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Lucc

Feedback comments for LD43

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TimestampSince previousGameLucc's comment
Dec 3 23:10:07 Ice Runner ♥ 0 Really well made, good looking graphics, fun gameplay. The only thing I didn't like was the slightly slippery movement, making it difficult to make precise jumps. Either way good job:D
Dec 3 23:11:34 1m 27s Sacrificed Dimension ♥ 1 Really like the simplified graphics and the gameplay is very unique, good job!
Dec 3 23:12:19 45s Hazardous Cleanup ♥ 1 I love the cute drawn graphics, with the silly humour. Good job!
Dec 3 23:14:20 2m 01s Happy Meal ♥ 0 Cool game, with nice graphics. Might be something to develop for mobile
Dec 3 23:15:10 50s Volcano Diver ♥ 1 A very simple, clean game with really nice pixel art. Really good job!
Dec 3 23:16:51 1m 41s Tower Builders ♥ 1 I like the mix of the swinging mechanic and physics based stacking, with some more graphics this could be a great game
Dec 3 23:17:48 57s 8-Bit Druid ♥ 0 Got 4/8 endings, neat little browser game. Reminds me of the game of life, good job!
Dec 3 23:21:00 3m 12s 2 Choices ♥ 1 The lag was unfortunate, but getting over that, the platforming was pretty smooth and the music choice was great:P Optimising the game and changing the controls slightly would really benefit the game. Even so, very good job!
Dec 3 23:22:44 1m 44s Disassembly Line ♥ 3 Amazing low poly graphics, fun, silly endless runner style gameplay and some good sound design. Not forgetting the menus! You guys should get this on mobile!
Dec 3 23:26:23 3m 39s Creepy-Crawlies ♥ 0 Nice little strategy game, with some well implemented unit control and selection. Reminds me a little bit of a game I played when I was younger called Micro Life, good job though!
Dec 4 09:51:12 10h 24m Node Based Tycoon ♥ 1 I really like these types of games. Where you manage the layout of your factories (in this case nodes) to be more organised and to be more efficient. Well done on the nice looking progress bar and interface with the nodes, also the tracking of resources moving along their connections is well implemented, following it's path even when the path is changing dynamically. The only minor changes/improvements/fixes that I thought of while playing include: the player to be able to remove connections after creating them, some polish to the connections (sometimes when panning around connections disappear/reappear and if nodes are too close sometimes there wont be a visual connection made) and preventing the selection menu from appearing when clicking near the edge of the screen. I know this is a prototype, but you should really develop this, add loads of resources and processing buildings, and maybe add like a long term goal (something like Factorio's launch a rocket kinda thing ). But, either way good job, and if you ever do develop this idea let me know! You could even try to put it on mobile with its simple controls.