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Feedback comments for LD44
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| Timestamp | Since previous | Game | niterich's comment | |
|---|---|---|---|---|
| Apr 29 15:35:13 | Bloodletter | ♥ 0 | Looks like a fun game, but all of the animated models are flattened and highly distorted. Does anyone else have this problem? I'd provide a picture but for some reason my print screen key won't work when I have the game open... | |
| Apr 29 15:53:02 | 17m 49s | RoShamBo ++ | ♥ 1 | A fun little game, with a simple-to-understand premise and a good amount of complexity to the challenge. The overall production values were really high for a compo game, with everything coming together to make a cohesive final product. That said, I think the AI should have a much lower chance to pick the same card as you, because I don't care how realistic the odds are, getting seven ties in a row just slowed the game down a lot. |
| Apr 29 16:14:20 | 21m 18s | Life Vac | ♥ 1 | Ingenious and fun take on the theme! I could see myself spending a long time trying to beat my high score (I got $49!). I just wish there was a way to keep playing for longer - like being able to purchase a recharge for the simulation or something. |
| Apr 30 15:51:33 | 23h 37m | BioTech Inc. | ♥ 1 | A solid entry overall. The ambient soundscape really helped sell the feeling of loneliness and mystery. I did feel it was annoying how your shots went slightly higher than your aiming reticle, however. |
| Apr 30 16:36:35 | 45m 02s | Bank Burner | ♥ 2 | This game is fantastic! I especially liked the music, I think it fit with the graphic style perfectly. I also really loved the level design, and how each level had its own little unique gameplay challenge. |
| Apr 30 17:05:49 | 29m 14s | New Home. New Tomb | ♥ 1 | I think you have an excellent concept for a game, but I'm afraid the presentation is just too clunky. Aside from some of the bugs listed above (loud noises, getting stuck on the help menu, abnormally large download size), just trying to memorize all the different keyboard shortcuts was too much for me. I found myself leaving the game every 30 seconds to watch the video tutorial to figure out what the next acceptable input was. I think you really need to simplify your controls or, as a simple fix, extend the screen to always have the controls visible at all times. |
| May 7 01:41:40 | 152h 35m | Force of Nature | ♥ 3 | Congratulations on your first Ludum Dare! I think you already know by now what areas you succeeded in and which areas you might want to improve on for next time. Personally, I really liked the music and visual design, though I had a hard time differentiating the small, red saplings that came in groups of three that were essential to progress in the game with the small, red flowers that came in groups of three that were just set dressing - just turn them into violets and your game is much more readable. I also think the game needs to be a bit tougher, as I could just run around the map, not attacking any villagers, and just spam Space until I found a sapling. Maybe making the villagers destroy your buildings and revert your progress would encourage more active participation in the game? |
| May 8 01:56:54 | 24h 15m | Devil's Bank - Your life is currency! | ♥ 1 | In short, I'd say you have really high presentation values, but the gameplay was a bit lacking. The graphics, the sound design, the voice acting, the style and humour, it was all there. But playing the game was a very slow experience. First I have to watch the door opening cutscene, then I have to talk to the person, then I have to talk to the cat, then maybe I have to watch a bargaining cutscene, then I have to watch them sign the document... it's just a very long time from start to finish with not enough payoff at the end. Personally, I would make the person automatically say their lines, and once they're done, have the chance of success pop up above the cat's head and descriptions pop up above the ... thing. Everything shows up at once, and it turns three or four clicks into one. Speaking of that... thing: what exactly was the purpose of its desciptions? I thought it might be for bargaining but I couldn't get a pattern down. |
| May 11 06:26:36 | 76h 29m | Your Money's No Good Here | ♥ 2 | I'm not sure why everyone here is complaining about the linearity - surely one story told well is superior to many stories rushed together? And I do think you made a well-told story that kept me intrigued all the way through and left me wanting more after. It's just a shame it's so short and, in the end, doesn't do much beyond just being a creepy visual novel |
| May 11 06:57:21 | 30m 45s | -1 (Minus 1) | ♥ 1 | Very interesting game. I really appreciated the whole "you lose health all the time but you don't how much further you need to go" mechanic. I was also really surprised by the music, which fit perfectly with the surreal atmosphere. I'm not sure I understood a lot of the symbolism in the game, though, so I think some of the impact was lost on me |
| May 12 06:19:43 | 23h 22m | Computers in a Nutshell | ♥ 0 | Yeah, this is definitely not a game for me. I can appreciate what you were trying to do, but at the end of the day, I spent more than half an hour and got absolutely nowhere. A nice critique on poorly planned man-machine interactions, but being frustrating on purpose is still being frustrating. Eventually I got a point where I said "okay, I can either create a new Unity project, write and debug a script to automatically read through these 1000 files, then do whatever convoluted steps come next, OR I could be doing literally anything else." So I just quit. Sorry. I feel like you should have started with a few easier computer problems to better ease dumdums like me into the game. Also, I'd just like to bring up this: >If you cannot play the game please post a comment here to let me know >By the way, do not read the comments |