Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Marc Grabow
Feedback comments for LD43
Marc Grabow's games and stats for all events →
| Timestamp | Since previous | Game | Marc Grabow's comment | |
|---|---|---|---|---|
| Dec 3 10:13:29 | Head Spin Builder - Sacrifice Edition! | ♥ 1 | I sacrificed so much to the almightey spinning god! Nice job, well done! In 48h impressive! | |
| Dec 3 10:29:50 | 16m 21s | Curse of the eastern god | ♥ 1 | Haha, wow, I didn't expect this to game to be so long, that feels like a travelled a lifetime :) Well done, nice story and mood! |
| Dec 3 12:06:45 | 1h 36m | The Chickening | ♥ 0 | Nice graphics! Got overrun by some evil chicken before I knew what I was doing - trying again seemed to have broken the game (no chicken on 2nd try). Apart from that, nice job! :) |
| Dec 3 12:18:21 | 11m 36s | On The Verge | ♥ 1 | Fantastic mood! The only thing that sticks out a little is the unrealistic blood :D Apart from that, really well made, great concept and twist at the end! |
| Dec 3 13:19:28 | 1h 01m | Ludum Dare: The Game | ♥ 1 | Haha, got the Ludum Dare idea as well when I was brainstorming, glad it got made :) Good fun little game, love the rating at the end. Apparently I'm not a great game designer, my game kinda sucked... :D |
| Dec 3 13:39:41 | 20m 13s | The Resistance | ♥ 1 | Great idea! Took me a while to figure out how it works but it's a cool concept. Also love the nice puns, you should make dad jokes for a living? Watt? |
| Dec 3 14:15:49 | 36m 08s | The M.O.N.K. | ♥ 1 | Nice style, like it! Have you done the animation of the main character as well in those 48h?! Woah. |
| Dec 4 00:03:49 | 9h 48m | Worthless Robots Fight | ♥ 0 | Ha, didn't know what I was doing for a minute because the first robots I placed where off screen and I was like "what the hell is happening". Also not quite obvious that I need to click the right guy to start a fight. Apart from that, nice idea and I like the black/white aesthetics. This game would definitely benefit from sounds and music but I guess you were running out of time. Great job nonetheless! |
| Dec 4 00:10:16 | 6m 27s | Master Key | ♥ 0 | Well done, I like the idea of sacrificing controls, cool take on the theme. I think the only thing I would add is that you can keep pressing a key to move, it gets a bit cumbersome after a while to keep takking. Apart from that, well done, especially as a compo game! |
| Dec 4 00:25:24 | 15m 08s | Muscles and the Gun | ♥ 1 | This... game is super weird. Love it! :D Could be improved by jumping/landing animations but there is always the ticking clock, right? Funny little game. And the weirdest I've played so far. Great soundtrack as well :) |
| Dec 4 09:18:10 | 8h 52m | VoidOver | ♥ 0 | LOL. That's all. |
| Dec 4 09:23:42 | 5m 32s | Lack of Space | ♥ 0 | Yeah I am not sure as well, no idea what I was doing. Some initial description definitely would help :D |
| Dec 4 09:32:32 | 8m 50s | Two Minutes 'Til Tribute | ♥ 1 | Neat! Game feel would improve quite a lot with some hit animation and maybe some gory monster explosion and screenshake :) Like the diablo font, where did you get it from? |
| Dec 4 09:39:55 | 7m 23s | The greatest sacrifice | ♥ 1 | Awesome soundtrack, well done! And a lot of depth in gameplay for 48h, I'm impressed! |
| Dec 4 11:02:19 | 1h 22m | Contagion | ♥ 1 | Awesome! Has been on my list for a while to make a 3D dungeon crawler at LD, never got to it. Very glad that you made one so I could play it... :D Like the minimalistic style and think you could improve upon this concept to make it a bigger game. Well done, nice LD entry! |
| Dec 4 11:27:46 | 25m 27s | Night of the BloodMoon | ♥ 1 | Hahaha, awesome! Love the old school pixel gore! Some walking animation and hit effect would spice it up even more. Well done, solid LD entry! |
| Dec 6 00:25:38 | 36h 57m | For Brain ! | ♥ 1 | Awesome game guys, loved it, seems we had a fairly similar idea (just that in my game you sacrifice astronouts and can't directly control them). Love the art style and the music, as mentioned before the colliders are a big off but thats not a big deal. Tip in general: Make the colliders a bit smaller than the actual sprites, feels more natural. I was just wondering how the jump physics are implemented, did you use Physics at all or is it custom built? Anyways, especially if this is your first entry guys, you did a stellar job. Music also awesome! |
| Dec 30 04:42:36 | 580h 16m | Deadly Debt | ♥ 0 | Hey guys, just played your game for a while, good job! Here a bit of feedback (please take with a grain of salt, just my personal opinion): Good things: - nice art style - really like the different enemy attack styles - upgrades are cool Not so super great things: - can only attack OR walk is very annoying (at least I couldn't figure out how to shoot during movement) - I have absolutly no clue what I am doing in the game - there are no sacrifices, so not really theme related |
| Dec 30 05:02:41 | 20m 05s | Tribu 43 | ♥ 1 | Wow, this is a compo game? Respect! Did you model all the 3D assets yourself in 48h plus writing the logic and UI stuff? Well done, big effort for such a short time frame. I like the idea, the movement, the characters and the environment. The attack animation could be a bit nicer and adding some pushback would massively increase the gamefeel (every time a char gets hit he gets pushed back a bit), just as a suggestion if you want to keep working on this game. Anyways, well done! |