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Feedback comments for LD44
Jorne's games and stats for all events →
| Timestamp | Since previous | Game | Jorne's comment | |
|---|---|---|---|---|
| Apr 29 22:21:18 | Coin Puzzles | ♥ 0 | Very original idea and nicely designed! There was one small moment where the button wouldn't go down at first but eventually it did. Some more puzzles would obviously be nice, but you can save that to release some DLCs :) | |
| Apr 30 23:06:05 | 24h 44m | Keep Dem' Sick ! | ♥ 2 | Very simple, but original concept and nice art! Amazing how I got annoyed by patients getting too well! It took me a moment to completely understand how to play, but when I did, it was very nice and addictive. I wanted to win. It was sometimes a bit difficult to get the cart in the right position to get the money, and as said in other comments, I would have preferred to see all the patients at all times, or hear them when they get better or worse. C'est un très joli jeu, mes fĂ©licitations! |
| May 1 21:43:59 | 22h 37m | Pak de Robijn! Oh nee, het is de Tovenaar! | ♥ 0 | I loved the music and the atmosphere! The worlds were beautifully designed and I was intrigued to find out what was coming next. Heel mooi gemaakt, gefeliciteerd! |
| May 1 22:19:32 | 35m 33s | Trinket Town | ♥ 2 | I loved the simple but very effective atmosphere! After dying multiple times just from the start, I began to understand how the world worked and started stealing like a pro. But then I got too greedy, especially when one of those fast, white blokes passed. Very important find the right balance, I enjoyed it a lot! |
| May 1 22:54:08 | 34m 36s | Influencer | ♥ 0 | Very original game and ideas, especially balancing with the arrows and typing those key sequences. It took me a while to realise exactly how to do that, and even then I was still bad at it. But I managed to take that selfie in the end! Probably after 50 tries, so it was quite satisfying. I still need to manage to get through the next level though. Nice work! |
| May 1 23:33:06 | 38m 58s | Once Upon A Plague | ♥ 2 | I love games like this! The mood was exactly right and it was not easy to make a choice between having more health or more power. I feel the same about the controls as the other commenters, please don't deselect after move and maybe allow multiselect and -move somehow. Also, the camera moved a bit too slow. In any case, good idea and very nicely designed! |
| May 3 23:02:40 | 47h 29m | Space Rescue | ♥ 3 | I love this type of games! I died a lot in the beginning, but then I understood it better and started being able to put massive amounts of turrets which let me survive until the end. It felt maybe like I got too many turrets for my money actually, also the interface showed 1 but I got 3. At the end, I had 100 turrets ready to put, with 50 placed, so maybe the turrets are a bit overpowered for the price now. It would be nice to always be able to move the camera. Now you can only turn the camera when holding the gun. Picking up souls was a bit difficult with the explosion effect, which was nice, but you cannot see if you got all of them. Maybe just increasing the distance from which you can pick them up could be enough. The sound effect was great though when I picked up massive amounts of souls! I enjoyed this game a lot, nice work! |
| May 4 17:51:00 | 18h 48m | Battery Life | ♥ 2 | Jeg elskede dette spil! It looks beautiful, and it's quite relaxing to play. It could fit right next to Portal and The Talos Principle, if the puzzles were more complex (I realise that's impossible to make in two days). Different types of machines aside from conveyor belts and doors could already make the puzzles more interesting and challenging. The enemies were well tuned, not to easy, not to hard, they fit perfectly in the calm environment. I'm sure you already have ideas to extend the game. Here are some things I think could make the game even better: - dark parts in the level, which you can see for a while when you power their light to know what's there - faster opening exit doors - make battery charge locations slightly easier to access - make doors not take more charge than necessary Tillykke! |
| May 4 19:05:40 | 1h 14m | Super soul wipeout | ♥ 1 | Totally loved it! So many levels! I really wanted to get to the end, so I played and replayed it and felt I was getting better every time. A small thing, the lantern blocked my shots half of the time, I think when I walked opposite of what I was shooting at. Shooting and walking in the same direction circumvented that problem. Once my guy was suddenly floating above everything, but I managed to get him back on the ground. This is an issue we also had in our game. Great game! For me one of the best I've played so far! |
| May 5 17:33:10 | 22h 27m | The Branch | ♥ 4 | It made me laugh so much! Especially Mildred, who reminded me of a real bank employee in my nearby branch. Excellent voice acting and facial expressions! I could clearly see on the faces of the other employees that they had a tough time working there. It would have been nice to interact with them too in some way. The game felt a bit short, and the dialogues a little too long, just a few more people to shortly interact with would have made this even more entertaining. |
| May 5 22:59:17 | 5h 26m | Deep Space | ♥ 1 | Beautiful game, great atmosphere and voice acting! Loved it! I got the false impression I could get things 'solved', but all I got was a big mind-fuck. I played it twice (so actually 6 times) to fully understand what was happening. It's a bit like The Stanley Parable - In Space, where I also didn't get from the beginning that the game never really restarts. Absolutely amazing, I played it again just because it gives this very realistic lonely space feeling! The fact that you couldn't interact with much just added to this, as well as getting just "east" for direction. This gave it an extra survival touch! The only thing I missed was the link with the theme; are you paying with your life every time somehow? I didn't understand that, but then again maybe that was also part of the mind-fuck. |
| May 5 23:46:38 | 47m 21s | Sand and Blood | ♥ 1 | Nice pixel art, sounds and animations! It's a simple game but good. I also found the map somewhat too big; maybe just something pointing in the direction of the box could solve this. Just as @papaver, my blood level didn't go down on purchasing the second weapon and the enemies stopped moving. I just carried on to find the last hearts after that, so I got to the end. Would have loved just a little animation at the end to show you made it, but of course I can imagine time constraints were probably in the way. |
| May 6 19:42:15 | 19h 55m | HeistLyfe | ♥ 1 | Very funny game, loved the yoink! Not easy though, at least if you go in unprepared, which I did the first five times. In the last game, I prepared my heist into the slightest detail and managed to yoink 409 monies! Woohoo! |
| May 7 19:31:15 | 23h 49m | Blutgeld | ♥ 2 | Looks awesome! Indeed, I missed sounds, but other than that it was quite complete. The atmosphere was very much like an old FPS. I got through level 12 but after 5 or 6 rooms, the door stayed shut. I checked three times if I forgot to kill an enemy, but there were none left. Don't know if it was a bug or just the end of the game. |