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Feedback comments for LD44
Zugai89's games and stats for all events →
| Timestamp | Since previous | Game | Zugai89's comment | |
|---|---|---|---|---|
| Apr 30 12:52:02 | About Ten Years | ♥ 1 | Pretty cool :D I'm not sure, if there was anything supposed to happen, after that particle effect at the end, but oh well XD Just a few minor bugs: Lack of collission on a few tiles/deco The Jellybean counter was probably supposed to reset between scenes? | |
| Apr 30 15:28:19 | 2h 36m | Pucamuc | ♥ 0 | Pretty solid entry :D I'm usually not good with those kind of games, but at least I made it to the end ^^ The combination of can only jump and the bouncy blocks can lead to some frustrating moments, but that is part of the essence of such a game, right? XD |
| Apr 30 16:12:17 | 43m 58s | Battin' Bats | ♥ 1 | A really great concept :D It would have been a good idea to have a kind of "tutorial level" where you can't fall off (fence) and have no boulders to get the hang of things, before going all the way. Since you can't roll backward, turning when standing still should be faster, to avoid being bombarded when you get stuck. Also sometimes bats spawn in boulders (or boulders spawn on bats?) |
| Apr 30 16:40:39 | 28m 22s | Seaway | ♥ 1 | Really nice and chill game :D The only issue I had were that the shop would not always register my clicks Minor improvements would probably be needed on pathfinding (the ship would sometimes do a 360 upon assigning a new target up ahead) and collision of the islands^^ |
| Apr 30 17:16:45 | 36m 06s | Untitled Space Game | ♥ 0 | Really well done^^ There might be a few bugs, eg. "Overshield" not adding shields once you already had hit 0 shields (and lasers of the ship in the back hitting your own ship), but really impressive for working on it alone :D There is a lot of potential tactical depth if developed further^^ |
| Apr 30 17:45:23 | 28m 38s | Oblation. | ♥ 1 | Maybe you shouldn't make it so hard to find your LD entries. (This page is neither directly linked, nor linked from itch, as far I can tell). I love those small games <3 They make you think about stuff :D |
| Apr 30 18:04:35 | 19m 12s | Vendo | ♥ 1 | Really cool, sadly the game hung up at day 16 when getting out of the machine D: Also gotta keep your risks in check, which is probably the best part of the game (besides your awesome art) :D |
| Apr 30 18:25:13 | 20m 38s | Darkest Decision | ♥ 2 | Great game, wonderful interpretation of the artstyle and the humor XD only made it to week 6 though XD |
| Apr 30 18:37:21 | 12m 08s | Death Alley | ♥ 1 | Looks really great and plays a bit different from your run of the mill bowling game. That also means you need a bit more skill to actually score^^ |
| Apr 30 18:51:27 | 14m 06s | Snek Farm | ♥ 2 | I guess the best way to play is attempting to fill the whole field with ripe melons and then collect them all at once? XD A very interesting variation of a classic :D The trenches probably would have benefited of an auto-tiling function :D |
| Apr 30 19:34:24 | 42m 57s | Devil's Bank - Your life is currency! | ♥ 1 | Nice concept :D I'm not sure, if the game has a win condition, since you could go on forever, as long you check the rates and avoid too expensive and risky jobs. Only other thing that could improve the game would probably be a way to fast forward the text^^ |
| May 10 21:33:02 | 241h 58m | Life's A CakeWalk | ♥ 0 | I really like those kind of puzzles. One of the first in similar fashion was "Mr. Apple". It fits the theme pretty well, is not too difficult and makes use of pretty simple rules :D Well done you two^^ |