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bentglasstube

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TimestampSince previousGamebentglasstube's comment
Apr 22 18:21:52 Feed me! ♥ 2 This was an overall enjoyable entry, thanks for sharing it! Things I liked: * I liked how each resource had a different tool (or lack of tool). * I was surprised by the shortness of the timer toward the end of the game, it seemed to ramp up quickly and suddenly I couldn't get fruit any more, but it gave a nice sense of urgency at the end. * The gameboy-esque art and sound styles were enjoyable as well. Things that could improve: * The sound effects seemed a bit loud relative to the music, making them sound a tad harsh. * The gameplay is a little simplistic and as the player I found myself lacking much agency. Vizbig is a cruel master, and I never had much of a choice in what I should be doing. It might be interesting to rework some mechanics to give the player a little more option about what to do.
Apr 27 22:22:04 124h 00m Your Pet Alien ♥ 1 Overall this was pretty fun. I especially liked the voice acting sound effects. I think my biggest complaint is already addressed by other comments, but it was difficult to know when you should do chores vs hoard pizza, or where mom was going to be. I effectively just treated mom as a random event that I had to be ready for. Nice work.
Apr 27 23:57:33 1h 35m Root Quest ♥ 1 I'm a big fan of these "dual style" type games where you have a different playstyle for the overworld and dungeons so to speak. I found the visual style and audio worked really well to set a nice mood for the game. One thing I didn't care for was the platforming section mechanics felt a bit underdeveloped. For instance, it was frustrating to not be able to attack while jumping toward a worm. In many cases I had trouble landing on a platform with enough space to do an attack before the worm knocked me off. This was exacerbated by poor performance on my laptop, so might be partially a hardware problem. Overall thanks for sharing the game and great job on the theme.
Apr 28 00:04:37 7m 04s TweeTree ♥ 1 This was a pretty interesting minimal game. I think, as other have said, some feedback about if you were early or late in pressing the button would be useful. I really liked how the patterns developed in the tree branches as it grew.
Apr 28 00:14:52 10m 15s Protect the Babey ♥ 1 Once I got a feel for how to play this game it was quite fun. There are some times where you are blocked from teleporting by apparent collisions with the environment which was frustrating. As others have mentioned, the camera was a bit difficult to control as well, often it would cost me an attempt because it moved in a way I didn't expect. Overall, this was a really interesting and enjoyable concept.
Apr 28 00:29:39 14m 47s Dying Flame ♥ 2 I really enjoyed the art style and the sound design in this one. They both contributed to a great atmosphere for the game. The character animation was a little bit flat, but still nice. The mechanics with the riddle and the puzzles were excellent. One thing I wish worked better was some indication when you were hit by the skeletons. As it is, it seems like the only way to know you were hit is to watch your fire's life meter. It's not very easy to watch that while also trying to maneuver for combat. Excellent entry, thanks for sharing.
Apr 28 02:33:07 2h 03m Waifus please ♥ 1 I really enjoyed Papers, Please, and thus I enjoyed your quick parody of it as well. The art was well done. The UI was slightly frustrating, but I think that's part of the charm. With the limited mechanics, the game gets stale pretty quickly, but maybe that's some kind of statement about code reviewing. My biggest complaint is the lack of any sound at all. I think even some basic sound effects would have gone a long way toward improving the atmosphere of the game.
Apr 28 03:46:55 1h 13m Keep it Alive - the Rectangle that is ♥ 1 I tried to play your linux build, but it didn't work (on arch linux, x86_64) $ ./keep_the_rectangle_alive ./keep_the_rectangle_alive: error while loading shared libraries: libSDL2_image-2.0.so.0: cannot open shared object file: No such file or directory This is due to GOARCH=386 in your build.sh. Once I got the 32 bit libs installed I was able to play. It might be worth mentioning to others trying to play on linux distros that don't include multilibs by default. I'm not sure that recommending people disable virus scanning for their download directory is sound advice. As for the actual game, I found it enjoyable but sadly too short. As some have mentioned, the music is a nice addition but slightly repetitive. The sound effects were also a tad loud compared to the music, and cut through a bit much. Particularly, the effect for the `<<` blocks. The graphics were simple but well done. I think the theme would fit a little better if you had something more "alive" than a rectangle, but it didn't detract from the game at all. The level design was nice, with some tricky timing on the later levels which gave a nice sense of urgency to get your blocks in place before the rectangle arrived. The game takes a relatively simple concept and explores the space well. Thanks for sharing.
Apr 28 04:48:07 1h 01m Keep the GameBoy alive. (on GameBoy Advance) ♥ 0 This was a simple but addicting puzzle/timing game. Despite initial concerns about how simple it was, I found myself playing it for quite a while. I never played the Ratchet and Clank games, so I'm guessing the reference there is important to understanding why you made this for the GBA, but kudos anyway. That's too bad about the complexity of making music on the console. Even some simple sound effects would add a lot to this.
May 8 05:30:10 240h 42m Scared ♥ 1 This was an interesting concept, unlike other games I've played. The simple graphics really help to set a bleak mood which fits well. It might be better if you could see the grid to know where things line up, and I never really understood what the spinning things did. Sometimes the exit was too far away to reach even without mistakes, but that is life I guess? Overall an interesting artistic presentation even if some of the gameplay was light.
May 8 05:38:45 8m 35s Hungy Hungy Dwagons ♥ 1 I really enjoyed this entry. The graphics and voice effects were wonderful, and the gameplay was simple but engaging. The fireball sound was a bit grating after a while, and I found the final wave difficulty escalated a bit too much. The game over voice in particular was very entertaining.
May 8 05:59:09 20m 24s Cyto Killer: Save Our Cells! ♥ 1 Although it took me a while to understand how to play (I'm bad at reading tooltips I guess), I'm glad I stuck with it and played through this one. The variety of different cells and enemies was impressive for a jam, and kept the gameplay engaging throughout all ten levels. Sometimes the sound effects were a little much (particularly when spawning lots of bacteriophage) but overall a very enjoyable game.