Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → rsim
Feedback comments for LD43
rsim's games and stats for all events →
| Timestamp | Since previous | Game | rsim's comment | |
|---|---|---|---|---|
| Dec 4 04:10:56 | Elemental Storm | ♥ 1 | I don't get this game unfortunately. It says to shoot at 2D elements, but that does nothing? What am I missing here? I tried shooting pretty much everything 2D, and the bullets just pass over and continue on... That said, I also thought it was very cool how the tutorial and story elements were visible as you walked through the level - and doubly so for the controls/instructions that are at the bottom when you start and revealed again only if you back up rather than go forward. Very well implemented! | |
| Dec 4 04:47:59 | 37m 03s | Atomic Lifetime | ♥ 1 | I liked the cute gameplay - a fun little clicker. But I too found it too easy as the pathfinding would complete almost all the levels for you with a single click on the partner. |
| Dec 4 06:41:07 | 1h 53m | Expendibots | ♥ 1 | I'm really enjoying this one! I love the art style and amount of polish that has gone into the gameplay and level - incredibly impressive work! Ditto for your game, I'd love to see a post-jam version developed. Playing with the mouse/keyboard I didn't realize at first that the movement was locked to the camera axis, so found it very hard as I couldn't even pass the first bridge. Once I got that figured out it all went smoothly! FWIW, playing in Chrome wasn't an issue for me (macOS running the latest Chrome Beta). |
| Dec 7 05:30:31 | 70h 49m | Zeus Needs Omelettes | ♥ 1 | I'm very impressed with how well the platforming works - nice job! I thought it was a fun concept, though challenging. It took me a few tries to figure out the gameplay, but all-in-all not bad on that front. I was a bit annoyed that I could only have one coin in play at a time and that the coins would disappear after a short time, as it meant I couldn't set 'traps' - and also the coin would just disappear, not get refunded. |
| Dec 7 05:59:34 | 29m 03s | Body Smasher | ♥ 0 | This was an excellent take on the theme - well done! The puzzles were very tricky, but played well to my OCD and the "just one more try!" aspect was stellar, which is super hard to achieve in a LD. Not my type of game, but definitely great for those who do want a brain twister; I'd encourage you to pursue this as a post-jam game! |
| Dec 8 09:52:41 | 27h 53m | Perilous Passage | ♥ 1 | Great job! I really liked the short, simple gameplay - great choice for a LD. The humorous audio really added a lot too. |
| Dec 8 19:47:50 | 9h 55m | Floofs | ♥ 1 | Damn, I love those cute little floof's! Great job on their expression and style. It also took a bit for me to understand that I was meant to shoot a floof, not the spikes, and unfortunately the bug with regards to aiming being off as the platform increases speed made it very hard to play. I could see this working well with a sort of Angry Birds style gameplay where you have to load the floof into a slingshot and aim+fire it at the target, to add some more depth to the sacrificing. |