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TimestampSince previousGamepogo's comment
Dec 5 21:38:19 Lab Animals ♥ 1 Nice work team. The highlights for me were the weapon feel - the particle physics, sound and camera shake made that gun feel really good. I like that you had some enemy variation with attack patterns, but for me it was a little too easy to just dodge the enemies, herd them up and let a red guy explode them all. Then I'd have enough ammo to kill the rest and the spawner. The sacrifice system was cool. The Health one was a little overpowered, and the ammo one wasn't worth it at all. Berserk stuck a nice medium, I think.
Dec 7 00:58:42 27h 20m Platformer.txt ♥ 2 This is the kind of novelty that Game jams are all about, well done!
Dec 7 01:18:32 19m 50s How Many Days Left? ♥ 1 This was really fleshed out and well presented! What were the nails for?
Dec 13 22:56:10 165h 37m De-Railed ♥ 2 I'm getting a "The final station" crossed with Starbound sort of vibe from the game - I'm very impressed! The music and sound are fantastic and the art and animation are good too. I will say the combat is a bit shallow and feels tacked on, and being out in the wilderness feels a little aimless, but overall the experience is still positive.
Dec 13 23:00:27 4m 17s Grauby Grauby ♥ 1 Well done - I really dig the background art!
Dec 17 14:02:37 87h 02m The Flautist ♥ 1 Good use of procedural generation! I'd have liked a few more mobility tools as walking around was a little slow for the size of the city. The fx, city and music were all excellent.
Dec 17 14:13:35 10m 58s The Way Home ♥ 1 The spiky zone after the big lake cross defeated me - the checkpoints were a little too far apart and the timing a little too tight for me to continue. The style for this is great and you really nailed the mood and visuals.
Dec 30 18:17:24 316h 03m Few Word ♥ 0 So the shapes can combine if they have equal complexity and create a shape of one extra complexity. I'm still not sure what the different colours were for though Smart and elegant, but lacking direction and feedback, good work