Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → watdowtal
Feedback comments for LD43
watdowtal's games and stats for all events →
| Timestamp | Since previous | Game | watdowtal's comment | |
|---|---|---|---|---|
| Dec 3 18:22:11 | You Warlock! | ♥ 0 | I feel like the only gripes I have with the game are that the stat increases are a bit subtle, at least until you get to a high enough number. The game also seemed to favor speed over every other stat whenever I played. Also, the little area where you see the stats is a bit hard to see. Maybe bring up the alpha a bit idk. Other than that, good job! I liked the art, the music is great, and the controls feel good! Sacrificing is also fun, and lets you experiment with not sacrificing at all, or sacrificing all but one of your citizens, etc. It leaves a bit of player determined fun I guess??? Also motivate button easily makes this game 10/10 | |
| Dec 3 18:47:55 | 25m 44s | Bomba Ball | ♥ 1 | I like these kinds of games where you assign a few dudes and just watch them butt heads. It's thrilling! This was fun to play, though I haven't dabbled in the multiplayer yet. My only complaint is the UI not being the easiest to click on, but other than that, solid entry! |
| Dec 4 14:26:06 | 19h 38m | Flower>You | ♥ 1 | I'd say I have to agree with everyone else. The art, controls, and music were all great, but the combat mechanic didn't serve it too well. It may be just me, but I can't seem to find out how the game ties into the theme. |
| Dec 4 14:36:55 | 10m 49s | Cultists vs Demons | ♥ 2 | I'll start with the fact that the art is bloody amazing. I don't know why I'm so drawn to it, but I'm guessing it's the palette (part of endegsa32, see I remember!) I guess the only improvements I can ask of are some more enemy variety (more than stat increases) and some sound, but who am I to tell you? I only have one enemy! |
| Dec 6 16:06:26 | 49h 29m | Master Key | ♥ 1 | Woah, this was really good! I love the cat :D The one thing that got me was holding an action with the arrow key(s) to preform the action, which got a bit annoying. Another thing is that you can dash through some walls? Probably not supposed to do that. Other than that, good job! I've wanted to learn Python/Pygame for a while, and you seem to know the ropes. |
| Dec 6 16:12:20 | 5m 54s | Please Player | ♥ 1 | The voice acting was on-point. Not only that, but there were a lot of interesting characters I missed mashing the button like a bored toddler... which I eventually killed. Good work! :D |
| Dec 7 12:30:20 | 20h 18m | Bloodcaster | ♥ 1 | Oh boy, this is an amazing entry! The graphics are great, the music, the game-play, it all just fits so well together! I guess I only felt mild discomfort with the aiming mechanic at first, but I got used to it, and the spells ricocheting off of walls/enemies also helped. Really good work! |
| Dec 7 12:43:21 | 13m 01s | Ludum Dare: The Game | ♥ 0 | Wow, this is probably the biggest mood I have ever seen. Captures the feeling of participating (other than getting disowned?), and the art was really nice! I liked the balancing part of things. Nice work! |
| Dec 7 12:59:38 | 16m 17s | Two Minutes 'Til Tribute | ♥ 1 | Let's start with the art, which is great by the way. That's all I have to say about the art. I feel like the time period between sacrifices is too long. Yes, you can skip to the sacrifice, but I think it'd be better if there was simply less time between sacrifices. Then there's the lack of audio. I think the game would do better with sound, as there's the whole shooting thing. Other than that, it's a neat entry! |
| Dec 7 13:10:13 | 10m 35s | Gift of Life | ♥ 0 | Pretty much everything but the controls were great. It may have been me, but the controls felt quite unnatural. Aside from that, the concept is nice and I love the models. 👍 |
| Dec 7 13:53:41 | 43m 28s | FTD : Fixin' to Die | ♥ 2 | Man, this was fun! I love the art, disposing people is fun in a sadistic way, and the voice acting was on point. |
| Dec 7 15:09:08 | 1h 15m | Roguedare Ludumlike | ♥ 1 | Your art never fails to impress me. Keep up the good work! |
| Dec 8 12:50:39 | 21h 41m | For The Greater Good | ♥ 1 | The game is simple; I've seen the idea executed before. But I don't think I've seen anyone have the idea of the other actors freezing when one is in control. This leads to interesting solutions to puzzles such as "How do I get across this gap?" Sometimes, the jumps didn't happen when expected, which lead to some frusttration, but the art, gameplay, and level design made up for it. Good work! |