky to position over the buttons (though I played the web build in Chrome on a Mac). The glowy green digital UI had a nice cohesive visual style, and I liked the almost musical sounds that played when administering the medicines. Nicely done overall :)
Apr 30 05:45:55 48h 25m Postcard Ninja ♥ 0 Neat concept with the grappling hook mechanic and ability to swing around -- though I had a little trouble with the controls at first and died a few times from getting shot while trying to get the hang of it. The pixel art graphics feel nice and cohesive, and go together nicely with the audio I think. Overall it feels like a pretty polished if fairly simple game. Nicely done! :)
Apr 30 06:06:53 20m 58s Raiders of the Rural Realm ♥ 0 Really excellent graphics, I love the look of the game and how polished it feels (from the animated sprites during gameplay to the lovely and atmospheric title screen). Gameplay wise I seemed to get killed by the monsters before anything happened to the plants, and felt like it could benefit from a high score or other type of reward system for keeping them alive longer. I also thought was cute and hilarious how the dragon was the most formidable enemy from afar, but cries and flees at the slightest hit haha. Very nice work overall! :)
May 9 07:39:04 217h 32m Fish Motel ♥ 1 Really cute and funny take on the theme! I had a little bit of a hard time aiming the water at the fish, and the difference in the sprite when the cup of water was full vs. not full was fairly subtle (and without a sound effect or other cue there were a few times when I failed to fill it or already emptied it but almost didn't notice). The visuals feel good and cohesive with nice little polishing touches like the particle effects, and the audio goes with it really well I think. Great work overall! :)
May 9 07:42:18 3m 14s escars ♥ 1 Successfully made it to the end on my second try! This was a joy to play, basically a tiny little RPG with two town areas, a handful of NPC's and objects to interact with, a dungeon, and even a boss battle of sorts - and even though it's fairly quick to play through, I feel like that's a pretty impressive amount of content for a weekend game jam. One potential addition / improvement might be a health bar or heart meter of some sort, I wasn't sure how close I was to dying at any point while venturing through the forest. The visuals felt very cohesive and were a good and effective use of the referenced asset pack I think. Very nicely done overall! :)
May 9 15:37:49 7h 55m Grass Yourself ♥ 1 Really great submission! The concept is very fitting to the theme, and it's fun and satisfying to play - I played it for quite a while wondering how a game about lawn maintenance could be this captivating, haha. The gameplay seems pretty well thought out and balanced, though I got to a point where I had purchased all the upgrades but just couldn't seem to keep up with the mushrooms and the moles enough to get to a perfect lawn - maybe some kind of mole / mushroom repellent purchasable upgrade could be a good addition if you decide to take it further? Overall though very nicely done, great work! :)
May 9 18:35:00 2h 57m Keep Sweep ♥ 1 Really fun twist on the theme! Aiming the attacks was a bit tricky, but I was able to get pretty far with the strategy of running away from the arrow shooting guys and smashing all the houses while spending the points on healing and upgrades. The graphics are simple but charming and feel pretty cohesive (other than maybe the keep itself could have thicker outline / generally more pixelated feel?) and the audio feels like a really good fit as well. Nicely done! :)
May 11 02:46:46 32h 11m Canyon Rush ♥ 0 Very fun and fitting to the theme! I saved the human using the four robot strategy, and it felt quite satisfying how the shots converged on the targets in that mode. The browser version didn't give me any problems other than in full-screen mode where the colors messed up for some reason, and the audio and graphics felt really cohesive and well-polished. Nicely done overall! :)
May 11 03:11:31 24m 45s Perish alive ♥ 3 Beautiful visuals, and I love the concept and management aspects of it. I had a hard time keeping up with healing and fending off the enemies, but it was satisfying how your ship comes together and the shape of it is organic yet also clearly mechanical. Impressive amount of features for a weekend game jam I think -- Great work overall! :)
May 11 03:31:12 19m 41s Pet Protecc TD ♥ 1 Love the tower defense + virtual pet mashup! I was able to beat all the levels, though had a few close calls, which made it feel reasonably well balanced difficulty wise. I feel like some tower defense games have the problem of sitting bored while waiting for the enemies to go by, but this one seemed like there was always something to do with the addition of feeding your pet as well as expanding your towers. Solid submission in terms of gameplay, theme, visuals and audio - Great work overall! :)
May 11 03:49:10 17m 58s Keep Them Alive ♥ 2 Adorable concept! It seemed like the winning strategy in most of the levels was to keep one of the critters pinned to the wall while the other makes its way over, which could lead to it feeling somewhat easy, but maybe the addition of portals or other novel obstacles could help shake up the puzzle aspect? Super cute ending and charming visuals overall. Nice work :)
May 11 03:59:40 10m 30s The Keep! It's Alive! ♥ 2 Hilarious twist on the theme and amazingly polished visuals! Completing levels was easy but getting a perfect 3-star score was pretty difficult, and it was an interesting setup being able to play through the levels in any order. The audio was really well done as well. Super solid submission, great work! :)