Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → pogo
Feedback comments for LD43
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| Timestamp | Since previous | Game | pogo's comment | |
|---|---|---|---|---|
| Dec 5 21:38:19 | Lab Animals | ♥ 1 | Nice work team. The highlights for me were the weapon feel - the particle physics, sound and camera shake made that gun feel really good. I like that you had some enemy variation with attack patterns, but for me it was a little too easy to just dodge the enemies, herd them up and let a red guy explode them all. Then I'd have enough ammo to kill the rest and the spawner. The sacrifice system was cool. The Health one was a little overpowered, and the ammo one wasn't worth it at all. Berserk stuck a nice medium, I think. | |
| Dec 7 00:58:42 | 27h 20m | Platformer.txt | ♥ 2 | This is the kind of novelty that Game jams are all about, well done! |
| Dec 7 01:18:32 | 19m 50s | How Many Days Left? | ♥ 1 | This was really fleshed out and well presented! What were the nails for? |
| Dec 13 22:56:10 | 165h 37m | De-Railed | ♥ 2 | I'm getting a "The final station" crossed with Starbound sort of vibe from the game - I'm very impressed! The music and sound are fantastic and the art and animation are good too. I will say the combat is a bit shallow and feels tacked on, and being out in the wilderness feels a little aimless, but overall the experience is still positive. |
| Dec 13 23:00:27 | 4m 17s | Grauby Grauby | ♥ 1 | Well done - I really dig the background art! |
| Dec 17 14:02:37 | 87h 02m | The Flautist | ♥ 1 | Good use of procedural generation! I'd have liked a few more mobility tools as walking around was a little slow for the size of the city. The fx, city and music were all excellent. |
| Dec 17 14:13:35 | 10m 58s | The Way Home | ♥ 1 | The spiky zone after the big lake cross defeated me - the checkpoints were a little too far apart and the timing a little too tight for me to continue. The style for this is great and you really nailed the mood and visuals. |
| Dec 30 18:17:24 | 316h 03m | Few Word | ♥ 0 | So the shapes can combine if they have equal complexity and create a shape of one extra complexity. I'm still not sure what the different colours were for though Smart and elegant, but lacking direction and feedback, good work |