Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → naali
Feedback comments for LD43
naali's games and stats for all events →
| Timestamp | Since previous | Game | naali's comment | |
|---|---|---|---|---|
| Dec 8 22:59:09 | For The Greater Good | ♥ 1 | Good job. I liked having the players freeze in mid air making me think about where I want them and how to move them. I liked the simple graphics and felt they fit in well with the game. The game I worked on used a similar player switching mechanic, so it's interesting to see how another game uses the same mechanic. One problem I had was in trying to jump off the other players. I couldn't get the timing right and kept missing the jump. | |
| Dec 9 00:07:37 | 1h 08m | Total Party Kill | ♥ 0 | Nice job. All around very good. I don't know if I was doing things right but it didn't seem like the knight did much but get killed :) |
| Dec 10 00:55:14 | 24h 47m | Dark Villagers | ♥ 2 | I didn't get as far as most but I had a good time. I wonder if being able to micro manage units with distinct abilities for different units would be an interesting addition. |
| Dec 10 01:27:44 | 32m 30s | For Brain ! | ♥ 1 | Good use of the theme as a central mechanic. I could have played more. I did get briefly stuck on level 3. I knew what I wanted to do but I kept clipping the corner of the spike trap and dying before I wanted. |
| Dec 10 02:06:30 | 38m 46s | Wildfire: Forest Containment | ♥ 0 | It was fun and brings awareness to an important issue. The theme fit nicely into the game. |
| Dec 16 14:57:10 | 156h 50m | Labrats | ♥ 1 | I think there's a lot of potential in this idea. I wanted to play more levels. I did get stuck for a little on level 4. I forgot I needed to leave the play area, so after excaping the inner room I was wondering how to progress. |
| Dec 17 16:20:37 | 25h 23m | Sacrificial Cards | ♥ 1 | I had a fun time with that. Changing the player's stats makes it fun to play over again. I wonder if the sacrificial cards could have a narrative motivation. Maybe they could be medical stimulants or something to do with the occult. |
| Dec 17 16:33:35 | 12m 58s | Not so Magic! | ♥ 1 | Hearts is one of my favorite card games and this has a similar feel. Good job on the game. |
| Dec 17 17:06:48 | 33m 13s | Ice Runner | ♥ 0 | This game gives me an old retro feel. Reminded me of when I was younger and playing marble madness or smartball. |
| Dec 22 17:11:10 | 120h 04m | Protect Him | ♥ 1 | Solid idea. I'm guessing the biggest comment will be to have more levels. Which is a good place to be in. My computer had a little trouble with the camera, but after pressing escape it seemed to correct its self. Overall good job. |
| Dec 26 18:58:17 | 97h 47m | Friends OR Food | ♥ 1 | Nice job. It was fun to move and shoot around, and it was definitely easier with fewer characters to control (sacrifices must be made, braw-ha-ha). After a bit of playing I was hoping to see some variation: new enemies, weapons, or levels. Overall a solid foundation to expand on. |
| Dec 30 18:37:31 | 95h 39m | Colors of Your World | ♥ 1 | Nice job. The platforming was fun and controlled well. Thematically it reminded me of Gris. But I liked how you removed colours one by one instead of adding them. It also had better gameplay than Gris so good job there. Narratively I did not get why removing a colour would grant a power, but that's a small thing. Maybe it would be neat if the main character gained colours as they were removed from the world, or they flashed the colour they removed from the world when they used the ability they gained. |
| Dec 30 19:40:22 | 1h 02m | Effigies | ♥ 1 | Good job. The puzzles didn't feel like guess work but still allowed for exploring how the level/world works to understand how to solve it. The pushing block mechanic was unexpected. It seemed to open the levels up to a lot of different solutions. The game I worked on had a one similar puzzle in it to this idea, where the characters needed to exit a sliding ice area. I almost didn't get to play this because my Windows isn't set up most of the time, but I'm glad I was able to get it working and check this out. |