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Ryan Brenner

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TimestampSince previousGameRyan Brenner's comment
Dec 4 14:58:33 Magnibus ♥ 1 Hey there! Great job on the game. The graphics are simple and lovely. The camera moves very smoothly and I really like how it behaves when you attack. I also really like how you can set off a chain of events by hitting objects into other ones to kill them. Defeating enemies feels great. The controls feel a little awkward at first but it only takes a couple minutes to adjust, and from there it's smooth sailing. Grabbing -> marking -> throwing -> teleporting is a really neat combination that I think can be explored deeper. Some feedback: - Sometimes it's possible to get stuck in a corner with an enemy that will continuously walk into you and kill you. It's possible to right click out but the timing has to be perfect. Maybe add a couple frames of invulnerability after you take damage to prevent this? - Sometimes it feels like my attacks should be connecting even though they are not. Could be that the hurtbox is just slightly short of where it seems like I should be connecting. Or maybe have the hurtbox last for a couple frames longer? - I think I would have liked it if you could still move while grabbing an object to throw it. It could behave the same way as charging a punch (time slowed down). - The theme (sacrifice) doesn't seem to have much to do with actual gameplay, and instead gives the game more of an artificial difficulty. Overall a really enjoyable and fun game with some solid mechanics in place that feel like they could be built upon to make something great!
Dec 4 15:16:16 17m 43s Trashore Island ♥ 2 Really, really adorable art style. I absolutely love the character's design. The music and sound effects are great as well. Took me a minute to understand the rules, but when I did the game as a whole made a lot more sense. Although it didn't feel like I was actively working towards something, and there were no additionally introduced mechanics which made the game feel a little monotonous. Thematically, it works very well (although is it really a sacrifice if you are just throwing away trash that is washing ashore ๐Ÿ˜) Great job, would have loved to see if fleshed out a bit more.
Dec 4 15:47:57 31m 41s Sacrifarm ♥ 0 I love the idea and it looks and plays great. The spritework is excellent and the music makes it even more fun to blast people away. I would have liked some variation (maybe another type of person that would anger the gods?). Overall, awesome job.
Dec 4 16:02:57 15m 00s Sweet Tooth Scribbler ♥ 1 Pretty clever game. The art and sound effects/music are very charming. I appreciate the fact that you can actually read what is being written and even view the body after death.
Dec 4 16:11:18 8m 21s Sacrificial Wool ♥ 3 Awesome idea and execution. I just wish there was more! Which I think, is the best thing you could ask for. Great job!
Dec 4 18:50:05 2h 38m The Compleat Angler ♥ 2 I missed the goal by $2 ๐Ÿ˜† What an adorable game. I really loved the art and aesthetic of your game. The water effects and the subtle animations really added to the experience. The music is also super cute and pleasant and fits the relaxing mood of this game perfectly. I would have enjoyed it a bit more if there was some more variety in the fish you could catch, specifically with the meter mini game. Regardless, I think you did an awesome job.
Dec 4 19:19:58 29m 53s Cannibal Town ♥ 1 Really interesting idea and I wish it was further fleshed out. Watching the minions have sex is hilarious. But I couldn't seem to progress very far because they never seemed to want to harvest the corpses.
Dec 4 19:33:03 13m 05s A Faithful Village ♥ 2 Whoa, great game! I'm really impressed with what you were able to accomplish in such a short amount of time. The voxel graphics are great and overall it looks fantastic. Smashing your town to pieces with meteors is awesome. At first, I wished there was a way to cancel buildings in progress, but then I realized that I could destroy them myself instead ๐Ÿ˜ˆ. I just really wish there was some audio in the game. It feels lacking without it. That would have made this game the total package. I'm still really impressed though. Great job!
Dec 4 20:00:27 27m 24s Blรณt ♥ 0 Nice game! The pixel art is excellent and it controls well. I liked the single screen levels and think it fit with the overall aesthetic. I wish there was some audio and a way to add to your timer (unless I missed it). Praying is also odd, where you can pray with the tap of a button for some, and others you have to hold it down. I had one run that was only two fight screens and about six or seven altar screens in a row, so it didn't feel like I really accomplished anything that playthrough, so either changing the "randomness" of the levels or adding a way to add time would make the game feel more enjoyable. Overall a solid game!
