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ChewieCB

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TimestampSince previousGameChewieCB's comment
Apr 21 15:50:54 Human Spiderweb ♥ 1 Loved the concept, the art fit really well with it and the hunger meter decreased fast enough to really keep you on edge about your movements. Tethers catching on corners kind of worked for me, added some tension when trying to run for the door and made me think about my character placement - could do with the ability to reel it towards you a bit or something though. It also wasn't very clear that sacrificing one or two of the bodies was a valid option since you tend to lose pretty fast if one of them dies, so it took me a while to finish the last level. The pirate detection radius is kind of unclear though and I often had a hard time realizing why I was being seen, as others have mentioned - some sort of field of view indicator would go a long way. Had one instance of a pirate getting stuck on a corner mid-chase and one instance of a fireball persisting between scene reloads, but overall the game ran well. The audio lets this down a bit i think, the squelchy SFX were great but some ambient music would really have sold the atmosphere. I had to listen to the last level's voice line about 10-20 times and it got a bit grating - maybe disable it after x amount of restarts? Overall really impressive for a jam game, would like to see where this goes if you develop it further.
Apr 22 12:36:16 20h 45m Unit 21 ♥ 2 **Aesthetic: ** Loved the art style, really unique and the intro cutscene looked great. Sound effects were nice, could have done with some ambient noise or music though. **Mechanics: ** The big wave of enemies that spawns towards the end of each level is a great mechanic for keeping you on your toes, but it took me a few resets to realize there was a message/indicator the turn before this happens - would recommend adding some sort of visual indication as well. A few of the mechanics (like enemy detection range and the ability to hide within houses) could do with a tutorial since I didn't realize they existed until re-reading the game description mid-way through. **Bugs: ** Had a few minor spawning issues (enemies spawn penned in by rocks so the level is way too easy, houses spawning on top of rocks so they're inaccessible) and thought I was dead on the last level but Unit 21 wouldn't drop below 1% health even when being bombarded by loads of the tank enemies. The game ran really well otherwise though. **Overall: ** Overall this was super impressive, the core gameplay loop was fun, art and sound really sold it, and I liked the writing for Unit 21 nice job giving it some character. Excited to see where this goes.
Apr 22 18:13:05 5h 36m The last hope ♥ 2 _(Played the browser version since I'm not on Windows)_ The art was great, cool visual style and colour choice - really like the retro fps feel to it. SFX was nice and punchy, music was interesting and upbeat. An option to change the mouse sensitivity would have been nice as it seemed way too high for me, coupled with the swaying movement this made the controls feel really odd and floaty. It wasn't super obvious that I needed to protect the plant, an indicator or something visual would be nice to draw the player towards it. Would also have liked some kind of enemy/damage indicator since those little ground aliens kept attacking me seemingly out of nowhere and it was hard to pinpoint where I was taking damage from. **Bugs: ** If you spam reload at the start you can decrease the clip count to -3 and then can't reload even after collecting some more clips. Overall pretty fun to play, its fast paced and the core shooting mechanics are solid and feel good alongside the SFX - nice job.
Apr 23 13:22:24 19h 09m STRAND·ED ♥ 1 Really cool concept, presented nicely as well.
Apr 23 19:40:10 6h 17m Embers ♥ 0 This was incredibly impressive, art, music, and gameplay were all on point.
Apr 23 20:01:58 21m 48s The Stuntman Simulator ♥ 2 Solid gameplay, music was great, particularly liked the transition timed to the homing missile introduction. Died a lot to the birds when it didn't feel like I should have - maybe a slightly more forgiving hitbox would be better, wasn't very enjoyable when I couldn't see the death coming.
Apr 23 20:23:16 21m 18s Constance ♥ 5 This was great, the art is fantastic and the music adds to the tense atmosphere - some solid writing and voice acting as well. The game is hard but not frustrating, really impressive effort in such a small timeframe.
Apr 23 20:36:31 13m 15s The Seed of the Universe ♥ 0 Interesting concept, definitely a juggling spinning plates feeling to the gameplay. Clicking and dragging the icons didn't feel great, especially when they snap back immediately. I think the controls would work better as a clicker-type game.
Apr 25 13:53:01 41h 16m Perish alive ♥ 3 The graphics were nice, building up sections of the Cogwhale looked really cool as it expanded. The music fit the mood of the game well. The camera felt quite floaty and a bit uncontrollable at times, and there doesn't seem to be a way to replay other than refreshing the page. Overall there's some solid core gameplay and this is an impressive jam game, just needs a bit more polish.
Apr 25 14:02:29 9m 28s Stoker ♥ 2 The art was great, liked the music as well. Took me a while to realise I couldn't stop the guy on top of the train and had to get the bombs he dropped, spent a while trying to figure out how to get to him. Solid concept and interesting setting.