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ragtagradical

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TimestampSince previousGameragtagradical's comment
Dec 4 15:16:55 Sacralice ♥ 3 This is a classy little puzzle game! Took me a moment to realize I was pivoting around the red leader. I wish for checkpoints, but sacrifices must be made...
Dec 4 15:20:19 3m 24s Views ♥ 3 Look at me I'm swiping like crazy!
Dec 4 15:54:11 33m 52s Exposure ♥ 3 Great sense of atmosphere. I was a little mystified as to what I was trying to accomplish other than picking up branches and feeding the fire. I wandered for a bit, then I died, and the game told me I wasn't good enough, so I took it at its word. Definitely sells the vibe of being cold and miserable. Hints of Jack London "To Build a Fire". I was sort of musing to myself that the "sacrifice" would be my thumbs that I lose to frostbite as I try to to survival stuff.
Dec 4 16:03:09 8m 58s Breeze Wanderer ♥ 1 Pretty classy lookin lil puzzle game. I had a bit of trouble understanding which direction fans were going to blow making repeat plays feel kind of inconsistent. ( I also ended on the "not impossible" level :D )
Dec 4 21:17:57 5h 14m Rabbit/Wolf ♥ 1 Oooh I'm diggin this one. The world seems really interesting I could see it being expanded on quite a bit. I did get a little crash while i was playing. I think one of the monsters off screen was trying to shoot projectiles at me: `Variable oEnemyChaserFast.hit(100274, -2147483648) not set before reading it.` `at gml_Object_oEnemyChaser_Step_0`
Dec 4 23:08:39 1h 50m Ascend ♥ 1 nicely executed short form experience. I'm pretty sure I got through the whole thing, as the music started to loop. There were some really interesting visuals going on, i'd like to see more.
Dec 5 10:59:28 11h 50m Birds in Space ♥ 1 This was a really chill experience! I got consumed by the black hole. I think I may have been flying toward it, instead of my goal without realizing. The bird movement is really nice and smooth even on my laptop trackpad.
Dec 5 11:27:51 28m 23s Morbid adventurer ♥ 1 really cool concept! I also had the same issue as @triplefox . I found myself wandering around empty hallways reading death messages, which was amusing. You could probably respawn enemies and make the game about pushing forward to unlock doors. Maybe players could unlock portals to let their successors move ahead further. I also made an async multiplayer game, so it's cool to see others taking on the concept. There's a fascinating quality in interacting with other players without actually seeing them.
Dec 5 20:20:13 8h 52m Sacrifications ♥ 3 really nice old school vibe! i could totally see myself playing this while sneaking onto the pc of the older sibling of a friend while he's out doing older kid things. nostalgia++ funnily when I clicked on your game I thought the name was "Sacrifractions" and that there'd be some kind of math involved. I was not disappointed to discover I was wrong.
Dec 5 20:35:39 15m 26s Unnecessary Evil ♥ 2 Great take on the theme. There's a surprising amount of depth in the puzzling.
Dec 5 21:58:19 1h 22m NOPE ♥ 0 That was a tense experience! Really nice work. Theme execution is perfect.
Dec 6 14:16:55 16h 18m Dark Villagers ♥ 2 Really nice entry! Took me a few rounds to get the hang of it. Lasted until wave 29, but by then I was just desperately trying to recruit people for the sacrificial altar