Dec 4 20:18:16 17m 49s Fallen Girl ♥ 1 Really cute game with a great aesthetic. I liked the way that you have a choice of whether you want to lose an ability/stat, or take damage. I did realize that if you took damage going into a screen, then went back to the previous screen using the other exit (where you would have lost some of your eyesight, for example), you would still lose the ability, effectively making you sacrifice both things ๐Ÿ˜. Great job!
Dec 4 20:38:40 20m 24s Keyboard Twister ♥ 1 Love this! So much fun. Some of the combinations are impossible though ๐Ÿ˜†. This would make a great addition to some sort of party game. Love the graphics and the music. Great job!
Dec 4 21:13:12 34m 32s Reap what you sow ♥ 3 I really like the PS1-style graphics and think you nailed that. However, the game itself is a little too slow and limiting for my liking. Your action meter depletes much too fast, to the point where you can't really do anything except the same things every day. The only padding to the play time is the fact that you have to run to each tool to pick them up and put them back down, which feels like it could use some streamlining. I do really like the flavor text in between days, which add some personality to the game. The music is also quite nice and fitting. Overall, a decent idea, but could have used a few more original mechanics.
Dec 5 04:21:45 7h 08m Altar ♥ 1 Great game! Although I'm not sure if I'm missing something or doing something wrong, but there doesn't seem to be an end screen? I'm pretty sure I've slain all the spiders and filled all the altars and I'm sort of just wandering around aimlessly now. Despite that, I really like the graphics and setting. The light music in the background with the rain and thunder gives it a really nice ambiance. The spell effects are great too (especially #3!). My only suggestions would be a map of some sort to see where all the altars are located (I spent a lot of time trying to figure out where to deliver my spiders) and a way to make it more obvious what spiders are needed at each location. Awesome job!
Dec 5 05:23:10 1h 01m Super Sellout ♥ 4 What a beautifully polished game. This really sets the bar for what I need to try to achieve in future Ludum Dares. I don't know what to say that hasn't already been said. Beautiful art assets and excellent presentation. I love the customizable gameplay; my only complaint is that the game doesn't seem to get that much more difficult even with all the contracts. I am blown away that this was created in just 72 hours. Phenomenal job!
Dec 5 05:55:33 32m 23s Omelettes ♥ 1 This is a spectacular puzzle game with very clever progression. The introduction of new ideas and "mechanics" is super well thought out and intuitive. The presentation of the game is excellent and the amount of levels and content is really impressive. One of my favorites that I've played so far. Fantastic job!
Dec 5 20:06:59 14h 11m FTD : Fixin' to Die ♥ 2 Excellent in every regard. Fantastic sound design especially. Kudos to the voice actor. Gameplay was great and the progression made sense. My only gripe is that relying on RNG could get frustrating, specifically during Day 4 where things are already tense. And I'm not sure what was causing it, but every time I tried to use the sink, immediately before and after the sound clip played, there would be a very piercing, unintentional noise that made me not want to use the sink at all ๐Ÿ˜. I'm using a Mac and playing the Web version, if that helps at all. Incredible job!
Dec 5 20:28:17 21m 18s STAR JUNK ♥ 1 Wow, what a wonderful game. I'm super impressed you were able to do all of this by yourself in only three days. The art, controls, music, everything is just really well done. I noted a couple strange things, like collision with the Space port didn't seem to trigger when I wanted it to sometimes, and it seemed like I couldn't buy more than one 1UP at a time. I really loved some of the smaller details, like the portrait of the pilot that you just shot down, and the fact that you can get other enemy ships to shoot things so you can reap the rewards. Spectacular job!
Dec 6 22:19:12 25h 50m God's Thirst ♥ 1 Great game! I had fun playing it. My high score was 27 ๐Ÿ‘. It controls very nicely and you are definitely incentivized to use all of the moves at your disposal. I agree that perhaps the grab and throw button should have been the same button. One thing I really enjoyed was the fact that you can hit your opponent into the pit even if you haven't defeated them yet. That was a nice touch. The music is appropriate and really gets you in the mood to fight. I would have liked some more harder hitting sounds when you strike. It currently sounds like you're tapping forks against eachother instead of smashing armor ๐Ÿ˜. Having a power attack with an overhand strike could have been cool too but I understand that it would have been tough to implement due to time constraints. Overall, awesome job!