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Feedback comments for LD46
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| Timestamp | Since previous | Game | Bodaciouslycrazy's comment | |
|---|---|---|---|---|
| Apr 21 01:35:06 | Cargo Rats | ♥ 2 | Well done! The graphics are solid and look great! Everything seems pretty polished. I did notice that the controls felt "sticky". This might be due to the Gravity and Sensitivity settings in the Input Axis. | |
| Apr 21 17:28:38 | 15h 53m | Cthulhu: The Cult Must Not Die | ♥ 4 | Very well done! The graphics look fantastic, and the music felt like it fit perfectly. The gameplay is a bit repetitive though. I did notice a bug where the enemy AI would get stuck just a bit beneath the cultist on the right most side, not able to attack or do anything. Also, there was an incapacitated enemy that I somehow could not take a soul from... After playing for 8ish minutes, the game crashed... Regardless though, I had fun! I like this game a lot. |
| Apr 21 18:16:20 | 47m 42s | Computer Rat | ♥ 3 | This is a great idea, but it could use a bit more polish. The tutorial levels are a bit un-intuitive. Forcing the player to fail a level to then change the level to teach something isn't a good idea: players shouldn't be forced to lose to progress. It also teaches the player that the game will solve problems for you, which isn't true. The rotate icons should probably have the arrow going in a full circle rather than just a 90 degree bend. Great job! |
| Apr 21 21:19:00 | 3h 02m | Further into the Universe | ♥ 1 | The controls don't seem to be working. This is likely due to the controls being designed for azerty keyboards. I'm just using a normaly qwerty keyboard, and its not easy to play like this. Also, when on a planet in first person view, your mouse is left on the screen. because of this, you won't be able to turn past a certain angle once your mouse hits the edge of the screen. I want to like this so bad though, there is a lot of content here that looks really cool. I just can't play it. |
| Apr 23 17:27:27 | 44h 08m | O.D.E.N | ♥ 0 | this game is beautiful, and the sounds and music are brilliant. But I couldn't seem to understand some of the core mechanics. I didn't understand what the Fuel cells were because they looked different on the game compared to the cutscenes and screenshots. I also had absolutely no idea how to eat: There was no food anywhere to be seen. I lost the first time because I had no idea what I was doing. I completely fried one of the guys in stasis and then died of hunger. the second time however, I just put one fuel cell in the corner and tried to figure out how to eat for the rest of the game, and somehow won. I don't understand. Also, the walking controls seem clunky. Why can't you walk diagonally? Also, why do I sometimes need to lift a key in order to move in a new direction? Movement definitely needs polish. The concept is great though. I just feel it needs better cohesion and explanation to the player. |
| Apr 23 17:46:41 | 19m 14s | Entropia | ♥ 6 | Fun little strategy game! Its nice that you have a help screen that explains things, but nowhere does the game tell you what each of the items look like (aside from Foodium). I figured out what Actionium and Resistium were just by messing around with them, but I couldn't figure out which ones were Scorium or Decayium. They both seem to just infinitely give me points if I click on them. Also, a few times, I manged to use an item that consumed some of my actions, causing me to have negative actions. Possibly a bug. The pixel art is adorable! The music is super relaxing. Great job on both of those! I had fun with this game. Very well done! |
| Apr 23 17:57:08 | 10m 27s | GNAT#46 | ♥ 2 | This game was quite good! I do have a few criticisms though. For one, the inverted mouse just felt frustrating and awkward. I can see why you might have done it to more emulate jet controls, but with the rest of the controls being more like a shooter, it doesn't feel right... Two, The game kinda throws everything at you right at the beginning. I feel like the difficulty needs to start lower and ramp up. Lastly, making the enemies not fly in a straight line might give some more variety and interesting challenges to the player. All in all, its still a great game. Great job! :) |
| Apr 23 22:42:17 | 4h 45m | Keep it, Alice | ♥ 2 | The music is great, and the title art is fantastic. The gameplay could use a little more depth, and it would be nice to see health as its own health bar instead of a number. Pretty good job! |
| Apr 23 22:51:22 | 9m 05s | Amanita | ♥ 1 | @paul-giovannini @bastinus-rex @julialalart The art and animations are absolutely gorgeous! But for some reason, the game doesn't really function at all for me. Pressing space to pick up things only works like a tenth of the time. And the mushroom doesn't seem to actually eat anything I gave it. Am I doing something wrong? As for the spacebar: Are you detecting player input in the FixedUpdate() loop? That might be causing the game to miss inputs inbetween frames. |
| Apr 24 00:46:36 | 1h 55m | Lightlife | ♥ 1 | The little tunes that the robo plays are so cute, its perfect. My only complaint was that it was too short. Well done! |
| Apr 24 01:44:31 | 57m 55s | Gravelighter | ♥ 1 | The atmosphere is perfect. All of the models are really nice looking too! really well done |
| Apr 24 03:07:59 | 1h 23m | Death Trap II: Revenge of the Walls | ♥ 2 | Holy crap, this is so smart. Finale has got me stumped... I have to solve it! |
| Apr 24 21:39:45 | 18h 31m | Lifelink | ♥ 1 | Very well done! This is one of the more complex entries I have played. There is a lot of content here, which is very impressive. The graphics look nice, and there are plenty of animations and effects. The music is great (although if a level takes too long, the music won't loop and you will be left in complete silence until the next level). The different types of attacks were interesting, but I kinda just mashed until everything was dead. I didn't feel like the different attacks mattered that much. I did find a glitch on the hard level. The enemy AI seemed broken. They never moved or attacked... Even with that, I still loved this game. Very well done! |