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Deprecat

Feedback comments for LD44

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TimestampSince previousGameDeprecat's comment
Apr 30 22:11:30 Talking About Death ♥ 1 I'm in love with the colors and stippling effect over everything, it really adds to the overall somber mood. Great work!
Apr 30 22:17:28 5m 58s Capsule Collector ♥ 1 I tried to turn my finger around to poke myself in the eye, but it wouldn't let me. Immersion broken 0/10 (Jk, this is a lot of fun)
Apr 30 22:32:21 14m 53s UnderBreak ♥ 3 Both the 2D and 3D art are really nicely done! The sound is also well done and gives good feedback when playing. I do wish I had a moment to breathe when dropping into the levels. It felt like the level would start and I immediately take a cheapshot from an enemy. That could be a simple fix, either starting the player in a hallway that leads to the open range, or a 3-2-1 countdown. Great work everyone!
Apr 30 22:41:54 9m 33s TRIWAR ♥ 1 Really cool game, and super impressive that it's all ES6! The movement feels really fluid and responsive even with it being mouse-based. The sprites are adorable, and even with them being so small they're so distinct from one another you can attribute a lot of personality to them. Great work!
Apr 30 22:59:31 17m 37s Goals ♥ 1 A really cool take on ice-sliding puzzles! I feel as though puzzles are hard to design for jams since they take such careful consideration and planning, but you've done great here! Would play more of this if you ever made more levels
Apr 30 23:12:11 12m 40s Baby Benjamins ♥ 1 The first time I accidentally flung a coin out of view I felt like I just threw one of my babies into orbit. This is adorable and kind of meditative. Nice work!
Apr 30 23:40:52 28m 41s The 7 Cents Deal ♥ 2 This art is so cute I could cry. Amazing work!
May 1 22:32:05 22h 51m invertebrae ♥ 1 I really love the narrative coupled with the ominous music! I especially loved when the other instruments would kick in as you reached parts of the story. Everything creates a really amazing atmosphere. A small note - I love dragging the text in place, but sometimes it got a bit cumbersome as I was going backwards and collecting words to drag them back in place. I feel like it could be helpful to let them return to the right panel with a click rather than having to drag them back. Awesome work!
May 1 22:43:32 11m 27s PATH, a game of life ♥ 2 I loved all the little bits of narrative sprinkled about. It makes every playthrough feel unique, which is hard to accomplish in a jam game! The graphics are lovely and the sounds are very cute. Would love to have a way of seeing what you were able to accomplish each playthrough, maybe by having a timeline of your actions at the end Really awesome work!
May 1 23:32:29 48m 57s Gacha ♥ 0 Such a cute game. Feels kind of meditative. I love all the flavor text for the gacha's!
May 1 23:46:55 14m 26s [SHIP-WRE-KT] ♥ 1 Really cute story and art! Having custom music is also a huge plus and added to the overall feel. I did encounter a couple glitches, mostly from clickable options being unresponsive. I dealt with that mostly on the hidden hatch, but after a refresh I was able to get through just fine! I like the premise a lot, and I think there's a lot of fun stories you can tell with these characters! Can't wait to see if you guys keep going with this idea!
May 2 00:14:43 27m 48s The Price To Pay ♥ 2 We actually had very similar mechanics! I also had features where you can sacrifice eyes, ability to hear, and the like. It's cool to see a different take on similar mechanics! The graphics are really nice and I enjoy the core concept (It'd be weird if I didn't) but I do have some notes: - Remap the keyboard or, in the future, let your players remap the keyboard. X and C felt awkward for me to use personally. I And having Shift be my dash had me turn on Sticky Keys if I pressed it too many times - Fighting enemies should have a little more feedback. I felt like I wasn't doing much to them (I had a similar problem. I tried including knockback in my game but didn't have time to correct the major collision issues that caused). Maybe just having more of a visual indicator on the hits would help - The motion blur felt like a lot to me. I'm not the type to feel very sensitive to those kinds of things but I felt it a bit here. Some people can feel ill with too much motion blur, so it may be a good idea to allow players to toggle it on/off Really great work!