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Feedback comments for LD44
Aspect's games and stats for all events →
| Timestamp | Since previous | Game | Aspect's comment | |
|---|---|---|---|---|
| Apr 30 15:16:55 | Life Pact | ♥ 2 | nice one :) a little too difficult for me but I am noob :D I also got a little irritated by that large CD on shooting; but that may be bc we made similar game but with higher shooting speed :D | |
| Apr 30 15:33:46 | 16m 51s | Lost in Afterlife | ♥ 2 | nice one :) although enemy healthbars are really missing here because you can't calculate which attacks to use :D |
| Apr 30 15:42:47 | 9m 01s | colosal colosium | ♥ 1 | the controls seem glitchy from time to time; also I could get past the bees without even fighting them :D sometimes I did get damage and did not know from what, some better indications could be nice I think :) Also I didnt get how does it relate to the theme |
| Apr 30 15:59:28 | 16m 41s | Man-sized Disposal | ♥ 1 | haha, really nice and funny :D took a while to learn the mechanics, but still didnt understood how to kill the enemies; still pretty fun to play |
| Apr 30 16:16:29 | 17m 01s | Moneyons! | ♥ 3 | nice combination of the theme; action and logic puzzles; really liked that :) |
| May 1 13:53:58 | 21h 37m | The Ball's Path | ♥ 0 | its a pitty it is a little buggy, otherwise pretty fun :). My shooting always stopped working after a while and the obstacles seem to be appearing and disappearing at some places, would be nicer if they were going from "infinite distance" to "infinite distance" |
| May 1 14:25:57 | 31m 59s | Vital Investments | ♥ 1 | pretty linear gameplay, but surely can be easily extended into nonlinear if we got more time :D Also pretty addictive, just had to build all the buildings :) nice background music. |
| May 1 14:42:01 | 16m 04s | Mint | ♥ 1 | some tutorial, ingame or here would be nice, didnt get what to do in the game :( managed to create ingot atleast :D visuals look nice, but could be a little more lighter I think |
| May 1 14:53:51 | 11m 50s | Labyrinth of Souls | ♥ 0 | really cool atmosphere! :) could be better if the soul "stands(?)" were on different places, once I knew the path it got a little boring. Also I didnt notice the energy bar before I was carrying my last soul. But still pretty cool ! :) also really freaked out once the enemy appeared :D |
| May 4 19:05:14 | 76h 11m | Petulant Petrolheads | ♥ 1 | Its really missing some increasing difficulty over time, but I know it is difficult to implement all the desired features in time :) |
| May 4 19:52:25 | 47m 11s | Age Waves | ♥ 1 | why so fast? :D the movement speed is really too much :D |