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Johnsensei

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TimestampSince previousGameJohnsensei's comment
Dec 2 22:11:29 Alain's Sacrifice ♥ 3 Good job publishing for the jam. We said "that's the some music" when the game first booted up. The aesthetic is consistent all the way around with the retro look. I couldn't tell that the spikes on the floor hurt you at first. And I'm still not sure how to handle the monster with the shield besides jumping over him. But maybe that's what you're supposed to do? I can tell it's still a work in progress so that's all my comments for now. Again, good work.
Dec 3 19:27:25 21h 15m Bhagrifice ♥ 3 Very clever game. I'm glad I was able to play through the whole thing. Is the artwork original? As a Unity designer, I noticed that problem where the player can hang on the edge of a platform. It's so annoying (from a Unity designer perspective) that always happens with platformers in Unity, but I could see how there's not enough time in a game jam to fix it properly. At least the player isn't able to climb walls or double jump, so I can tell you've done some tweeks to address the Unity platformer hang. One possible suggestion would be a way to skip the previous playthroughs and just have the bodies end up where they're supposed to. Familiar with the Unity platform hang, I'll admit I was trying to use it to cheat. So I had to watch several minutes of my self hanging on platforms trying to inch up to that treasure. It would have been nice just to skip the playthrough. But maybe that's what I get for trying to game the system. Again, good work.
Dec 4 02:03:49 6h 36m Sheep attack ♥ 0 I love the sounds of the synths in the game. The music can be a little overpowering at times though. Overall, good job. I'm sure there is a lot of work and balancing you'd still like to do. I'd say that the respawn rate on the wool is way off balance compared to the spawn rate of the wolves. I'd tweek it so the wool respawns faster. Also, I couldn't tell if I were aiming at the wolf properly or not. There were many times when I thought "The cannon is directly in front of that wolf" only to have it miss. Maybe a clear lane system would help with aiming. Also, I wasn't sure of the control to fire the cannon. It just seemed to be a click, but there were many times when I clicked and it didn't fire or just moved the cannon a little. Again great job, very simple and easy to understand after one playthrough.
Dec 4 02:29:13 25m 24s Drained ♥ 2 Thank you for including a Mac version. Definitely very creepy, excellent establishment of mood, and completely consistent with the theme of the jam. I didn't complete the game, it was actually a lot longer than expected. So there is much more content here than typical of a Ludum Dare game jam game. Good job on that. But it did get a little repetitive after a while. I didn't feel like I was making any progress. I'm guessing that sacrificing to the altars is how you progress the game. I found found at least three and I think even a fourth, but the game resolution didn't change like in the screenshots. I felt like that was a lot of altars I found, but I couldn't tell if I was even progressing the game, let alone what the purpose was. But other than that, again very well done and a lot of content for a 3D game made in a weekend. I enjoyed it and did get quite scared at times.
Dec 4 02:44:21 15m 08s Suicide Rabbits ♥ 1 Congrats on completing your first Ludum Dare. A member of my game dev group uses Stencyl and it's a great engine for this kind of thing. I really enjoyed the music to this game. The controls were also easy to understand. But as I played it, I found it a bit frustrating to be honest. I couldn't tell what was killing my rabbits. The sign at the beginning of the level looked like an arrow at first saying "go this way." But after playing, I'm guessing it's a mine field warning. Though I'm not entirely sure how to avoid the mines. I tried going around and jumping over them only to lose about three or even four rabbits to the same mine. It felt like the mine was not located where the dead rabbit lay. Which would make sense if it got blown away, but even in that case, I couldn't remember where the mine was. I felt like "I've definitely jumped over it" or "I'm definitely at least one lane to the right of it" only to lose another rabbit. I'm not sure how long the level is, but I just got past the first river before running out of rabbits. Maybe after a mine kills a rabbit, the mine should be destroyed. Then on subsequent playthroughs a dead body or ghost of a rabbit still hovers over that old mine. That would be consistent with the theme of needing to make sacrifices but wouldn't annoy the player with losing multiple rabbits to the same mine. I know the description says some obstacles have different positions when starting a new game, but in that case I don't see how the game could be cleared. Again good job on a very proficient use of Stencyl for your first Ludum Dare.
Dec 4 03:00:29 16m 08s He Has Hostages ♥ 1 The most detailed and clearest instructions I've seen in a Ludum Dare game. Thanks for that level of detail and clarity. I played the web version but didn't notice what if any features were missing. I thought it played fine. I don't really have much feedback for improvement other than I couldn't tell where the exit was supposed to be. But I guess that exploration is a big point of the game. Oh, one thing was when getting a new hostage, that "You've got a new hostage" screen got in the way of gameplay. Usually I'd get a hostage in the middle of dodging police and that UI pop up was just getting in the way. Maybe have it go away after a few seconds or on the next click. Great to see another team-made game. Good job guys.
Dec 6 01:21:03 46h 20m Fire and Atlas ♥ 0 Great work on getting it finished. Since I saw it previewed at our local jam, I already had a good idea how to play. I'm getting better but still not very good. Would really liked to have heard some music that fit with the visual style, but I see you have that in your stretch goal list.
Dec 6 01:31:07 10m 04s Minotaur Mania ♥ 1 Good work guys. Like to see Ludum Dare games made by teams. Love the music and retro visual presentation. Took me back to the ol' Atari days. And I like that it was a quick playthrough, usually that's what I'm looking for with Ludum Dare games. There could have been some more levels, but hey it's a complete game loop.
Dec 6 01:38:58 7m 51s Views ♥ 3 Good job guys. Always enjoy team-made Ludum Dare games. Love the music and it was the right amount of play time and content for me personally on a Ludum Dare game. I really couldn't figure out what to do though until like my 5th playthrough. Then I was starting to pick up you click or swipe the colored lines and nowhere else. I only got up to 1,500 points so no record posting for me (T_T)
Dec 6 01:48:32 9m 34s Hide and Seek ♥ 0 Alice ain't effing around is she. Very clever and consistent with the theme. I played it after the change to ten friends required. I really couldn't imagine needing 24. I think there could also be a small balance tweek to get back a little more time when a friend is sacrificed, but overall I really enjoyed this game.
Dec 6 02:01:52 13m 20s Sacrifice Them ♥ 0 Loved the art and visual element. Very creative and well assembled sprites. I'm assuming the lose condition was to run out of time, but I didn't see how it was possible to lose if you could keep making sacrifices, unless you ran out of space. I didn't understand what a win condition would be. I get collecting the money, that was fun. But when would it end? Again, great job. Love seeing teams make games at Ludum Dare.
Dec 24 15:05:57 445h 04m 260KG ♥ 2 Good work guys. Always like to see team made games at Ludum Dare. I really like the mood and how the audio supported the mood. I wasn't sure what I was supposed to do at first, but learned with some trial and error. For example, I tried collecting the cattle prods as pickup items. But I got really far on my final playthrough. I was so far ahead of the blades that I went off screen and died. That was frustrating but I read that was a known bug and wasn't too upset. Keep making games!
Dec 24 15:16:42 10m 45s Checkpoint ♥ 1 This game was clever. I played through multiple times so I could get the full experience. Only piece of feedback for improvement would be the animation on using the sword. Still you did well with the time and resources you had. Good job.
Dec 24 15:25:05 8m 23s Sacrifish (Local multi-player) ♥ 1 Great job. I like the classic arcade feel to it. I didn't have a second player so I easily won. A single player mode against an AI opponent would have been nice, but I understand that's difficult to do in the space of a game jam. Keep making games!