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Feedback comments for LD46
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| Timestamp | Since previous | Game | been's comment | |
|---|---|---|---|---|
| Apr 21 12:10:16 | Uptime? Nope. | ♥ 2 | The graphics are cute, but the game progressed very slowly for me. I liked the idea of juggling the different data centre requirements, but none of them reached levels where I really needed to push myself. If things were a little faster I would've felt more pressure and been a bit more engaged with the game. The hitboxes felt a little bit clunky too, I needed to back up and approach areas again so I could pick up or use the items. Also I'm not quite sure what the smoke signified? Did it mean that something needed replacing in one of the servers, or just that it was undergoing a lot of load and needed upgrades? | |
| Apr 21 12:22:36 | 12m 20s | CYBER-SHIELD | ♥ 1 | Nice and frantic, controls felt really nice too. The instructions weren't super clear to me at first, I didn't realise that I had to hold down Space, then Left-click to thrust the shield, but I figured it out on my second playthrough. Really liked the graphics too, nice pixel art that that suited the game well. The music and sound effects were good and felt very appropriate to the theme and aesthetics you have going on. Not a lot to criticise with this game really, I quite enjoyed it and would happily play it again. |
| Apr 21 12:35:58 | 13m 22s | Guardian of the Seas | ♥ 1 | The graphics were nice, but a little hard to make out with all the ships so small. Audio was good too, I liked the beeps letting me know that something had happened and I needed to pay attention. I didn't really understand what I was doing for the first half of the game, even when arresting criminals or rescuing crashes I couldn't keep track of which ones I had or what exactly I was supposed to do with them afterwards. |
| Apr 21 12:47:23 | 11m 25s | Both or Nothing | ♥ 1 | Very nice feel to this game, the shrinking flame and the slowly slumping figure were excellent indicators of how well you were doing on each front. I liked that almost all elements that would normally shown in the HUD were done in this way to make the game feel more natural. The graphics were nice, and the crackling of the fire and dry cough really added to the feel. My only complaint would be that the game mechanics themselves felt very random, as most items were only suitable for either burning or eating, with just a few exceptions. Despite that, the look and feel of the game kept me playing a few times until I was finally rescued. |
| Apr 21 13:11:03 | 23m 40s | Lost Goblins | ♥ 1 | Some really interesting puzzles here, took me a while to figure out how to get past the last bit on Collaboration. The music was nice and ambient, the ideal sort of thing you want when trying to figure out the puzzle, and I liked all the little sound effects accompanying each action (the spikes one especially). The graphics were good, it was always clear what was going throughout the games, never any deaths caused by my confusion there, only from not thinking ahead or knowing what a lever would do. I would've liked to see something done with the ending screen, it felt a little bland after I saved all those goblins (and accidentally killed the rest). With a little refinement and more levels this is the sort of game I'd happily have paid money for. |
| Apr 21 14:53:27 | 1h 42m | Now That's A Cool Sun | ♥ 1 | A very cool sun there indeed, doesn't even feel the need to tell me their backstory ;). Took me a while to figure out the orbit mechanics (namely that you speed up when close and really slow down when far away). I feel a bit bad for making my planet's population freeze to death. but they seemed to get over it quickly enough. Mechanics wise I liked the idea of the second meter once your planet sprouts up life, but it felt a little too generous to have much effect and I never came close to hitting zero, even when perched at -300 degrees while I waited for a nasty set of asteroids to move by. A bit more variance in the last stage would have been nice too. Graphics were simple and effective, but I would've liked a few more ambient background things such as other planets. I did really like the end screen though, it seems that's the bit that's often forgotten about. Nice work! |
| Apr 21 15:33:52 | 40m 25s | HEAL ME PLZ | ♥ 4 | This is dang impressive work, I can't believe you managed to make this all in 3 days! The premise is excellent, I tend to play the healer class and it often feels like running after children like a scared parent to stop them from getting themselves killed. I love the artwork and animations, it looks very professional and flows extremely nicely! The music is nice too, really helps set the move, and the sound effect feel nice and chunky when you kick off the special moves. I'm not sure if there's much progression in terms of monsters, or if the game can actually be beaten? I managed to get the blonde fighter stuck in the top wall in both my playthroughs, and that made it a bit hard to progress any further. Damn good game, I really enjoyed it :) |
| Apr 21 15:55:10 | 21m 18s | FIRE-MUST-BURN | ♥ 0 | Really interesting idea having a raging fire as your health meter, its a very novel concept. Graphics were good and clear, I could always understand what was going on, although I would've enjoyed seeing more variety between the different trees. Sound design was good, the axe swinging had a good meaty *thunk* to it when you hit the tree, and the music felt appropriate for a runaway fire. I had some trouble figuring out how close I had to place the logs to extend the fire, and I think I ended up dropping them far closer than I should have done. Overall, a very nice game and glad I got to play it :) |
| Apr 25 13:26:51 | 93h 31m | FIREGUARD | ♥ 2 | A bit tough for me, I couldn't survive past a minute, even on easy :(. I liked the graphics and animation, the player movement one especially is quite cute and the camera movement was nice too. The balance of using the twigs as weapons vs fuel was interesting, and I like it when you have to consider things like that, especially when you're having to do it while dodging around enemies. I would have liked it if I could still feed a stick to the fire after setting it aflame, as I kept accidentally doing that when I needed to get the fire up and burning again. The music and sound effects were great, fit the game well and you had them for everything :). I did notice a weird bug on the main screen, where I only click the lower half of the Play button? Not quite sure what's caused that. |
| Apr 25 14:19:54 | 53m 03s | Plant Fren | ♥ 0 | Way too difficult for me to understand what I'm doing unfortunately. I know this game is a supposed to be a mystery and you don't want to give everything away, but I could do with a little more information on things you can do, even if I don't know what I *must* do. |