Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Benjamin San Souci
Feedback comments for LD46
Benjamin San Souci's games and stats for all events →
| Timestamp | Since previous | Game | Benjamin San Souci's comment | |
|---|---|---|---|---|
| May 6 03:10:49 | Feed the Fire | ♥ 1 | I thought the way you represent the HP was a cool idea. I wished I could use the arrow keys to shoot, since projectiles have a max range anyway. | |
| May 6 03:25:22 | 14m 33s | FLOWER | ♥ 1 | Really love the art and the music. I was able to figure out the tired mechanic fairly quickly, it felt intuitive. I wished the game had more challenges, like maybe having one extra mechanic relating the dangers of dying with the flower. It'd be interesting to have things that can kill the flower but not you, making it more important to protect. |
| May 6 03:36:02 | 10m 40s | Cthulhu: The Cult Must Not Die | ♥ 2 | The graphics were awesome for an ldjam and the blood-spray animation was on point. The graphics really contributed to the mood! It was a bit unclear how I could avoid being hit by the attackers. It seemed like I'd accidentally cancel the attack by right clicking again too soon after. |
| May 6 03:48:33 | 12m 31s | Bonsai | ♥ 2 | Oh man, I really love the concept. I wish my hair was as cool as his. At first I was pretty stressed about the trees going beyond the points, but then I realized that the branch cutting tool could just always solve my problems. Then the game became much less of a rush between trees. I do wish it was easier to toggle between trees. Also the templates became hard to see because of the background and the trees all mixing together. |
| May 6 03:59:36 | 11m 03s | Abandoned | ♥ 0 | Exciting to see another puzzle game with an interesting mechanic of keeping the monster alive. It was hard to figure out what you could do and how to win. The pathfinding of the monster wasn't what I expected. |
| May 6 04:14:13 | 14m 37s | Perish alive | ♥ 3 | I had a lot of fun playing the game! Loved the game mechanics, it was fun to discover how to use the rooms and people effectively. Kinda weird that they're small children that you're using in your whale... The camera was a bit hard to navigate at times. |
| May 6 04:22:27 | 8m 14s | Blackbird | ♥ 3 | Wow that was a pretty surreal experience. A bit of an emotional moment when the one child I fed flew away as the two others that I purposely neglected died in the nest. |
| May 6 04:29:50 | 7m 23s | Roadkill | ♥ 1 | Drifting felt really awesome and being able to fling the AI into a wall was super satisfying. The hand was a very sudden ramp up in difficulty. |
| May 6 04:37:22 | 7m 32s | The Glimmering Woods | ♥ 2 | Oh man I wished it was longer! The graphics and sound were awesome, but it didn't feel that connected to the theme. Maybe if there was a time constraint on taking care of the animal, it'd connected the gameplay with the theme. |
| May 6 04:44:14 | 6m 52s | For Ducks' Sake | ♥ 1 | This was super fun and challenging. One of my favorite games so far :) It left me wanting for me, like upgrades! |
| May 6 04:54:34 | 10m 20s | GhostVac | ♥ 1 | Really awesome arcade game. I kinda wish this excited in real life. The boss was definitely much harder! |
| May 6 05:05:57 | 11m 23s | Leap Of Faith | ♥ 1 | Pretty cool game, reminded me of kitten cannon, a classic. The graphics were fun :) |