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ReiMari

Feedback comments for LD43

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TimestampSince previousGameReiMari's comment
Dec 4 10:34:50 The Omicron Fleet ♥ 2 I'm absolutely terrible at all games involving any kind of strategy so I couldn't make it past the point where there were two ships, but I was having a lot of fun up to that point! Awesome game!
Dec 4 10:41:47 6m 57s Pirates may Cry ♥ 0 The links don't work for me. Maybe the visibility of the game's itch page is still set to draft?
Dec 4 12:09:11 1h 27m The Tribute ♥ 1 At the start of the game I wasn't sure how the gameplay would remain interesting for more than a couple of levels... 20 minutes later and I'm still playing it. There's a really good flow to this game.
Dec 4 22:22:23 10h 13m The Wilds ♥ 0 I don't want to be *that* guy but on the game's page you mentioned you added an enemy today. You can keep working on the game after the jam/compo, but you should at least have a compo version (without that new enemy) available to play as well so people can judge the game on that version. In [the rules](https://ldjam.com/events/ludum-dare/rules) it says: "You **can’t** add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline." ^ that applies to both the jam and the compo.
Dec 5 07:54:18 9h 31m Birds in Space ♥ 1 Controls were solid and the graphics are nice. It just wasn't clear to me what the bird stations are. I assumed it was the cages but nothing happened when I flew through one, so I ended up finishing the game with a whole bunch of un-spent seeds. Overall a relaxing and enjoyable game.
Dec 5 08:17:50 23m 32s Blood Balance ♥ 1 Awesome game! It took me a couple of attempts to finish the game but I'm glad I did. The difficulty felt just right. I did find a spot in the final area where the pathfinding would get a bit weird around one of the houses so that fight was a bit easier than intended. I didn't end up using the melee attack because the range of it is so short while the enemies are fast and many. Maybe a slightly longer range melee attack with a bigger cooldown would have been more appropriate for this game.
Dec 5 14:06:25 5h 48m KingGame ♥ 1 Interesting game, but it needs more levels. I also didn't realize you can jump with space as it isn't mentioned in the controls. That made me take quite some time on the gap with spikes.
Dec 5 17:48:58 3h 42m Noah's Balloon ♥ 2 The difficulty really ramps up quickly, I can't make it past the 3rd level. Besides that it's a really nice game with an interesting take on the theme.
Dec 5 18:10:22 21m 24s Fruit Blast ♥ 1 Nice game, I just wish it was longer :D Maybe some obstacles to dodge would have made the game even better.
Dec 5 21:57:04 3h 46m Downgradius ♥ 1 Just curious, but is there a reason why you didn't make an executable that can be run without first downloading GMS? I doubt there's going to be many people who want to go through all of that just to run the game.
Dec 7 12:16:54 38h 19m SpaceCrafter ♥ 0 The customization is really nice and the graphics are good, but I didn't really enjoy the battles because they were a bit easy and I think the controls are a bit awkward. It was fun to rearrange the components so I could put as many of them on there as possible, and the controls during customization were pretty intuitive. The mouse was just a *bit* sensitive :P With more polish this could be a really good game!
Dec 7 16:18:26 4h 01m Don't Panic ♥ 1 This game really makes you stop and think about the tough questions in life; such as how difficult life must be for a whale that's flying in space. Whose only means of delaying it's inevitable demise is to fling cows (much larger than itself) at a seemingly never-ending wave of enemies. In all seriousness though I like the game, but the fast scrolling background was pretty uncomfortable on the eyes. It also made the enemies and their bullets difficult to see. Edit: Also, slightly disappointed I couldn't fling cans of deodorant at the enemy instead of cows :)
Dec 8 17:44:06 25h 25m Suzanne Awakens ♥ 2 I like the graphics and the idea of becoming less powerful, but I think having the character lose power and increasing the difficulty in every level can only work if there is more skill and depth to the combat mechanics; so the player can make up for the loss in character power with their own skill. And as it is in this game, the combat just isn't deep enough for that to be the case. Edit: I forgot to mention that it's hard to understand some of the icons when picking something to sacrifice. Some sort of tooltip on mouseover would have been nice.
Dec 8 18:00:59 16m 53s Uhrilammas ♥ 0 I liked the gameplay and character art. It's just missing a tutorial and audio (though after a while I just pretended the player character is deaf, so that kind of worked too).
Dec 9 08:19:08 14h 18m Re:Call ♥ 1 Tight controls, a fitting aesthetic, and good levels. I'd just like to have had some more levels that use the throwing mechanic. Overall a really good game.