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nucleartide

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TimestampSince previousGamenucleartide's comment
Dec 4 05:54:36 Sacrifices Must Be Made For Love ♥ 0 Hey, thanks a bunch for reviewing my game! Wish I could review yours, but I'm on a Mac. :( Any chance of a Mac build from Unity?
Dec 4 06:46:05 51m 29s L.A.B. ♥ 0 Set up two new tabs, but kinda confused about how to play. :(
Dec 4 08:38:04 1h 51m Cursed Relics ♥ 1 Did a playthrough here: https://github.com/nucleartide/nuke-plays-games/tree/5055f78c1b2d27fcf7c140a7bddfcc55858b1747#cursed-relics That was really cool! I do agree with Taikuri though with respect to the fast moving enemy. It feels like the difficulty hit a wall at that point. But really awesome game.
Dec 4 14:49:59 6h 11m Ludum Dare: The Game ♥ 0 Absolutely hilarious. I love the implementation of resource management, where you gain/lose something at the same time. Fits in very well with the theme.
Dec 4 15:11:45 21m 46s dungeon and death ♥ 1 Pretty awesome game you got there! I agree, the pixel graphics in a 3D environment look very slick. I didn't manage to find any chickens. :(
Dec 5 06:16:55 15h 05m Cross the Hell ♥ 1 Wow, that was a really challenging game! Here's me getting to the end: i_did_it.png Big fan of the mechanic, would love to see it finished. Great job. :)
Dec 5 06:40:15 23m 20s Long Live The King ♥ 0 Wasn't sure how to play the 1st level. :\ Why does the level restart when the character drops into the hole?
Dec 5 07:01:45 21m 30s Shopping Hell ♥ 1 Funny little game! Love the writing for the story leading up to the game. The punches have a really good visceral feeling.
Dec 5 07:31:48 30m 03s Night of the BloodMoon ♥ 1 Incredible game. Love the art style. The sliding-shut door gates reminded me immediately of Dark Souls - funny that you mention it in another comment here! I tried the "run straight for the boss" strat, but got ganged-up on by a couple of sorcerers. Suppose that's what happens in Dark Souls as well. :D
Dec 5 08:09:52 38m 04s BOBA ♥ 0 Wow, amazing game! Captures the feeling of sucking bobas perfectly, haha. I'm curious about how the mechanic works - is it mostly just physics forces?